
Minimalistic game in the style "Black & White". Game that will test your reaction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +15 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
퍼즐을 만드는데 들였을 창작자의 고통에 비하면 1100원이라는 가격은 너무 저렴하네요 . 모바일 게임으로 치면 바운스볼 같은 느낌입니다. 컨트롤과 퍼즐을 푸는 능력 두개가 모두 필요하구요. 혜자겜입니다.
Fun puzzle game with challenging execution, took me a few hours to finish. Totally worth the price. Only issue was that switching was 2 buttons and I would sometimes forget which was which, but after a bunch of levels I got the hang of it.
I was expecting a lot more from Switch - Black & White, but unfortunately, it fell short of my expectations. The game's minimalistic approach, while interesting at first, quickly became repetitive and boring. The 51 levels felt like a chore to complete, and the lack of variety in the puzzles made it feel like I was playing the same level over and over again. The game's reliance on only two colors, black and white, was a novelty at first, but it soon became a limitation. The graphics were dull and uninspired, and the overall aesthetic felt dated. The gameplay was also marred by poor controls, which made it frustrating to navigate the levels. The achievements, while numerous, felt like a cheap way to pad out the game's content. I didn't feel a sense of accomplishment when I earned them, and they didn't add any real value to the game. Overall, I would not recommend Switch - Black & White to anyone looking for a engaging puzzle game. There are far better options out there that offer more variety, challenge, and excitement.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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a really cool little game certainly made with love and I liked every bit of it. The slow down in the few last level is really cool if you just wanna do a 100% of the game. Also this is as much about reflex than about puzzle so if you're as bad as me turn the ball's speed down in the settings
Joder. De pana que no es mentira cuando dicen que es un juego para estresarse un rato. Está bueno, pero no quiero tener un derrame cerebral. Calificación: 5.5/10 Switch - Black & White
Con este juego vas a conocer de cerca el estrés y la desesperación, pero una vez domines a la perfección la rapidez mental y motriz de tus dedos vas a sentirte como Strange cuando está en trance viendo los 14 mil millones de futuros posibles.
Is really hard game
First off, if you're buying this game for the achievements to decorate your profile, I have to disappoint you, because at the time I'm writing this, this game is still restricted. You won't be able to use these achievements on your profile yet. The game is average. What ruins it for me though for the most part are the controls and some overly demanding levels. In this game, your goal is to get the ball into the goal. By pressing the arrow keys, you shoot the ball in that direction. Other than that, you have no control over the ball, and you have to move it across the level by switching colours, using Q and E, which changes the layout of the level. Some levels are puzzles, while others just require good reactions (or timing rather, because "reaction" implies that you don't know when it comes). Most levels are alright, but some are weird, and sometimes too difficult for how early they come, or too easy for how late they come. The difficulty curve is a mess. I'll excuse the later gimmicky levels like 42 or 48, but one of the last levels was just a single switch and firing the ball, and level 50 literally had nothing except the ball and the goal in a straight line (like the first level). What happened there? Meanwhile, you get early levels which require too much precision in my opinion, like 0.1 seconds between two switches. The graphics are extremely minimalistic. There's only black and white, and a metallic background if you want. Ultimately, it doesn't need fancy graphics, but being able to customize both colours (making them red/yellow, or dark blue/light blue) would be cool, so you don't flashbang yourself on every second switch, or worse, give yourself a seizure. I switched to the metallic background after some time to spare my eyes, and I suggest you do the same. My main issue is that there's no button to just switch colours, only to switch to black or white specifically. The reason why I consider this problematic is that in levels where reacting quickly is not important, it's disorienting. Having the spacebar as a toggle in addition to Q/E (so that both methods work) would make things so much nicer. Also, I would prefer that if you fail a level, you stay at the current colour. As of right now, it always switches to the colour you start with, and it puts me off a lot. It's a minor nitpick though, but it killed me more often than necessary, when I failed the level and firing the ball immediately only to realize that suddenly there's a triangle in front of me. The game is okay, but I don't think I'd pay money for it. It looks like a game I'd find on flash game sites back then for free. I'm sure it's supposed to target casual players, but they will probably find it too hard.
a classic type of puzzle that engrosses your attention as you pass through the levels. i really enjoyed the light/dark switch concept, it creates a whole different line of thought. the only thing i would suggest is the possibility of customize the keys. that would be great for people who easily mix up some of them, like me :') | 9/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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