
Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had the chance to play Swiftly, a challenging platformer game developed and published by Cleverweek. The game has simple graphics and easy-to-understand rules, but it's not as easy as it seems. The levels are very challenging, and I had a hard time completing them. The game has different types of platforms, each with its own traits. Blue platforms are your average ones, while green platforms have a bounciness of 120%, and red platforms have zero friction. Throughout the levels, there are also gears that aim to kill the cube, which is the player's objective to lead to the winning point. The game has checkpoints scattered throughout the levels, which are helpful in challenging stages. Swiftly is a fun and entertaining game for those who enjoy platformer games. Although the game has mixed reviews, I found it challenging and engaging. The game's graphics might not be its strength, but the gameplay makes up for it. It's a great way to pass the time and challenge yourself. I recommend giving it a try if you're a fan of platformer games.
全成就了,实在是给恶心到了 整个游戏的闯关根本谈不上什么有趣,很多套路前面你见过了后面还是反复折腾同样的关卡,提升难度的方式则是以非常恶劣的垃圾关卡堆砌+乱设置存档点(可能你距离存档点过了整个关卡四分之三的距离) 大部分垃圾关卡套路并不是以解密或者技巧的形式诱导你通关的,或者说你总结不了任何通关的技巧和规律,我点名批评的就是各类加速跳远的设计,并不是你掂量什么时候起跳什么时候加速什么时候减速就能快速通过的,没那种事情,单纯只是你一次一次的试消磨时间突然就过了。毫无意义,你只是重复去常识抽一个概率低的彩票而消磨购买彩票的过程,而且这个过程因为存档点的垃圾设置导致你经常得重复前面的其他更耗时间的重复关卡。 通篇下来,大部分关卡设计是为了拖延时间而拖延时间,套路固定死了就几种——跳远、空跳、蹭墙、算好重力带来的加速影响/加速带带来的惯性影响顺利通过刺球组成的“隧道”。一堆这样重复的设计充斥着25个关卡,没有什么乐趣,套路看了一遍就熟悉了,没有新鲜度,熟悉套路以后你也没有变得更熟练而是依然需要每关强制性的背板——背板之所以是强制性的也和傻逼存档点瞎几把设置有关。 当然开发者可能知道自己的套路关卡过于无聊还是试图新增了“非垂直降落绿版跳跃”的关卡形式,然而为什么有这种关卡形式我上面却不提及呢,因为估计是自己也知道自己的物理效果无比拉稀;这种关卡某种意义是跳远的换皮版本——同样是需要跳到远方、同样是你只能抽奖式的摸索被迫重复体验而且没有什么技巧和经验可以帮助你以后遇到同样关卡减少通关时间整个过程充满了不可知。唯一和跳远不同的只有蹩脚的物理引擎引起的失败有的时候能让你气的更上头罢。 作为一款你合徽章得到打折票子才会发觉到的游戏,他和其他打折票子游戏的体验如出一辙,只不过宣传内容看着挺小清新的整的衣“可能还值得一玩”的感觉,把你骗的下载并游玩给恶心了一把。
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avoid this game at all costs! It's like playing Super Meat Boy with NES Castlevania controls. Speaking of controls, you'll have to likely revamp them from the ground up if you're using a controller.
卧槽这个是真的难,慎入慎入,挂卡好了
Meh
Fun and challenging square guy platformer, nothing new.
Purchased this game at some point in time. Gave up and forgot about it, I've since returned and have finally figured out the mechanics (I believe anyway). I passed a few levels, and once you start passing them the game is actually a bit more enjoyable.
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