
The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Des niveaux labyrinthiques, pas de map, pas de mini-map, des puzzles trop fréquents, des combats trop basiques, peu d'équipement, peu de compétences disponibles, pas de choix stratégiques. Les musiques sont ok et l'histoire sympa. J'ai du suivre des guides pour avancer et terminer le jeu parce que vraiment c juste une succession de map puzzles, pas fun.
The game seems like it should be a fine little JRPG-style game, but very early on there's a mini-game where you have to rotate these rings to make a pattern. When I complete the pattern, my game just freezes, and I can't continue. I can't even move the mouse or do anything, and have to force shut it down with alt+F4. Unfortunately, since I can't progress past this, I can't recommend a game with such a game-breaking bug.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An original RPG Maker game, a quite unique style, quite interesting
:(
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[h1]Reseña de Sweet Lily Dreams: Déjame Dormir, Por Favor[/h2] [h2]Resumen[/h2] ¿Alguna vez has deseado que tus sueños tengan más acción que una película de bajo presupuesto? ¡Felicidades! Sweet Lily Dreams pretende darte eso, en una mezcla confusa de RPG clásico y una historia que te haría desear haber dejado la TV encendida para tener una mejor narrativa mientras duermes. [h2]Aspectos importantes e interesantes[/h2] - **Creatividad en el Diseño**: Te paseas por mundos soñados que son un festín visual... bueno, más o menos. Por lo menos lo intentaron. - **Variedad de Personajes**: Tienes un elenco variado, incluyendo un perro mágico (sí, leíste bien). Porque, ¿qué es un RPG sin animales parlantes? [h2]Aspectos por mejorar[/h2] - **Diálogos**: Largos, redundantes y a veces tan emocionantes como leer las instrucciones de una tostadora. - **Mecánicas**: Se siente como ese carro viejo que solo funciona cuando le das tres patadas. Necesita una puesta a punto desesperada. - **Historia**: Navegarla es como intentar armar un rompecabezas con piezas de diferentes cajas. [h2]Análisis puntual[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Es como montar en bicicleta. Si la bicicleta tuviera tres ruedas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Tan retador como encontrar el control remoto en el sofá.[/td][/remtr] [tr][td]Contenido[/td][td]6[/td][td]Bastante relleno, pero ¿quién no ama las sorpresas? A veces...[/td][/tr] [tr][td]Video / Graficos[/td][td]7[/td][td]Lo más decente del juego, me hace pensar que al menos el artista estaba despierto.[/td][/tr] [tr][td]Historia[/td][td]3[/td][td]Hubiese sido más interesante leer un manual de microondas.[/td][/tr] [tr][td]Ambientación[/tr][td]7[/td][td]Engañosa, te seduce antes de que te des cuenta que estás atrapado.[/td][/tr] [tr][td]Efectos[/td][td]5[/td][td]Si parpadeas, te los pierdes. No que pierdas mucho.[/td][/remtr] [tr][td]Música[/td][td]6[/td][td]Aceptable, pero olvidable. Como esa canción de ascensor.[/td][/tr] [tr][td]Voces[/td][td]N/A[/td][td]El silencio es oro, al parecer.[/td][/remtr] [tr][td]Diversidad[/td][td]5[/td][td]Hay variedad, pero nada que no hayas visto antes si has estado en más de dos RPGs.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]51[/td][td]Justo en el rango del \quizás si está en oferta\[/td][/tr] [/table] [h2]Recomendación de compra[/h2] Con una puntuación total de 51, el veredicto es: [b]Cómpralo con descuento[/b]. No querrás gastar demasiado en algo que podrías disfrutar igual mirando el techo de tu habitación. Bueno, tal vez un poco más entretenido que eso.
This game used the furry image before it became mainstream
Not a bad little indie rpg. Sure it has some story pacing issues and it wears its influences on its sleeve. Nevertheless I enjoyed it.
I recieved this game many years ago as part of some bundle for RPG Maker, and I decided to play it because I was looking for something straightforward with a more lighthearted theme. I am currently in the final dungeon of the game, but I feel like I've seen enough to be able to write this review now. Light story spoilers tagged. Minor (?) update: I just finished the game. Of course I hit too many healing orbs while trying to dodge enemy encounters, so reminder to save often if you are aiming for that achievement. The final dungeon [spoiler]attempts to redeem the antagonist in an incredibly dark way, like I know content warnings were not super big in 2014 but yikes dude[/spoiler]. The penultimate boss spams spells that target the whole party and just sucks. Final boss is actually not that bad because [spoiler]he has access to every spell, which means a higher likelihood he'll pick a weaker one[/spoiler]. Also a tip, the second phase becomes easier if you just leave alone [spoiler]the green minions that cast Blind since that is the least obtrusive status and just focus on the others and the boss himself[/spoiler]. Finally, the ending of the game [spoiler]feels like a bad ending? It seems incredibly rushed too and doesn't make any sense at all. I'm so confused, and it doesn't seem like New Game+ will actually resolve the story in a good way[/spoiler]. If I had to describe this game with one word, it would be "ambitious". It's very cool for anyone to develop their own game and realize the vision of the story in their head. However, ambition alone is not necessarily a good thing. Many of the dungeons include some sort of puzzle to solve. The very first dungeon, the Hypercubex, is one of the worst. It is totally unclear how to solve the hypercube puzzle, so I ended up just randomly moving things around until I stumbled on the correct path. And then the swamp has the incredibly tedious frogs puzzle that you just need to brute force. The pyramid has the insanely difficult sliding tile puzzle with no easy heuristic. The best puzzle in my opinion was [spoiler]Dr. Jekyll[/spoiler] 's pipe maze; the difficulty scaling was structured very well for a minigame, although it went on waaaay too long. No puzzles are ever revisited either, so as soon as you start to figure out a puzzle, you'll never see it again. At least these puzzles are each partially optional if not going for a completionist playthrough... but then there's [spoiler]Dracula[/spoiler] 's castle and its god awful dungeon maze. No maps, no directions, no clues, and also there is a potential to softlock the game and trap yourself in the maze (so be sure to save often in this game). But the maze on its own wouldn't be so bad if it weren't for the fact that the dungeon is absolutely littered with constantly respawning enemy encounters. The combat system is consistently irritating. Here's just a litany of things I have experienced. It's cool to be able to teach any spell to any character, but spells are incredibly costly to use, are generally not that much stronger than physical attacks, and frequently are evaded. Heal spells, other than the one late game spell for full party healing, are basically useless even on your magic based characters and are outclassed by items pretty much instantly. There is no passive healing in the game, nor are there any ways to heal your magic other than using items or leveling up. One of your party members, Lily, has her basic attacks locked to a certain element at any given time, and because the elemental affinity of any enemy is totally unclear, especially with no in game bestiary, this means her attacks might randomly be nullified or even heal enemies with no way to change your element in the middle of the dungeon, and no way to change it [b]at all[/b] until you've reached at least the fourth dungeon. As soon as the second dungeon in the game, enemies can inflict permanent poison, making HP management even more frustrating. Leveling up increases stats very slowly, so the difficulty of random encounters tends to outpace your party's growth. You will basically never be able to one-shot enemies. Enemies are symbol encounters that chase far more quickly than your movement speed, so avoiding encounters is near impossible. And fleeing from encounters is not always an option because the symbol will just respawn right in your path in the narrow hallway you likely found them. Around 25% of my way through the game, I started spamming Freeze on every enemy who could inflict poison, which of course only sometimes worked. And around 75% through, I just started fleeing from nearly every encounter and not really bothering with leveling up anymore, because I found myself saying "I just want this game to be over." I realize I'm talking about the combat a lot, but it is an RPG. Combat should be the biggest thing. The story is well written, but honestly I don't really care for most of the party. Faith and Curly basically take turns seeing who can be the biggest jerk throughout most of the story, and Lily's story doesn't seem to matter at all in this game named after her. Common wisdom for any story with a child protagonist would expect to make the story about them, but this game makes it clear that Faith is the main character, not Lily. Muggles is cool though. I'm sorry, I really wanted to like this game. I thought what it attempted to do was a great idea with poor execution. But the prospect of not only needing to finish the final dungeon in this currently playthrough, but then needing to play [b]a second time[/b] for the remaining achievements is honestly dreadful. If I could carry forward my stats to a new game+, then maybe I could power through it, but unfortunately I don't think that is the case. Regretfully, I give [i]Sweet Lily Dreams[/i] a 3/10. I just cannot recommend playing this game at all.
The art and music is better than a lot of RPGMaker games I've seen, but the gameplay is not fun.
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