
SWEEP is an adventure card game. Use your submachine gun and cards to escape the dungeon. 1 card = 1 bullet—play all 17 cards. Trigger chain effects, unleash damage, and take control!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SWEEP is a tactical card game. 1 card = 1 bullet—play all 17 cards to unleash explosive damage by skillfully combining card hands, stickers, and items.
PS. The game doesn’t follow the standard poker hand rules.

Utilize stickers and items on the cards to trigger an astonishing chain of effects, transforming cards into bullets to unleash devastating damage.

When you clear your hand, you gain a brand-new turn and double all damage dealt. Keep clearing cards to overpower your enemies!

Whether you stack items for massive damage or masterfully play for extra turns, the choice is yours!
Genres
Engagement
Reviews
조금 특이한 룰로 포커..?... 를 하는 게임 발라트로가 덱빌딩 자체를 컨텐츠로 삼아서 이거어디까지점수가올라가는거에요~? 하는게 메인이라면 이게임은 덱빌딩 해서 머신건 와랄랄랄랄ㄹ라 두과과고가과과광 쏴서 던전을 돌파하는게 목표? 인듯함 카드 다발을 와랄랄랄랄라 내서 머신건ㄴ으로 바바바바방 쏘는 맛이 있음 포커 원래의 족보 그대로는 아니고, 점수내는 고유의 방식이 있어서 포커를 특이한 방식으로 플어냈음 은근 머리아플 수 있지만... 내 패에서 제일 좋은 공격이 뭔지 자동으로 판단해주는 기능도 있긴 함 단, 아이템 효과가 있는 경우에는 참고만 하고 아이템 효과에 맞게 손으로 눌러줘야 아이템 효과 적용받을 수 있음 배경은 텍스쳐나 이런 부분에서 싼마이 인스크립션 느낌이 나기도 하고 20년전 잡지 부록으로 받던 PC게임들같은 느낌도 남 생각보다 분량이 짧고 스토리가 없기 때문에 킬링타임용으로 좋은듯
很有趣的游戏,玩法很有创新,但是玩起来总是感觉差点啥,也可能就单纯是内容比较单一吧。总体来说是属于那种未来可期的,未来再来玩可能会比较好玩。 下面是期待优化的点: 1,选牌时最好可以滑动选牌(长按并拖动鼠标左键选中经过的牌) 2,优化枪的打击感(现在打击感有些薄弱) 3,增加一些随机性(每一局的游戏都给我一种差不多的感觉,基本没有什么意外和惊喜) 4,加入更多的冲锋枪(每种枪都有不同的特点,相当于是不同的职业) 5,完善一下局内说明(很多机制只有在教程里讲过一遍,跳教程会玩的一头雾水)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Polish, Dutch, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain +1 more
Hours played at review time, across 22 reviews with recorded playtime.
挺有意思的卡牌游戏,不过目前来看有个问题是,每次死亡的时候都要重新看一遍21点的游戏规则,不能跳过也不能快进,还是挺烦人的。 还有就是有个BUG:在有了霰弹枪(手枪我没试,但图标也亮了)之后,可以通过装填再取消的方式空放,虽然既不会造成伤害也不走倒计时的进度,但这个bug是可以触发蝎子的扣5%当前血量的。你要是不嫌烦的话完全可以靠空放把怪的血打到1然后一刀秒杀,但这样就没意思了。
游戏很好,很有意思,就是剧情很薄弱。一开始以为乌龟和青蛙有什么大秘密,打了一会儿后发现好像没有;二十一点也是,以为对面是恶魔或是某个不可知晓的存在,后面也变得不清不楚的
弃牌的那个X按钮放在那个位置很容易误触啊
[h1][b]斗地主也肉鸽[/b][/h1] 《Sweep》是一款以扑克牌构筑为基础玩法的地牢冒险游戏,运用贴纸、道具、抽牌、Sweep等构筑,然后以枪械痛击敌人赢下战斗。 近年来扑克牌Rogue越来越多了,本作则将国民游戏斗地主与地牢冒险融合到了一起,创造出了不错的游戏体验。 开局后可以选择进行教程,会有一只乌龟简单讲解,初次游玩建议跟着过一遍,能够更好的上手。 本作为Rogue游戏,开始后会不断生成战斗和各类事件,按需选择即可。 战斗开始后会从牌组中抽取17张,玩家需要用其组合出各种牌型来作战,系统会根据牌型预估伤害,随后角色会掏出枪向敌人射击。 牌型很简单,便是大家都会的斗地主,对子、三张、四张、三带一、四代二、顺子、连对等全都有。 单次出牌,牌型越高扑克数量越多则伤害越高,因此一般情况下出顺子可以打出更高的伤害,比较常见的则是连对和飞机。 每局都有三次自选扑克的机会,点击后可以从剩下的扑克中选择一张,因此不要急着出牌,先凑牌型比较好。 游戏有个特殊机制,就是打空手牌或者出炸弹便获得Sweep状态,此时输出翻倍。 因此需要有规划的出牌,有时候不一定要打高伤牌,能打出Sweep状态效果更好。 综合来说体验还不错,机制简单易上手,卡牌贴纸、各类道具和加成则提高了输出上限,一次出牌打出千伤非常爽。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
创意挺不错,但是感觉一把的时间太长了 相比demo版正式版需要花更多时间用于战斗中的运营,就导致玩的过程中很容易疲劳
游戏不是很有吸引力,而且不知道为什么这么简单的玩法和画面,优化却很差
全价购入,10.5小时 首先,这游戏可以说跟小丑牌完全不是一回事,有创新这挺好的。 其次,浅玩一下的感觉是没有小丑牌那么上瘾,玩起来有些干巴,可能是有这么几个原因: 1. 关卡内打牌的时候怪和牌和背景都缺乏小丑牌那种呼吸动画——并非完全没有,但是大部分时间里画面都是死的 2. 套牌不像小丑牌那样能增删改,效率提升方面直接砍掉了一个维度,成长期待很低 3. 特效少了点,整体美术水平比较跟不上 再次,游戏的设计思路大体是先用sweep叠倍数,然后用大长牌打伤害。但是要凑sweep的话势必会留下很多单张(不管是追求打出炸弹还是追求打空手牌都会出现很多单张),怪打你一次一般也就1血,留单张过轮每张一样打你1血,游戏里我玩了一天好像也没有发现能增加血量上限的办法。也就是说选枪的时候处理指定单张的能力是一个极为重要的指标,这样一来同时最多可以处理6张的左轮和同时最多可以处理2张的霰弹枪相比,我几乎找不到什么选择后者的理由。说霰弹枪的优势是伤害比左轮高,但是一来游戏里伤害来源主要靠叠倍数,二来打牌才是主要的基数来源,也就是说只有当霰弹枪打出两张(或一张)单牌的伤害远高于我打大长牌的平均期望值时,霰弹枪才有选择的价值,因为只有在这种情况下霰弹枪的“高伤害”这一点才是有意义的,那霰弹枪有做到这一点吗?完全没有,所以还是只能根据消除单卡的效率来进行选择……总之感觉设计上是存在很多数值问题的。 第四,很多机制感觉做起来没过脑子,比如说会有吸收燃烧伤害回血的怪,我要是前面拿了很多燃烧的贴纸和道具,这里该怎么应对?道具好像是可以丢掉的,牌上的贴纸又该怎么处理?小丑牌里也是有这种设计,鼓励玩家往某个build去走,同时会有一个很针对的东西去卡玩家,但是小丑牌给了很多解决的方案,注意是很多方案,这代表玩家可以通过很多途径来减少或者避开这个坎的影响,而这个游戏方案太少太看脸,充其量只能说理论上存在解决这个问题的机会。这么设计的结果就是我根本不会拿一点燃烧的东西,这就等价于燃烧体系变成了一个失败的设计。比燃烧更过分的是随机扔牌,本身的定位就乱七八糟,一会儿作为奖励出现,一会儿作为BOSS的特殊机制出现,我不理解。说到底,为什么要设计这些恶心玩家的东西?这些设计的目的是什么?小丑牌做了这个它做的就是对的吗?小丑牌厉害是因为有这个才厉害吗?这个东西存在于本游戏里是为了导向一个什么样的玩家体验和策略? 第五,死了之后恶魔轮盘的部分十分意义不明……第一次看见是会感觉有点意思,但最后还是意义不明。 最后,BUG太多了,游戏档案的保存和读取这块儿都存在很多问题,现阶段(2025年5月18日)不推荐购入。
nice
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Players by region
Where this game's players are, estimated from review languages.
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