
SWEEP is an adventure card game. Use your submachine gun and cards to escape the dungeon. 1 card = 1 bullet—play all 17 cards. Trigger chain effects, unleash damage, and take control!
Modeled estimate, not a reported figure. How we estimate →
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About
SWEEP is a tactical card game. 1 card = 1 bullet—play all 17 cards to unleash explosive damage by skillfully combining card hands, stickers, and items.
PS. The game doesn’t follow the standard poker hand rules.

Utilize stickers and items on the cards to trigger an astonishing chain of effects, transforming cards into bullets to unleash devastating damage.

When you clear your hand, you gain a brand-new turn and double all damage dealt. Keep clearing cards to overpower your enemies!

Whether you stack items for massive damage or masterfully play for extra turns, the choice is yours!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Polish, Dutch, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain +1 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
挺有意思的卡牌游戏,不过目前来看有个问题是,每次死亡的时候都要重新看一遍21点的游戏规则,不能跳过也不能快进,还是挺烦人的。 还有就是有个BUG:在有了霰弹枪(手枪我没试,但图标也亮了)之后,可以通过装填再取消的方式空放,虽然既不会造成伤害也不走倒计时的进度,但这个bug是可以触发蝎子的扣5%当前血量的。你要是不嫌烦的话完全可以靠空放把怪的血打到1然后一刀秒杀,但这样就没意思了。
Sweep has a very captivating roguelike game play loop. Stringing playing cards together into complex straights and funneling the them as bullets into enemies is quite satisfying. The strategy found in picking/adding cards for a hand and juggling the possible length of a Straight with the allure of the all-powerful Sweep, a Four-of-a-kind hand that grants a damage-multiplayer for the remained of the encounter, makes manipulating the given 17 cards real depth that I found consistently engaging. I definitely recommend this to Balatro and Dungeons & Degenerates players, as well as anyone looking a uniquely crafted turn-based rougelike experience. The only real downside I've encountered in my time with Sweep so far is that the occasional dialog has some hiccups when appearing on-screen, it is still completely fluent, but is visually mildly distracting for the few times it comes up. TLDR: I'm a Big Fan!
조금 특이한 룰로 포커..?... 를 하는 게임 발라트로가 덱빌딩 자체를 컨텐츠로 삼아서 이거어디까지점수가올라가는거에요~? 하는게 메인이라면 이게임은 덱빌딩 해서 머신건 와랄랄랄랄ㄹ라 두과과고가과과광 쏴서 던전을 돌파하는게 목표? 인듯함 카드 다발을 와랄랄랄랄라 내서 머신건ㄴ으로 바바바바방 쏘는 맛이 있음 포커 원래의 족보 그대로는 아니고, 점수내는 고유의 방식이 있어서 포커를 특이한 방식으로 플어냈음 은근 머리아플 수 있지만... 내 패에서 제일 좋은 공격이 뭔지 자동으로 판단해주는 기능도 있긴 함 단, 아이템 효과가 있는 경우에는 참고만 하고 아이템 효과에 맞게 손으로 눌러줘야 아이템 효과 적용받을 수 있음 배경은 텍스쳐나 이런 부분에서 싼마이 인스크립션 느낌이 나기도 하고 20년전 잡지 부록으로 받던 PC게임들같은 느낌도 남 생각보다 분량이 짧고 스토리가 없기 때문에 킬링타임용으로 좋은듯
游戏不是很有吸引力,而且不知道为什么这么简单的玩法和画面,优化却很差
[h1][b]斗地主也肉鸽[/b][/h1] 《Sweep》是一款以扑克牌构筑为基础玩法的地牢冒险游戏,运用贴纸、道具、抽牌、Sweep等构筑,然后以枪械痛击敌人赢下战斗。 近年来扑克牌Rogue越来越多了,本作则将国民游戏斗地主与地牢冒险融合到了一起,创造出了不错的游戏体验。 开局后可以选择进行教程,会有一只乌龟简单讲解,初次游玩建议跟着过一遍,能够更好的上手。 本作为Rogue游戏,开始后会不断生成战斗和各类事件,按需选择即可。 战斗开始后会从牌组中抽取17张,玩家需要用其组合出各种牌型来作战,系统会根据牌型预估伤害,随后角色会掏出枪向敌人射击。 牌型很简单,便是大家都会的斗地主,对子、三张、四张、三带一、四代二、顺子、连对等全都有。 单次出牌,牌型越高扑克数量越多则伤害越高,因此一般情况下出顺子可以打出更高的伤害,比较常见的则是连对和飞机。 每局都有三次自选扑克的机会,点击后可以从剩下的扑克中选择一张,因此不要急着出牌,先凑牌型比较好。 游戏有个特殊机制,就是打空手牌或者出炸弹便获得Sweep状态,此时输出翻倍。 因此需要有规划的出牌,有时候不一定要打高伤牌,能打出Sweep状态效果更好。 综合来说体验还不错,机制简单易上手,卡牌贴纸、各类道具和加成则提高了输出上限,一次出牌打出千伤非常爽。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
弃牌的那个X按钮放在那个位置很容易误触啊
游戏很好,很有意思,就是剧情很薄弱。一开始以为乌龟和青蛙有什么大秘密,打了一会儿后发现好像没有;二十一点也是,以为对面是恶魔或是某个不可知晓的存在,后面也变得不清不楚的
开头先感谢开发者和其乐社区的赠key活动 游戏是类似小丑牌,但改成了斗地主?(没玩过,感觉像)的出牌规则。体验上最明显的问题是节奏太慢了,小丑牌一次就5张牌,算上各类效果,结算的速度是可控的。改成斗地主后,一次可能十几张,光牌面的结算时间就很长了,再加上物品的结算,感觉非常冗长,这块的速度是不是可以优化一下? 其次就是游戏中的各类说明不完善。比如吸收牌的概念只在教程里提到了,后面想再查看也找不到地方,甚至在教程里可能都没注意这个东西就叫吸收,后面遇到有吸收效果的怪物比较懵。另外怪物攻击也是,教程里提到开始倒数会攻击一次,什么叫开始倒数呢?是回合开始吗?这点到现在也没搞懂。还有关于枪支,最好也能在鼠标放上去的时候有说明,拿的时候看说明都没完全明白,用的时候就没说明了搞得一头雾水。中文版牌型说明里还有英文,也可以处理一下? 21点重复介绍的问题其他人也提到了,另外点了三角直接停牌这个好像在教程里没看到? 能抽牌这个设计不错,搭配打光牌触发Sweep这个机制,增加了很多思考的维度,希望能把影响体验的问题修一修,祝好。
nice
创意挺不错,但是感觉一把的时间太长了 相比demo版正式版需要花更多时间用于战斗中的运营,就导致玩的过程中很容易疲劳
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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