
Build a living factory and automate the Swarm. Harvest resources, construct mega factories, and grow a colony of specialized biomechanical bugs. Balance growth, efficiency, and creep spread before hostile robots squish you for trying to consume their world.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About

Swarmdustry is a factory building strategy game where you command the relentless evolution of the Swarm. Unlike machines of steel and wire, your production network is alive, fleshy and ever adapting. Hatch workers, harvest resources, carry energy, automate production, and weave sprawling colonies of organic industry.
Every structure, unit, and pathway you build is part of a living ecosystem. As your hive expands, you’ll unlock new genetic codes to accelerate growth, mutate workers into specialized types, and develop true automation.
But you’re not alone on this world. Enemy factions will challenge your expansion, striking at your hive. To survive, you must balance efficiency and ferocity while designing both production lines and defensive strategies that embody the hunger of the Swarm.
Will your hive wither under pressure, or spread across the planet like a living tide?

Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.
Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors.
Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Santchers, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.
Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.
Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.
Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.
Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.
Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.

Add, remove or modify any recipe, building, unit and technology with integrated mod tools. Add your own basic or advanced scripts to run on top of the game's code easily. Modding Swarmdustry will feel very familiar if you've modded games before. You can upload to Steam workshop directly from within the game and even play with mods offline!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70reviews | 91% | — | $79.8K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Performance in unit-heavy games always worries me, but Swarmdustry handles hundreds of scuttling workers effortlessly. Even with a messy starting hive full of Movers, pathing stays smooth and frame rates don't drop. Super solid Early Access optimization.
I love the concept and the theme of this game so much (played Zerg all my life). The dev seems to be fairly active and updating based on player feedback - cant wait till it continues to get refined.
Its early access so it defs has some growing pains to work through. But it is a nice Factorio clone that takes its own spin on the style that presents its own unique challangers to overcome since your factory is basically run by the Zerg.
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Languages: English*, Simplified Chinese*, Turkish*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Power distribution via swarming Fireflies across spire networks is such a cool design choice. At night in-game, watching glowing streams of bugs carrying energy charges between your nodes looks fantastic. It makes your base feel genuinely alive.
It scratches that exact itch of playing a Zerg or Tyranid hive, but focuses on the industrial logistics behind it. You aren't just pumping out army units; you're managing nutrients, genetic mutations, and metabolic output to grow an empire.
Factory games can easily overwhelm you with massive crafting trees right off the bat, but the early prompts here walk you through basic harvesting and Firefly power grids smoothly. Within half an hour, you're making confident strategic decisions on your own.
I came in expecting “Factorio but insects” and that’s honestly underselling it. The whole idea of workers physically handling logistics gives the factory a very different feel. It can get messy, but that’s part of the charm.
There’s a really nice moment when your setup finally starts working without you constantly running around fixing things. At the beginning I’m doing everything myself, then suddenly I’ve got workers moving resources, energy being distributed and production running on its own. That’s the part that hooked me.
I have somehow reached the point where I’m emotionally invested in the employment situation of imaginary insects. 😂 The workers actually make the factory feel alive, and I like that different jobs require different types of bugs rather than everything being handled by one generic unit. The genetic progression is also much deeper than I expected, so there seems to be a lot of room to keep expanding the hive. Then you add the creep spreading and robots eventually coming to ruin everyone’s day, and suddenly my peaceful little factory has become a military operation. It’s a strange combination, but honestly that’s what makes it memorable. Still Early Access and there are some systems that could be clearer, but the underlying concept is excellent.
I love this game, I really do I want to start review off with that. This is the factory building game I've walways wanted. I want the dev to keep going and working I think they're on to something big. But right now the game has problems, the biggest one imo is the conveyer belts, they're really, really expensive compared to other games and that makes setting things up a little hard. The game isn't super intuitive with a lot of things but that's fine honestly a lot of these games can be a bit cryptic at first. I really hope the dev keeps up the good work, you have an absolute gem of a game here and it's gonna shine one day.
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