
Build a living factory and automate the Swarm. Harvest resources, construct mega factories, and grow a colony of specialized biomechanical bugs. Balance growth, efficiency, and creep spread before hostile robots squish you for trying to consume their world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Swarmdustry is a factory building strategy game where you command the relentless evolution of the Swarm. Unlike machines of steel and wire, your production network is alive, fleshy and ever adapting. Hatch workers, harvest resources, carry energy, automate production, and weave sprawling colonies of organic industry.
Every structure, unit, and pathway you build is part of a living ecosystem. As your hive expands, you’ll unlock new genetic codes to accelerate growth, mutate workers into specialized types, and develop true automation.
But you’re not alone on this world. Enemy factions will challenge your expansion, striking at your hive. To survive, you must balance efficiency and ferocity while designing both production lines and defensive strategies that embody the hunger of the Swarm.
Will your hive wither under pressure, or spread across the planet like a living tide?

Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.
Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors.
Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Santchers, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.
Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.
Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.
Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.
Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.
Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.

Add, remove or modify any recipe, building, unit and technology with integrated mod tools. Add your own basic or advanced scripts to run on top of the game's code easily. Modding Swarmdustry will feel very familiar if you've modded games before. You can upload to Steam workshop directly from within the game and even play with mods offline!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 71reviews | 92% | — | $82.1K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My base is an absolute disaster of tangled trails, misplaced spires, and stray bugs carrying iron across the map. The best part? An organic hive mess actually looks natural rather than ugly. Plus, blueprints unlock early enough that cleaning it up later is easy.
Zerg simulator with automation mechanics. 100% recommend.
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Languages: English*, Simplified Chinese*, Turkish*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun!
A few buggs or intentional features found, but let's see if they stay in the game. Duplication bug and "infinite ammo" bug. Why do the robots store gold and not use it for example ? What's the purpose of them mining. it if they don't use it.
The defensive side adds a nice bit of pressure. I can’t just build the most ridiculous factory imaginable and forget about everything else because eventually those robots come looking for me. Having to think about expansion and defense at the same time makes the usual factory-building loop more interesting.
If you like Factorio, DSP, or Rimworld-style colony vibes, just get it. Super fresh take on the genre.
My swarm has reached the point where I have absolutely no idea what’s going on anymore, but somehow the factory is making stuff, so I’m calling that a success. 😂
The idea is weird in exactly the right way. Instead of watching belts move everything around, you’ve got an entire population of bugs doing the work. Once the different workers start operating together, the base stops looking like a normal factory and starts feeling like an actual hive. I also like having to think about how energy gets distributed instead of just throwing power poles everywhere. There is definitely some stuff that still needs explaining better, especially for a new player. But underneath the Early Access rough edges, there’s a really interesting automation game here.
Bonsoir. Pour le moment pas convaincu du tout. Bloquer au tuto ( vider le dépôt de fer) et de plus. Il aurait été préférable de sortir le jeu 2 semaines, même 1 mois plus tard, mais finir la traduction FR. D'autant plus que c'est marqué français disponible. Ce qui n'est pas le cas ( dans le tutoriel)
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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