
Build a living factory and automate the Swarm. Harvest resources, construct mega factories, and grow a colony of specialized biomechanical bugs. Balance growth, efficiency, and creep spread before hostile robots squish you for trying to consume their world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Swarmdustry is a factory building strategy game where you command the relentless evolution of the Swarm. Unlike machines of steel and wire, your production network is alive, fleshy and ever adapting. Hatch workers, harvest resources, carry energy, automate production, and weave sprawling colonies of organic industry.
Every structure, unit, and pathway you build is part of a living ecosystem. As your hive expands, you’ll unlock new genetic codes to accelerate growth, mutate workers into specialized types, and develop true automation.
But you’re not alone on this world. Enemy factions will challenge your expansion, striking at your hive. To survive, you must balance efficiency and ferocity while designing both production lines and defensive strategies that embody the hunger of the Swarm.
Will your hive wither under pressure, or spread across the planet like a living tide?

Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.
Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors.
Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Santchers, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.
Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.
Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.
Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.
Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.
Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.

Add, remove or modify any recipe, building, unit and technology with integrated mod tools. Add your own basic or advanced scripts to run on top of the game's code easily. Modding Swarmdustry will feel very familiar if you've modded games before. You can upload to Steam workshop directly from within the game and even play with mods offline!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70reviews | 91% | — | $79.8K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前mover(路径货车)的机制严重脱离自动化游戏应有的流畅感,且国区定价偏高。 ------------- 问题一:路径末端有货不会自动返程 这导致前期必须铺满冗余mover,或强行设计循环路径(占地大、布局僵硬)。 我曾经想过建议“有货时也自动折返”,但这在合流路径中会引发死锁——如果末端mover带着货物折返,而起点格已被新mover占用,两者会卡死。要解决,需要引入复杂的占位信号或等待逻辑,这已经不是“小优化”能覆盖的底层缺陷。 -------------- 问题二:基站50格硬上限强制分段 超出需密集摆放基站或机械臂连接,不增加策略深度,只增加重复劳动。科技树初期尤其折磨,扩展产线变成数格子游戏。 -------------- 电力运输靠单位配送算特色,我接受。但物流基础机制在现有框架下修修补补成本极高。 等真正优化到位再考虑回归,届时视情况改评价。
Very interesting and unique take on Factorio, you can absolutely tell it's using Factorio as its bones from the literal first second of moving your character around but there is SO much different going on here that it definitely has its own identity. UI could use some work and some mechanics are head scratchers the first time you try to use them, but overall super cool game, fun and satisfying to automate, and can't wait to see what they do from here.
Media

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Languages: English*, Simplified Chinese*, Turkish*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
异虫工厂 物流和设置逻辑很反直觉 需要重新建立一套认知路径 当前版本0.4还有巨大优化空间 价格稍贵 潜力不错
so far its good its a lot to unpack but once u understand what does what its straight forward
Simple enough to pick up basic automation in 15 mins, but optimizing trail throughput and spire networks takes actual brainpower.
[ ] Factorio [ ] Satisfactory [X] BECOMING THE BUG OVERLORD
Unlocking genetic codes actually changes how your hive functions rather than just giving boring +2% speed stats. Tunnels completely changed how I routed my main lines.
Really enjoying this so far. I like watching the little swarm slowly turn into a massive production system. There’s something satisfying about seeing resources actually move around the map instead of everything just magically appearing where you need it.
I came in expecting “Factorio but insects” and that’s honestly underselling it. The whole idea of workers physically handling logistics gives the factory a very different feel. It can get messy, but that’s part of the charm.
Hatch workers -> spread creep -> feed fireflies -> evolve genetic codes -> repeat. Unbelievably satisfying loop.
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