
Build a living factory and automate the Swarm. Harvest resources, construct mega factories, and grow a colony of specialized biomechanical bugs. Balance growth, efficiency, and creep spread before hostile robots squish you for trying to consume their world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Swarmdustry is a factory building strategy game where you command the relentless evolution of the Swarm. Unlike machines of steel and wire, your production network is alive, fleshy and ever adapting. Hatch workers, harvest resources, carry energy, automate production, and weave sprawling colonies of organic industry.
Every structure, unit, and pathway you build is part of a living ecosystem. As your hive expands, you’ll unlock new genetic codes to accelerate growth, mutate workers into specialized types, and develop true automation.
But you’re not alone on this world. Enemy factions will challenge your expansion, striking at your hive. To survive, you must balance efficiency and ferocity while designing both production lines and defensive strategies that embody the hunger of the Swarm.
Will your hive wither under pressure, or spread across the planet like a living tide?

Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.
Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors.
Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Santchers, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.
Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.
Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.
Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.
Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.
Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.

Add, remove or modify any recipe, building, unit and technology with integrated mod tools. Add your own basic or advanced scripts to run on top of the game's code easily. Modding Swarmdustry will feel very familiar if you've modded games before. You can upload to Steam workshop directly from within the game and even play with mods offline!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70reviews | 91% | — | $79.8K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je met rarement un avis mais 25€ pour ça c'est à la limite du scam Rien que au tuto je suis bloqué en posant en miner rien ne bouge En plus les graphismes on comprends rien... 10€ j'aurais compris mais là
Factorioライクではあるがゲームバランスが悪く、現状では人におすすめできない。 初回プレイで流れを見るために用意されていた敵のいないまったりモードでプレイ。 最初はFactorioのような採掘や精錬の自動化でメインバスを組み研究を進めていたが、少し進めると研究が1つ60秒×250とかになる。 研究所1つで進めると4時間とか途方もないので、研究所を複数稼働させるがそれでもかなり遅くテンポが悪い。 また電力形態も特殊で偏りがあり、発電設備を並べても設備がきちんと稼働しないことも多く、上記と合わせてこれもストレスになる。 スタート地点には胞子、鉄、石炭の鉱床3種類が1つずつ近くにあるが、それ以外の鉱床は初期マップからかなり離れたところに点在している。 途中から上位設備などに金を要求されるが、初期位置から5分ほど歩き続けてもみつからなかった。 Factorioとは違った特徴があるが、現状ではただ時間のかかるゲームになってしまっているのがおしい。
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Languages: English*, Simplified Chinese*, Turkish*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Russian**languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Opened the game intending to play for a quick 20-minute test run. Fast forward three hours and I’m staring at an evolution flowchart trying to optimize my genetic code extraction. The core progression loop is insanely tight and rewarding.
hooking up power spires and watching fireflies carry energy back and forth is genuinely cool as hell. way better than just dragging electric wires across the map. hooked already.
Лучше, чем Factorio, потому что разрабы делают скидки. Я наиграл уже почти 8 часов, и только сейчас начал полноценно строить базу и сталкиваться с врагами. Что касается геймплея — он довольно интересный и представляет собой своего рода упрощённую версию Factorio, где наладить нормальную логистику оказывается крайне сложной задачей. Конвейеры и манипуляторы, к сожалению, не панацея. Советую обязательно пройти обучение, так как в игре очень много неочевидных механик, а значительная часть логистики завязана на жуках. По поводу жуков: иногда они полные имбецилы, непонятна логика жуков, отвечающих за распределение энергии. Они могут скапливаться у генераторов, но при этом напрочь игнорировать жизненно важные ответвления производства. К тому же, ни манипуляторы, ни жуки не заполняют здания ресурсами до конца, а лишь ограничиваются 1–2 предметами для поддержания их работы (хотя, возможно я просто не разобрался). Отдельно стоит упомянуть исследования - они идут очень долго. Для приемлемой скорости развития приходится строить огромные производственные линии, которые, опять же, крайне тяжело обеспечить ресурсами. Впрочем, здесь есть забавные лайфхаки. Например, можно выстроить конвейер из лабораторий и заставить манипуляторы перекладывать итоговый продукт (Колбу для исследования) в пустую лабораторию без ресурсов - она всё равно продолжит исследование. Пока большего сказать не могу: игра занимательная и увлекательная, но порог входа довольно высокий, а разобраться во всех взаимосвязях непросто. Рекомендую, но только фанатам жанра.
Factory games: here are some conveyor belts. Swarmdustry: what if the conveyor belts were bugs? Sold.
Spreading creep is a fantastic mechanic because it acts as both your factory foundation and an expansion trigger. Spread too fast and the mechanical counter-units start testing your borders. Balancing growth with bio-turret defenses makes the early game super engaging
Instead of cold conveyor belts, you’re literally spreading living creep and hatching specialized bug workers. Feeding energy via Fireflies through the spire network is such a cool concept. I'm hooked already.
Absolute garbage UI, no instruction....untested mess. Let it bake for awhile, maybe it'll become something. Right now...pass.
[ ] Factorio [ ] Satisfactory [X] BECOMING THE BUG OVERLORD
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