
A challenging mystery adventure game, ranked as one of the best HTC Vive games of 2017 (PC Advisor). With every mission comes entirely new worlds and puzzles. The story takes you through one of the longest VR games to date.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 Likeable enough for VR puzzle hunters. Around 4 hours of play here. There are moments on the last puzzle where you might be stuck for a very long time unless you consult a walkthrough. I find that a little misjudged on the developer's part, which has reduced my ability to recommend this title.
7 out of 10 A mixture of logical and sometimes tricky puzzles as the game throws some obscure puzzles at you which can be quite confusing. Depending on your temprement it can be annoying while you have those wtf moments in the game. For me, I did get frustrated with some of the puzzles, but that's me. The logical puzzles we're fine and enjoyable, but I'm not great at lateral puzzles. Not the games fault but I had a expectation during the game of the puzzle logic which then changed completely and threw me. Gameplay is around 4-5 hours and no replaybility. Escape the room games lack value in this respect, so it depends if your willing to pay the ticket price for a one trick pony.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jak większość "starych" gier na VR niestety ta również nie uwzględnia Quest 2 Pomijając błąd który już na etapie treningu nie pozwala wziąć do ręki kontrolera - jako rozwiązanie sugerowana jest edycja pliku save by ten trening pominąć i zacząć bez. No więc zacząłem. Połaziłem po pokoju, klimat niby jest, grafika słabiutka, interakcja z przedmiotami jedna z gorszych jakie miałem okazję doświadczyć, no nie polecam. Kupione w bundlu wiec za grosze, ale za pełną cenę już szedł by refund.
[i]Played with WMR[/i] The game does not currently support WMR. However, it will work but with two major problems. One being you will have to skip the prologue using a method provided by the developer in the forums. The other being your controllers in-game will show up as small spheres rather than Vive controllers. In SVRVIVE: The Deus Helix you take on the role of a recently deceased individual whose spirit is recruited by an otherworldly organization. This organization then sends you on missions to different planets and time periods where you must explore and solve puzzles in order to retrieve a specific artifact. There is a small floating platform which acts as the players home-base between each mission. This is where many of the story elements and mission objectives are shared. The story is told with narrated text-boxes that are accompanied by an image of the character which you are speaking with. While this does work to convey the story, it isn’t a particularly interesting way to deliver it. The story is also so outlandish that it is difficult to take the science fiction setting serious. However, it is definitely entertaining enough. There are about five different major areas to complete. Each of the different areas is visually engaging and thematically distinct. I found myself curious and excited at the beginning of each mission to find the time or place where the next mission would take place. The themes range from a creepy run-down basement to a space corporation. Even though the areas do vary a great amount it never was overly jarring transitioning between them due to story elements semi-connecting them. In these five different stages is where the majority of the game takes place. The primary mechanics that are used are teleporting around the levels, picking up various items, and solving puzzles. There are many of the puzzles which rely mainly on the heavy exploration of the area, problem-solving skills, and a bit of basic logic. This remains a fantastic formula for the majority of the levels since it allows for a natural reason to search the aesthetically appealing levels and a sense of satisfaction when completing the mildly challenging puzzles. The biggest issues arise in the later levels which have more vague objectives, too many distracting items, and required objects that are difficult to locate. Another annoying issue is the lack of a save function during the individual levels. If you ever decide to exit out in the middle of one of the puzzles you will then have to start it over from the beginning. Overall, the story is bizarre and outlandish enough to be entertaining but the way that it is delivered, both aesthetically and narratively, is simply passable. The variety of locations is exceptional, constantly exciting, and imaginative. The beginning and middle of the game have some really enjoyable puzzles that rely heavily on exploration, a bit of critical thinking, and are charming to complete. Unfortunately, the puzzles in the last part of the game are directionless and feel challenging in unneeded ways.
petit jeu sympa. j'ai beaucoup aimé le debut, mais je trouve que ca perd un peu en qualité apres, et ca devient confus. les idées sont bonne et j'aimerais que ca soit un peu plus developpé
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