
SVFI: Squirrel Video Frame Interpolation. An app to enhance your low-fps video or image sequence into high framerate footage with AI
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French*, Spanish - Spain*, Russian*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A simple "good enough" solution. Also does a great job giving old footage new life
买了专业版的千万不要用 a 卡来超分😭😭😭😭😭😭😭😭😭😭
BYD,我当时两百多买的,现在给我降价到48,而且功能还拆开卖?开发者能给我补偿吗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
Bom, eu usei o programa, testei muitas configurações, fiz testes excessivos e cheguei a conclusão: Ainda não vale a pena comprar isso para ver anime. Funciona, a qualidade é Média a Alta mas não é viável. Vou postar os resultados do meu teste e tirem suas próprias conclusões: Anime: 24 minutos 1080p Expectativa: Fazer com que as cenas de movimentação fiquem super fluidas removendo a percepção de "Stop Motion" Configuração de qualidade aceitável e satisfatória para anime: CPU: Ryzen 5 5600 GPU: RTX 3060 Interpolate Ratio: x2 (24 fps > 48 fps) Interpolation algorithm: RIFE Official 4.6 Smoothness Optimization: Dual Referenced Reconstruction (3 times of reconstruction) Tempo: 44 minutos. Isso é quase o dobro do tempo do anime, é bem ineficiente. Minha expectativa era que isso demora-se algo como 5 minutos, mas atualmente os algoritmos não são tão eficientes assim.
LAWANLE
软件较贵,实用性对比免费的vset也没强多少
This is a always online software, cannot work if you don't have internet connection even when steam is running. If internet is lost even after logging in(separate login post steam, inside software), it will refuse to render. I'm not sure why it is required but this certainly isn't ideal specially for a long duration software which could be kept running on a separate PC.
记得最初玩svfl的目标就是剪视频超越川忆
好用
补帧和超画质效果很强,八百多小时的亲身体验 尤其是补帧模型的前进消重 很多30帧的素材补60真的和果冻一下丝滑 剪辑视频都画面预览都快了好多
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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