
Suzunaan on Fire is the first Touhou doujin game produced by Creator Team from SakuraGaming. Players will roleplay Kosuzu Motoori and figure out the way to escape from fire. If you like puzzle games and also like Touhou, welcome to play our first game.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
tl;dr: typical meme game on steam that devs weren't even bothered to play it themselves. If you had 2 dollars to spend and you didn't care about what to spend on I'd rather suggest you picking up Touhou Suzunaan (Forbidden Scrollery) digital manga on Amazon for an extra 3 bucks. The original manga, which this meme was based on, was a great series that every Touhou fan should read. It honestly deserves much more respect than this. I like supporting Touhou fangames and their creators, and I really don't mind playing amateur/student-level games as long as they put their heart into it, but this one is apparently not the case. One thing that every responsible designer will do for a puzzle game is to make sure that every puzzle has a workable solution. The game currently only has 26 stages while 6 of them are tutorials, yet 4 of them are simply impossible to get 5 stars. And they weren't like complex puzzles that would take a lot of time to test. It's bloody obvious for anyone who actually went through the game to notice the impossibility. I had analyzed all the impossible stages within about 30 minutes, while the image editing took about half of the time. Detailed explanations including screenshots are posted on the imgur album linked below. https://imgur.com/a/Pte0rby In short: [list] [*]3-4: You have to give up the book from the start otherwise you will take damage while using icicle. Impossible to get 5 stars. Takes about 2 minutes to playtest. [*]4-2: ANYONE who had played through the game at least once would've known from one glimpse that you will need at least TWO jump items to get all books without touching fire. [*]4-4: Same as 3-4, not enough steps to get all books. Takes about 1 minute to figure it out. [*]4-5: This one the designer simply gave up and made everything symmetrical (so it looks good I guess?) but also impossible to get all books without taking damage. [/list] There are also various issues such as incomplete translations, achievement system not registering item uses properly, wanky camera controls, unclear objective such as "negative traps"... Weird designs such as unnecessarily large room, totally useless items, etc. But those are very common issues that inexperienced devs will make and I totally understand it. BUT, the fact that out of 20+ developers in the credits (I don't know what the hell "acknowledgment" even means here), with shiny titles like "project director", "executive director", "creative director", "art director"..., yet NONE of you even PLAYED through the game YOU made is truly disheartening to me. And let's be fair, you can find this kind of puzzle game from game jams that even had more content with 1-2 students made in a few days. I'm honestly confused about what you people actually did for this game. You may ask why I'm so serious about a 2-dollar meme game, and here's the answer: I have faith and respect in Touhou devs that they love the series and they want to show their best in their fangames, and I want to repay such respect by playing them with all heart and supporting them as much as I can. But now I just feel like an idiot. When ZUN first released his statement that everyone is free to publish Touhou derivative games on Steam, we kinda worried that Steam would be filled with shovelware but that only happened twice ever since. Please don't be like them and actually put some efforts in the game rather than "directing" for nothing.
1、走路动画太长了,没有撤销上一步的按键,BGM单调 2、关卡设计很不合理,要么太简单,要么没有明显的提示某个隐藏的机制(比如在隙间不会受伤)。请参考各种走格子的游戏或者马里奥。 3、左上角头像栏可以放大成竖着的人物模型,但现在的模型精度还不够。 4、谁能告诉我3-4怎么满星?
如果不是东方题材我肯定给不推荐。 提几个建议,更好的小铃的模型,更多的人物立绘。 而且不觉得灵梦在这里很怪么,有时间教程没时间救人?不如换成魔理沙(犯人)。
只恨防撞桶不是消防栓
*我的看法比较极端,我认为这是好的,并且没有一点坏处。
问题有,但并不能阻止庵已经烧了
有趣的小品游戏,寓教于乐。能够教给孩子们恰当的防火知识。
ある日、小鈴ちゃんが目醒めると、鈴奈庵が火の海に! というところから始まるシンプルな脱出ゲームです。 簡単にルール説明 ・炎を避けながら出口へ到達すればステージクリア。 ・小鈴ちゃんは上下左右のいずれかに移動可能。ターン制で、2歩歩くごとに炎が燃え広がる。 ・3回炎に焼かれるとゲームオーバー。 ・ステージ内に落ちている本を回収してクリアするとボーナス。 ・アイス:隣に設置すると、消火&2回まで炎が広がるのを防ぐ効果。消耗品。 ・諏訪子帽:2マス先へジャンプできる。消耗品。 ・爆薬:白い瓶。周囲8マスの炎、壁、アイテム等を消滅させる。消耗品。 ・スキマ:もう1箇所のスキマへワープ。回数制限なし。 ・電気コード:進行方向の左へ強制的に移動させられる。回数制限なし。 ・クリア時の評価 ・脱出に成功する。 ・本を1冊以上拾って脱出する。 ・本を全て拾って脱出する。 ・一度もトラップにかからずに脱出する。※現時点でトラップのあるステージ無し。 ・一度も炎に焼かれずに脱出する。 ・以上の条件を満たすと☆評価が1つずつ付きます。最高☆5まで。 後半のステージはそれなりに頭を使う場面もあり、 ネタとして軽く遊ぶ分には面白かったです。 ただ、他の方のレビューでも指摘されているように、現時点では☆5評価でクリアできないステージが存在する模様。 これはパズルゲームとしてどうなのか・・・ それと、バグか仕様かわかりませんが、スキマ10回&アイス10回の実績解除の仕方がわかりません。 マップエディタ機能があり、本編に登場しなかったアイテムやトラップも存在する模様。 アップデートに期待します。
对比Popcap的Mummy Maze(二者玩法有一定程度的相似性,但说实话这02年的小游戏比这个要成熟多了),这个地图真的是不合理的大,这个视角晃来晃去还不能看清全图也令玩家体验得不那么舒服。 并没有像其他玩家那样,那么细的观察关卡设计,只是看了游戏机制,故对关卡部分不评价,但关卡问题肯定是有的。 一新团队磨合练手的项目,还是不必太过苛责了。 暂时推荐支持一下背后的团队,与游戏本体无关。 ----------------------------------------------------------------------- 视角有些难受(视线和地板不垂直,第一次眼拙没看见,黑色墙边缘上格的地板居然能走),其他还好。
Do not underestimate the wires. Do not think about the impossible level. Do not think about the broken star system. Look at *her.* She's the love of your life, brother. Look at her. Bask in her glory.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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