
The diabolical demon queen Karin has risen—and you’re in charge of the dungeon she calls home! Expand your budding labyrinth, train monsters to defend it, and build amenities to shake intruders down for cash before you send them packing!
Modeled estimate, not a reported figure. How we estimate →
About











Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]Brilliant Idea, Shallow Gameplay: A Distinctive Japanese Dungeon-Sim Porn AVG [/h1] [h2]7/10 [/h2] [h3]Opening [/h3] In 2004, the Japanese porn AVG Suzukuri Dragon was released. Despite mediocre sales and a lack of popularity, the game’s unique yet in-depth management simulation gameplay has earned it a good reputation among its players. In 2019, Koihime Musō, a bishoujo series based on the Three Kingdoms period of China, collaborated with SofthouseChara, the developer of Suzukuri Dragon, to create the unique joint work Suzukuri Dungeon: Karin in the Mountain. Under the blessing of traditional Japanese Isekai Fantasy, with demon lord and hero tropes, the player in this game plays the role of the dungeon operator, repelling explorers by placing units and facilities. This design, similar to What Did I Do to Deserve This, My Lord?, and featuring more modern graphics and system design compared to Suzukuri Dragon, makes Suzukuri Dungeon: Karin in the Mountain an excellent work. However, the game has made significant cuts to its core mechanics, emphasizing multi-round play to overcome difficulties rather than strategy. The limited number of levels also makes it impossible for this work to be regarded as a serious management simulation game; it is just a porn AVG with a certain degree of playability and fun. [h3]Strength [/h3] Dungeon management is the core of this game. During the preparation stage, players spend coins and materials to construct facilities or upgrade characters. By dispatch, players could engage with the enemy and advance the game plot, and deepen their relationships with each female character. Except for some skills, all combat aspects of this game are automatic, and the operations that players can perform are essentially limited. Since character raising progress could be inherited after completing the game, Suzukuri Dungeon: Karin in the Mountain can only be said to be challenging at the beginning, and it will become easier as the game progresses. The punishment and negative feedback for player failure in this game are quite light, making the overall gaming experience very relaxing. Though it is a derivative work of the Koihime Musō worldview, just like the series itself, in addition to making a rough reference to the character setting and the relationships between them to provide the audience with a first impression, even if you have no knowledge of this series or even the Three Kingdoms period, there will be no problem in the plot experience. The plot is in a standard, humorous, and moege narrative style, filled with a large number of daily events. The female characters have distinct personalities and outstanding designs, and the voice actors have an excellent level of control over the characters’ catchphrases, personalities, and emotions. [h3]Weakness [/h3] The visual experience that Suzukuri Dungeon: Karin in the Mountain brings to players is very poor. The text rendering effect of this game is incredibly poor. It is not only blurry but also flickers frequently; there are occasional crash bugs during the game as well. There are so many daily events in this game, and the amount of text is relatively large. Some plots are filler and of mediocre quality, and the erotic content is quite late. It is definitely not a good thing for players who don’t like reading too much and want to get straight to the point. In terms of plot quality, Suzukuri Dungeon: Karin in the Mountain can only be said to be a qualified game, but not an excellent one; the emotional line of this work is described in a simple and rough manner, lacking foreshadowing, and some of the endings are extremely jumpy. The game’s hints about the condition that triggers the character’s dialogue are often misleading, too. The idea of freely creating and running a dungeon is indeed a good one, but it’s a pity that Suzukuri Dungeon: Karin in the Mountain is essentially an adult game that does not focus on gameplay. These game designs can only become gimmicks to add color to the erotic content, rather than the core. The dungeon limit of this game is quite small, and players have no way to set up enough traps and give full play to their creativity; the number of levels and enemy types is also extremely limited. After experiencing the events of all characters, there is no more room left for play. The multiple playthrough numerical inheritance design is beneficial to casual players, but it has caused serious damage to the game’s strategy. The core of this game’s dungeon layout is nothing more than dispersing and slowing down the enemies, and the frame rate of the battle scenes is also very low. Some of the excellent and interesting core mechanisms in Suzukuri Dragon, terrain changes, and differentiated character raising are completely abandoned here. [h3]Conclusion [/h3] In the porn AVG industry, where gameplay is generally not given much attention, although Suzukuri Dungeon: Karin in the Mountain cannot be compared with industry giants such as Alicesoft and Eushully, which are independent and have done an excellent job in extending gameplay, it still manages to stand out. It is sure that this game cannot be played as a serious dungeon management simulation; however, the humorous and relaxed plot, rich events, and casual gaming experience can still bring you a relaxing time, making this an NSFW game with a unique positioning. Also, if you are interested in the gameplay of this game and want to experience more, then be sure not to miss the original Suzukuri Dragon. [b]Tips: 1. Maou Karinchan RPG: Koihime Kenkoku Honsouki, which shares the same world as this game, has been released in DMM GAMES on April 22, 2025. If you like the game’s world-view setting and characters, you could give it a try. 2. Moege and Nukige are both Japanese words used to describe the genre of visual novels. Moege can be understood as games with cute girls doing cute things, while Nukige focuses on erotic content and scenes. Suzukuri Dungeon: Karin in the Mountain can be said to be both Moege and Nukige. 3. The current version is the original version released in 2019. The DLC that adds new characters and plots - 巣作りカリンちゃん -星詠みの神託- is not currently available on Steam. [/b] [code][b]Find my reviews valuable? [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! [/url] Your support is my greatest motivation![/b] [/code]
【巣作りカリンちゃん】※追加ディスク星詠みの神託は同梱されておりません。 本作はソフトハウスキャラの名作「巣作りドラゴン」の恋姫無双Ver.の様な作品となっており、魏のキャラがプレイアブルキャラ、呉の数人がH出来るヒロイン[h1][b]でした。[/b][/h1] それは製品版の事でして……。 本steam版はキャラ同士の掛け合いは全てカット。 Hシーンは当然なく、作業の如くダンジョン攻略に来た冒険者や魔物を討伐し続ける事になる。 当然、チュートリアルやストーリーがわからないので少々戸惑うどころか日本語表記に対応していないので、クリア条件とかがマジで意味が分からない。 本来であれば合間合間で小話みたいなのが挟まるのだが、それを見る事は出来ず、用意されたヒロインたちと内容不明の逢瀬を交わし、最後には各ヒロインエンドが用意されているのにそれもカットされている。 エンディングを選択したらリザルトが表示され、そのままタイトル画面に移る。 もちろん、掛け合いもなければHシーンもない事で鑑賞機能も削除されている。 おまけモードを覗いてみると謎のクイズコーナーと謎のドットキャラの服装がサンタコスになるだけの機能が待ち構えている。 妙に安かったのも納得の内容であった。 本作品は廉価版でも中古でも無く、ダウングレード版なので購入には注意いただく事を強く警告いたします。
Others have pointed out in various way how bad this port is but I bought it despite that. I thought it couldn't be that bad. The steam version only has the gameplay elements, no story. I knew this beforehand and there's a free patch for it on the Shiravune website. So no issues there as far as I'm concerned. What I didn't expect was that the game is barely translated. Like, when I booth up the game it first shows a settings menu that's completely in Japanese, no translation whatsoever. I think parts of the game are also not translated but not sure. The second thing I didn't expect were the unusual technical issues. I can't put this in full screen! There's an option for it but it doesn't work. I shows some glitchy version of full screen. So I decided to download the game elsewhere. The gog version in fact. And for some unexplicable reason gog users not only get the full uncensored version with the story and h scenes... but that untranslated settings menu I just mentioned? It's completely translated to English! Turns out there's a toggle option there for when full screen doesn't work. I used it, and indeed now full screen magically works. In short: if you are interesting in buying Suzukuri Dungeon don't buy it here on steam.
没打补丁一通乱杀对话没有总觉得缺点什么,打了补丁发现这B话是真多妨碍我乱杀。
无敌了。十年恋姬老粉落泪。 本质是个多周目刷子游戏,但总体上还行,因为剧情实在是太多了,刷起来也不觉得无聊。 非常值这个票价。 我永远喜欢风!
玩了七周目全成就+真结局了,本来6周目就能真结局结果有bug触发不了一条女主线(无语了 总体来说是推荐的,虽然作为守卫地牢游戏在数值设计上很是糟糕,后期绝大部分陷阱纯摆设,但本作可以通过周目积累等级资源,逐渐变强这一点还是挺适合我这种非塔防爱好者的。 作为恋姬无双系列的衍生作,我可以给到90+以上的分数,cg很好看,女主角们都写得可以,碎片化的剧情很多。最重要的是....桂华,你终于娇了啊!!!!!!! 真恋姬毫无起色,萌将传有点起色,英雄坛2又给写回去了,可以说真的憋着一口气。这作实在是太弥补遗憾了,有明确表达好感,最后孩子的部分也承认是爹了,类目。 最后帮大家总结自己踩得几个攻略坑: 1.60级如何避免华琳完全复活导致其他女主剧情被锁:华琳好感剧情看到5,一定不要看6,你想完全复活的时候再看。 2.真结局条件:除华琳外全女主剧情推到end前+充实度和评分双sss的条件下,开启完全复活,此时探索界面会只剩下真结局选项 3.推明命和思春过程可能出现bug,我六周目开启思春剧情后就一次没刷出过明命剧情了(导致6周目没搞出真结局),不知道为什么。推荐先把明命走完,再抓思春开剧情。 4.游戏可能闪退,记得多保存(也可能是我电脑不行
先草曹仁再草荀彧再草程昱,然后草夏侯惇夏侯渊草周泰草甘宁,草孙尚香草孙权,草曹操
Хорошо
You don't get HCGs immediately with this game, and you have to work quite a bit to get them (if you don't count non-intercourse casual nudity stuff, that is). In fact, at the end of my first run my main character is still a virgin. The CGs' quality is very high though. The gameplay is...tedious to put it mildly. Every NG/+ cycle has limited amount of turns and you have to make use of that time to train your charas and gather all the NG+-carry-over-ables resources. What's a pain though is that you don't gain immediate access to heroine units and dungeon buildings and you have to get them by fulfilling all their unlock conditions every run. What makes matters worse is that investing resources in subordinate units is a risky gamble because there's no guarantee that you won't get a better unit later on and all that resources are going to waste. The story is very softcore. In a nutshell, you are building a dungeon-themed theme park rather than a dungeon in the traditional fantasy sense. Your customers will be forced to cough up cash whether by being provided legit services or by using old-fashioned violence, and then force them to cough up more cash by treating their injuries. Despite it's flaws I'll give this game a solid 8/10 for it's likeable characters and solid replayability (compared to games of similar veins).
只有720的分辨率看得我眼睛痛
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fairy Tale Mysteries 2: The Beanstalk | $102.3K | 384 | 76% | $14.99 |
| Alchemist's Awakening | $102.2K | 497 | 73% | $9.99 |
| Eternity Warriors VR | $102.2K | 323 | 81% | $14.99 |
| Devolver Bootleg | $102.2K | 1.2K | 89% | $4.99 |
| Avernum 4: Greed and Glory | $102.2K | 184 | 95% | $19.99 |
| Laid-Back Camp - Virtual - Lake Motosu | $102.4K | 388 | 79% | $19.99 |