
Assume the role of President Anton Rayne and guide the nation of Sordland. Amidst brewing international conflicts, need for reform, deep-seated corruption, and economic recession, you must make the decisions in this political drama. How will you lead?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 28 → 4/day in the week after.
About

Embark on a thrilling story as President Anton Rayne, steering Sordland through a pivotal time. Confront potential border conflicts, deep-seated corruption, and economic turmoil while navigating complex political dynamics in Anton's first term. As the leader, your choices will shape Sordland's destiny.

Gripping Story: Traverse a 1 Million+-word branching political saga packed with deep and layered conversations.
Choices with Impact: Make critical decisions on security, economy, welfare, and diplomacy. Your values will be tested beyond the confines of your office.
Your Legacy: Drive Sordland towards one of 9 unique major endings and more than 25 sub-endings. What will your legacy be?
Grand Cast: Engage with a diverse cast of more than 50 characters, each with unique personalities and ideologies.
Duty vs. Personal Values: Witness how your presidential decisions influence the country but also your family and relationships.
Stay Informed: Keep tabs on the state of affairs through country or interactable city tokens, policies, situations, news and reports. See the impact and result of your actions.
Discover the Suzerain Universe: Read about newly introduced nations, codex articles about history, and feel the pulse of the world events.

Emerging from the vestiges of a traditionalist regime and wrestling with a challenging transition to economic liberalization amidst a recession, the populace of Sordland craves democratic reform. Economic uncertainty casts a long shadow as the political landscape transmutes, with rival superpowers casting keen, watchful eyes on the unfolding scene.
Stepping into this maelstrom, you, as President Rayne, must forge effective policies alongside your Cabinet and influential figures. Balance the precarious scales of politics by retaining loyal allies, gauging your values against political necessities, and steeling yourself against potential adversaries. Remember, each character in this narrative carries unique ambitions, fueling the complexity of the political landscape.
As the drama unfolds, the delicate equilibrium between your duty to the nation and commitments to your family will be put to the test - a balancing act that challenges the essence of leadership. Can you hold the reins of presidency successfully while being a good parent?
Best of luck, President Rayne - Sordland awaits your leadership.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.9Kreviews | 92% | — | $4.1M |
| $5.99−70% | 138ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Suzerain is unlike any other game I have played or even heard of. When I played it for the first time I literally couldn't stop thinking about; how was I going to bring the country back together, was I going to be able to keep to my morals, how was I going to get the votes! I absolutely recommend giving it a try. If you're even thinking about getting it then this is definitely the game for you. I would say suggest going into your first playthrough as blind as you can (though The Templin Institute on YouTube has two great videos to set up the lore and setting of the game and it's expansion).
= ПРИШЁЛ К ВЛАСТИ = = ЗАИГРЫВАЛ С НАЦИОНАЛИСТАМИ = = ЩЕМИЛ ЧУРОК = = ПРОДВИГАЛ СМЕШАННУЮ ЭКОНОМИКУ = = ВОГНАЛ СТРАНУ В МИЛЬЁН ЭКОНОМИЧЕСКИХ КРИЗИСОВ ОДНОВРЕМЕННО = = ЗАБИЛ НА АРМИЮ В ПОЛЬЗУ ГЭБНИ = = ПИ3ДAНУЛ РУМБУРГСКИЙ САМОЛЁТ = = ОБЪЯВИЛИ ВОЙНУ = = ПРОЕБAЛ = = ЗАСТРЕЛИЛСЯ У СЕБЯ В КАБИНЕТЕ = (Вот как-то так я первый раз поиграл в данную компьютерную игрушку)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 258.6/day in the week to Jul 16 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $11.99−40% |
| 104ratings |
| 94% |
| — |
| not modelled |
| $19.99 | 67ratings | 88% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is easily the best story written for a video game ever. It had me on my toes at many moments and I genuinely felt under the gun every decision I made. The potential for different outcomes is so vast that I know I’ll enjoy my next few runs, if not more. 9.5/10.
Props to being the only game I seen that has a dyslexic option in font option.
Игра кшн прикольная но супер нереалестичная , повысил ввп в 3 раза инфляия была 2 процента дал меньшинствам права вступил в сильнеший альянс в итоге выиграла рандомная бабка на выборах а я даже минимальный порог не прошёл
键政爱好者必修课,尽管游戏里的角色个个像被天意侵蚀一样(毕竟都有自己的剧本)但是不得不承认本作的剧本相当精巧,融合了关于全球意识形态对立,经济危机,民族问题,前任改革,边境军事冲突,贸易战等问题且全部集中在玩家的任期,每个抉择都有后果和故事,剧本打底八条线,文本量巨大量大管饱,超值。
suzerain recorre à estrutura de disco elysium pra conduzir uma narrativa política baseada em escolhas. você joga como presidente de um país inserido no fluxo de uma democracia moderna, mas ainda tímida e pré-matura dado todo o contexto histórico daquela nação e dos grupos que ocuparam o poder. cabe ao jogador "redemocratizar" sordland de forma legítima ou com subterfúgios de atalhos sedutores. claro, asfixiar a democracia também é uma opção o jogo apresenta um universo interessante onde todos os detalhes convergem pros desafios esperados numa democracia moderna ainda frágil e comandada num presidencialismo de coalizão: escândalos políticos, ameaça bélica, conspirações internacionais, violência política, captura institucional por grupos consolidados no poder, dilemas envolvendo interesses conflitantes de setores sociais, etc. a história é dividida em 4 capítulos que constroem uma expectativa pra que você dispute (e vença) uma futura eleição os textos são muito claros e os personagens são até caricatos pra fins didáticos, além de existir um codex no menu pra ajudar quem tiver dificuldade em entender algumas terminologias inerentemente políticas/de teor constitucional. o problema é que estão em inglês, mas tenho a impressão de que com um grau de familiaridade com o vocabulário basicão de política dá pra aproveitar (e, mais importante, planejar) bem
This is a placeholder for a better review. TLDR - LOVE IT, SUZERAIN MAIN CAMPAIGN. LOVE IT LOVE IT LOVE IT....until you get to the final turn and realise BS bad ending. Two Runs now. Bitter taste. Illusion of choice. First bad ending run, okay, i thought maybe i should have done this but i didnt in my first run so, second run.... BS. I like to roleplay in my rpg games with a vision or idea and go from there. The first and the corrected second run, staying true to my roleplay idea of President Anton .... and the Game PUNISHES you. Unless you play in a specific 'meta' rigid narrow way, you WILL get the bad ending. I am all for challenging games, but i am not for game design that forces you to play, and make choices, in a specific way to get the 'win good' ending. The bitter taste as i actually write this game review is like the last season of Game of Thrones or to the last season of Stranger Things. The bitterness come from something so good but grossly not sticking the ending. THE GAME IS GOOD! Immersive political mature roleplay with soild writing. Twists and Turns. Making you to think about your choices! I was ALL IN to 4 in the morning playing Suzerain for a week! Thats how good the writing is and how 'alive' the world feels in a text based alternate Cold War universe. Thats why the bitterness that 'roleplay' which is about choice, you find out, unless you play the main campaign in a rigid specific way, BAM! BAD ENDING. Cant roleplay unless you happen to roleplay the meta winning route, which after second run, i look into as to why i got wrong. OHHH...I shouldnt have roleplayed my character in a political roleplay game but instead should have done this, this, and this, at turn 2, or turn 4, or turn 5, breaking character but by then already locks to you doomed BAD ENDING anyway. The bitterness taste is now, to 'roleplay' my original vision of President Anton, i have to accept my Bad Ending to continue with the DLC Riza. Which i dont know i should even play right now, knowing Riza WILL BE GOOD in terms of soild writing but the disappointment at the end to find out, after another engrossing week up to 4 in the morning play, i need to do this this this to get Good Ending while illusion of choice, my Riza play is doomed if I dont 'roleplay' a predetermined rigid meta. It is so bitter taste that up to most of the week while still playing Suzerain main, i was thinking, they are doing a new upcoming DLC after Riza? hell yeah day 1 purchase! Now....illusion of choice and punishing the player for roleplaying out-of-meta, ruins the idea of a role-playing game. TLDR - SUZERAIN MAIN - LOVE IT LOVE IT LOVE IT! MATURE STRONG WRITING. Until at the end when you realise your thought deeply choices do not matter unless you have played the specific way. Sigh im tired. Bitter taste.
Suzerain offers the opposite of the power fantasy that you might expect from a country-management game, especially if you’ve mostly seen the idea executed through Paradox and 4X games like I have. Structured more like a visual novel with minimalistic systems (the economic indicator leaves something to be desired, admittedly), Suzerain only superficially resembles the archetypal ‘strategy’ game, instead attempting to characterize the suffocating claustrophobia of decision making in national leadership through a more narrative experience. Your nation of Sordland is in a desperate situation at game start - defined by a dearth of government revenue and stretched thin by multiple spiralling crises - requiring an administrative miracle to reverse the negative inertia and fix the country. As you play through the eyes of President Anton Rayne (in contrast to, say, Europa Universalis where you embody an ahistorical omniscient version of the state) information is usually delivered to you via the pleading of ministers and plutocrats with their own investments and ambitions. Choosing where to spend your limited resources and political capital requires a high social intelligence to discern biased narratives and character motivations, an acceptance of dishonesty and backroom deals, and a strong sense of direction as to not be talked astray. Decisive action necessitates stomach churning, risky trade-offs that disappoint your closest allies, political enemies, the news media, and the common citizen alike. And the restriction on savescumming and the auto-save mechanic ensures that your choices must be committed to fully! The result is an authentically opaque strategic experience that requires vision and thoughtfulness: something different than the management of blatantly presented meters and numbers. Accomplishing all of your goals on a first run is difficult, and the failures of your administration feel like real strategic blunders on your end. Giving substance to the web of connections you have to navigate is broad and deep political worldbuilding - mixing familiar elements from real history with original creativity to (usually) not feel stale or derivative. There’s attention given to characters, formal and informal power structures, the economic world, geography, iconography, and history; clearly, a world crafted for and made by nerds presented through faux-Wikipedia UI. I was interested enough to spend the first 3 or so hours of my playthrough solely reading the codex, tangling myself in proper nouns as I tried to make sense of the legacy of Rayne's precursors. Despite some annoyances (not yet mentioned: the lack of a concrete time system to contextualize your actions) and inconsistent polish in art and proofreading, Suzerian succeeds at characterizing the high-pressure political world: it will make you feel stupid, immoral, uncomfortable and frustrated. On my first run, I failed disastrously. I spent money on the wrong things; the economy crashed even further. The Courts vetoed my constitutional changes and my popularity plummeted. Thousands of people died in riots across the country. I ultimately ended my term in a cell, usurped by my top general. And, despite some unpredictable variables, it was largely my fault: I was inattentive and undiscerning, I was risk-averse, and I lacked a complete plan... It felt bad. But there was still richness to be found in my painful tribulation, and how my choices rippled across the caustic yet colorful world of Suzerain: swimming with contradictory voices, always stinging back. Hopefully my next Anton Rayne can deliver the change Sordland deserves.
膨大なテキストが作り出す世界観は素晴らしいが、ゲームとしてどう進めれば良かったのかしっくりこないゲーム 一週目は独裁者として好き放題できて途中までは楽しかったです。壊滅的な経済と国内で立場が危うくなったので最後に盛大な花火でも散らそうとあらかじめ軍事力を強化した精強な軍隊、そして同盟国と一緒に隣の目の上のたんこぶの大国と戦争をしました。 Conteniueを押し次の章へ・・・なんといきなり首都は既に敵軍に占領されていて私は地下壕で迫りくる敵兵に怯えていました。なぜなんだ!?せめて途中経過とか教えてほしかったのですが打ち切り漫画みたいな最後です。 納得できず前のセーブデータをロードして戦争前に提示された作戦のもう一方のプランを試しました。結果は変わらずConteniueした瞬間首都は陥落していました。まあ戦争に乗り気だった防衛大臣が一緒に心中してくれたので許すことにします。 二週目は平和路線で国内を安定させ経済を順調に成長させることに成功しました。 さあ次の章で最後だ!Conteniueを押すと防衛大臣に拉致されてクーデターを起こされました。え!? 別に防衛費は減らしてないし他所の省と喧嘩してた時は味方になってあげたのに、なぜなのか分かりません。 言わなくても分かるよな?みたいな態度で来られてもなあ。 終わり悪ければ何とやらで、それまでリアルな大統領ごっこが出来てたのに最後が雑過ぎたのが残念です。 コミュニティガイド見ながら最適解なぞらずに、自力でグッドエンドを見れた人が何人いるのかはかなり気になる所です。一週だけ、雰囲気を楽しむぐらいならオススメです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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