
Explore a handcrafted survival game with an emphasis on crafting and base building. Export manufactured goods to earn funding, manage colonists, defend against hostile aliens, and work towards terraforming Ceres from a frozen ball of ice to a tropical paradise.
Modeled estimate, not a reported figure. How we estimate →
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About
You have been sent alone to the dwarf planet Ceres. You must endure the harsh environment while you gather, craft, and build the basics required to stay alive. Build machines, facilities, and farms as you establish a foothold in this icy world.
No tedious gathering of the same materials over and over. Once you acquire a material and locate deep deposits, you can build and use drills to automate collection.
The modular base building makes building easy for players who are not creative, while place-able objects, decorations, and glass variations allow more creative players to go wild.
Export rare materials and manufactured goods back to Earth to earn funding. This funding is used to research new technologies and upgrades. You can also import supplies from Earth to supplement your needs.
Once you have established a viable base, including some colonist-specific modules such as the barracks, mess hall, and rec room, you can call in passenger ships with people to join your colony. Then, put your colonists to work on advanced facilities used to create complex goods, defend against hostile aliens, and perform other advanced functions such as terraforming and power generation.
Once you begin terraforming the planet, ice melts, giving you access to new areas. Here, you will find more advanced materials used to advance the terraforming process.
As terraforming advances, you will need to defend yourself against attacks from hostile alien creatures on the ground and in the air. Eventually, you will take the fight to them by destroying alien nests and going on expeditions to eliminate all hostile life forms to make Ceres safe for humanity.
The higher the difficulty settings combined with how quickly you complete milestones or the terraforming of Ceres will determine how well you score on the leaderboards. Can you be efficient and reach the top spot?
So what are you waiting for? Get in there and start terraforming the dwarf planet Ceres into a viable human colony today.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um grande jogo e com muitas possibilidades futuras. Espero que o desenvolvedor mantenha-se firme nas atualizações.
Clunky interface, you have something in your back pack, have to put it in your hand, then lay it down? Right click my friend. Not clear how to do anything or what are the priorities, Graphics are amateurish. As a veteran Craft game player, This one does not make the cut for me. Now it's worth playing
Well done to the solo developer on this title. I can easily see someone, once they figured out all the base parts building a pretty nice and efficient base. Mine however was a mess. I could totally see cranking up the difficulty to make it harder, even though a first time experience it was hard at the start. It is pretty basic in terms of map size and exploration. it is your basic harvest/craft/defend from attacks once you start the process to survive loop. But never the less I had fun for 8 hours. I had no issues but one crash which a restart solved and never had any issues after. The models were fairly plain but the functionality of each stations appearance made up for for me. Glad i spent 10 bucks on it. I know I will play it again to build the perfect efficient base.
I absolutely recommend this game. There are a few things that need some work. But I love the game play so far. If you don't set you base up right, you will have a lot of running around to do. So it does require some thought. Some base modules aren't the same size as others, but you should be able to get everything connected by using the different corridors and connectors available in the basic base constructor. Farming is relatively easy in the early game. I have just started with the advanced farm so I can't comment too much on that. My recommendation to the developer would be to have some kind of compendium or codex. I spent 20-30 mins trying to find where the basic turret was produced. All in all I think this game is fun and I see myself sinking quite a bit of time into it!
Its good "survival" game, well was interesting
This is the way! The only annoying thing right now is in how base building works. Any change you want to make comes back to the hub, and the overhead view only works while you are placing an item. I would love to have more control over placement of buildings, without having to deconstruct everything back down to the hub to adjust the hub so that the final build is what I want. Oh, and the second floor, its just floating. Thats kinda not great.
I like this game
Good Game.
Its strange game for specific kind of a player. Made by one person, reading all the feedback on demo release, listening and learning, focusing on what is important for this game genre. Game looks rough around the edges and bunch of things look like placeholders but important things are in place. Dev added, removed and changed features we wanted, based on our feedback. Over all I enjoyed this game.
So, I play of planet terraforming type games, this one has enemies. Which some of the others don't. Once you get the hang of the process, it is fun. At first it can be a little frustrating, but than again, it is a new game and different from what I was used too. I do recommend this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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