
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 2.71/day in the week after.
About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 87% | — | $1.6M |
| $11.99 | 737ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'avais pu jouer au premier Survivalist - que je recommande toujours - sorti en 2015 qui était très bon ; celui-ci est encore meilleur ! Son créateur (Bob) s'est surpassé une fois de plus. Pour tout amateur de jeu indépendant de survie, vous y trouverez votre plaisir sans nul doute.
好玩 爱玩 有意思 3D版僵尸毁灭工程
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是一开始最好别玩剧情模式,新手会玩不明白,先吧沙盒玩明白在说
可玩性很高,节奏可以自己把控
[h1]Чем дальше в лес, тем больше дров[/h1] Нудная, отнимает много времени. [u]Завязана чисто на социальных отношениях.[/u] Сделал что-то - это кому-то понравилось, другому не понравилось. С кем-то стал другом, с кем-то драки происходят. Подарки, вымогательство и куча разных взаимодействий, которые пудрят голову. [u]Игра не про зомби а про бесконечное выращивание огорода и вылизывание задниц людям в корыстных целях.[/u] Либо чтобы завербовать в будущем к себе в группу, либо прокачать бартер с торговцем или еще что-то. В игре есть девайс, который показывает кто и что о тебе думает. И не только о тебе. Предпочтения в еде, статы. Мастхэв. [hr][/hr] Лично меня сначала зацепило. Неординарная концепция. Редко такую систему встретишь. Но чем дольше играешь, тем больше увязаешь. И уже как на работе начинаешь ходить. Нененене, надоело. Мне стоило гораздо раньше её бросить. Но этот перфекционизм...
666666666666
eu sei que é um jogo inde mas a ia nas lutas é muito burra!
游戏本身是相当硬核的,被咬就感染的设定其实让这个游戏难度很大,如果没有存档很容易出现角色突然因为意外就随便暴毙的情况,而且伤口机制影响自己属性点又合理又难受,偏偏这游戏的角色本身又很脆,特别是主控本身的性能就很差,身上没穿甲基本上就是被对面秒杀,枪械和弓箭这种偏后期的属性点在前期很难起作用但是就是要战个未来,就是练枪的属性从一级到二级就要一百发左右的手枪子弹,中后期你营地人少产线难拉起来就是纯闹饥荒,而这些东西都是玩家自己摸索出来的,游戏的引导说实话基本上等于没有,怎么通关怎么拿关键道具,甚至是怎么做东西都不告诉你,本身游戏就比较硬核到了后期排查隐形异变找联邦调查局拿绿卡更是变态,600块钱一份电话打错了就是十人以上有一半全甲带枪并且全员隐形异变的死神小队,打对了还要打十人以上的全甲带穿甲弹突击部队,如果不搓产线光靠原始积累就是做不到通关,但是搓产线又是要对人数,粮食产量,营地大小,营地成员素质的多重考验,为了搓出一发穿甲突击步枪子弹就是要牵一发动全身,而刷脑波仪,卫星电话这种关键道具又要持续刷商人好感度和花时间刷新商品还要保护商人不死,这些都要堆时间来完成,而时间推移就是冬天不生长加上不断提高概率的隐形异变持续打压你的营地环境,总体中后期都会处于一个要挂机,无聊但是偏高压的生存环境 但是游戏本身自由度是真的高,自己可以想到的东西大部分都是可以实现的,不管是里面的交流系统,随机生成的任务,动态变化的不同势力,还有营地间的交涉,交锋,都会让我感觉到这是一个鲜活的世界
Game is SO good. True hidden gem, especially fun with friends. Wish for more updates on this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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