
It's ten years since the infection started. Long-established settlements are collapsing, one by one, for unknown reasons. Survivors are running to the hills to escape, hoping for safety in remote places. As another refugee, you're here to carve out a new life for yourself - by any means necessary.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 2.71/day in the week after.
About
Survivalist: Invisible Strain is an open-world colony-building sim set in the zombie apocalypse, often compared to State of Decay, Project Zomboid, Rimworld, Kenshi, or "The Sims but with zombies". It focuses on characters and relationships as well as survival.
All living characters in the world have names and personalities. They remember your actions, and their memories affect their mood and their opinion of you. They have their own lives: gossiping, eating, sleeping, keeping warm, working and fighting. Some will give you quests; it's up to you how or whether to complete them. Use negotiation, friendship, violence, stealth or trickery to achieve your objectives!
You can recruit other survivors by making them like you, or respect you, or fear you. As you recruit followers they'll need a place to sleep, a steady food source, a fire to keep warm, and walls to keep out enemies. You'll need to manage their morale and relationships; sometimes they'll get depressed, or start fighting each other. Sometimes they'll kiss and make up. Sometimes they'll want to hang out with you, or chat you up.
You can chop down trees, mine rocks, and look for other resources in the abandoned towns dotted around the map. Set traps for enemies, or rabbits. Hunt deer, keep chickens, grow crops, or take more desperate measures if you're really hungry! Assign your community members roles such as Farmer, Chef, Arrow Crafter, etc. Over time you can build a well-defended, self-sufficient settlement that even produces its own bullets.
When you start a new game you can set up your character's appearance, clothing, equipment, skills, and personality. Different dialog options are available to people with different personality traits.
The gameplay is a hybrid of Third Person Action and Real Time Strategy. Directly control each character in the third person action view, or go into the overhead view to assign orders. You can target your enemies' legs to slow them down, or try to hit their heads for massive damage. You can dodge or block in melee combat - and so can your enemies. Different characters have different skill sets and can level up to improve their Archery, Firearms or Hand to Hand abilities. Eating better food improves your Constitution, which makes you more likely to survive when you lose a fight.
You can sneak up on enemies and assassinate them, or just knock them out cold and steal their stuff. Throw bottles or chunks of meat to distract zombies. Wear camouflaged clothing to boost your Stealth skill. Animals and zombies have a keen sense of smell, so make sure you check the wind direction!
You can order your community to attack enemies en masse, or get one person to act as a lone assassin. Fight using melee weapons, bows and arrows, guns, and explosives. Fight dirty with infected weapons. Repair vehicles and run your enemies over!
There is always the lurking danger of Invisible Strain, a mysterious new strain of the zombie virus. Those infected seem normal as they infiltrate your group and spread the virus, until one day they'll turn on you!
Introduces the game world and mechanics with a hand-crafted story. You've come to Moose Valley seeking safety but everything here is falling apart - can you hold a settlement together?
This is the sequel to *Survivalist* (but you don't need to have played it to understand what's going on).
A randomly generated world with a loose story and quests that will vary in different playthroughs. Find a new home and build a community in the post-apocalyptic wilderness.
There is an active modding scene with a large number of different gameplay mods and some all-new stories.
Get up to 3 friends to join and help out in online co-op! (Available in all the above modes, max 4 players)
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 87% | — | $1.6M |
| $11.99 | 737ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je recommande ce jeu
Dövüş mekaniklerini, para kazanmayı, avlanmayı çözdük, eyvallah. Yerleşim yerini de kurduk, e iyi güzel de gruba zorla kattığım haydutun arkadaşını pişirirken, benim verdiğim baltayla arkamdan vurup beni öldürme mekaniği çok iyiymiş, yaw. 😂
太好玩了,对于生存游戏玩家来说简直是宝藏,就是过于时间杀手了,还有有点容易卡瓶颈,比如地图中水泥太少以及位置都过于松散(我已经自定义成200%但根本不够建成一个社区,只能圈住一个小院子,我不知道有没有方法做水泥),导致制作像样的混凝土围墙是非常高的门槛,而比较坚固但又比较容易找到的铁丝网做的铁丝围墙会很轻松地被侵略者的炸药炸个粉碎。还有就是游戏目标感觉不够明确,如果做出一片坚固的社区,剩下就一直让成员和主角在种地或者种东西。虽然我知道可以开车离开地图边缘的围栏,但是需要的成本实在太高(外面更危险,成员和主角需要更好的装备进行准备+需要满汽油和无损汽车)。玩久一点就会感觉开始疲惫,找不到意义。除此之外,生存和收集本身还是挺有意思的,特别是前期建设最辛苦的时候最刺激。 顺便分享一下我自己研究出来的小技巧。让没武器的成员一直站在门口附近的瞭望台上,给他提供食物和水,偶尔换班让他们睡觉,使门口的丧尸一直无法离开只能隔着墙在门口嗷嗷叫。就形成了天然的丧尸护城河,之后任何收保护费的,任何劫掠者,都会被它们杀光并且成为它们的一员!能够很好的替我杀敌。 解决办法也很简单,做几个燃烧瓶或者炸药把门口的丧尸杀光就可以离开了。做丧尸护城河前请先准备好炸药或是燃烧瓶,否则你一辈子都可能出不去(也可以躲回房子里一会儿,丧尸看没动静了也会陆续离开)。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Italian, Hungarian, Turkish, French, Spanish - Latin America, Lithuanian, Russian, Spanish - Spain +6 more
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的
联机的优化太差了,如果想和朋友联机的,非常不建议入,我电脑已经是顶配了,win11,运存40g,处理器也是很新的,和朋友们联机就是联机不了,要么卡住进不去,要么就是进去了等待中,如果你是单人感兴趣,游戏是好游戏,就是联机处理器太捞了,我uu加速器开了更捞,更联不了,我和朋友一起开加速器也玩不了,甚至进不了,大家斟酌一下吧,三个小时两个小时都花在怎么联机上面了
[Muito bom
启动一个新游戏或进入设置的任何子菜单时,它只会将他们返回到主菜单 这个怎么搞 玩不了啊
Assolutamente apprezzate la parte dedicata alla creazione della base e la modalità sandbox, mi ha ricordato molto State of Decay 2, che a mio avviso supera in alcuni campi. Avrei gradito una gestione ancora più personalizzabile della comunità e degli edifici, ma nel complesso un buon gioco, che consiglio agli amanti del genere.
tem como roubar galinhas 👍
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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