Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
When the world fell, they rose. In the ashes of a failed genetic experiment, the world was overrun by the X-Virus—twisting humanity into relentless undead and fusing machines with flesh. Civilization collapsed in seven days. But from the darkness, a spark of hope ignited. You are the Commander—and they are the last goddesses. [Survival of Goddess] is a post-apocalyptic strategy RPG where cyber-enhanced girls wield elemental powers to reclaim the world from viral chaos. Lead, build, and survive in a world where despair meets defiance. [Key Features] - Elemental Warfare: Ice. Flame. Thunder. Wind. Each goddess channels a primal force. Assemble synergistic squads to unleash combo attacks, battlefield control, and devastating burst skills. - Rogue Encounter System No two missions are alike. Navigate branching routes, random events, enemy ambushes, and high-risk rewards in a dynamic roguelike format. - Base Construction & Real-time Operations Start from the ruins. Rebuild energy cores, manage modules, assign survivors to jobs, and defend the last stronghold of humanity—your home. - Strategic Combat with Tactical Positioning Real-time deployment and live skill chains make every battle a test of brains and reflexes. Adjust formations. Exploit elemental counters. Dominate with precision. - Strategic Depth, Diverse Growth Enhance each heroine by upgrading skills, equipping gear, and unlocking their unique combat potential. Focus on impactful growth that shapes battles and defines your strategy. - Global Alliances & Co-op Raids Team up with players worldwide to raid World Bosses, defend territory, and fight for dominance in a brutal post-civilization world. Reclaim the surface. Reignite civilization. Rewrite the end.
Survival of Goddess has grossed an estimated approximately $389.8K on Google Play.
About approximately $389.8K gross, estimated range approximately $97.5K to approximately $1.6M — roughly approximately $286.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $97.5K – $1.6M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $389.6K | 6K | 91% | Free | |
| approximately $390.1K | 6.1K | 96% | Free | |
| approximately $389.4K | 2.2K | 89% | Free | |
| approximately $390.3K | 4.4K | 98% | Free | |
| approximately $390.7K | 1.6K | 77% | Free | |
| approximately $390.8K | 735 | 90% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.