
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品不说了,更新频率虽然高,但感觉总是没优化到痛点,以及更关键的是,更新完官方你应该测试一下吧?丢出来让玩家体验不愉快可是不对的哟,所以,综合来说,还是不推荐,要入坑建议后面等更新完善了,顺便打折了再入吧。
交互烂到令人发指
便利性太差了。 东西都占格特别大还不能堆叠,箱子容量又不够,几个架子来回取又特别麻烦,制作物品也要取出来,箱子和箱子、制作台和箱子之间没联动,做家具还得变成快递然后才能安装,而且后期加家具格子导致还要换位置重新规划。种东西不能搞成直接进仓库,燃油得手动添加,拆东西材料直接扔地下。 丧尸来的挺快,电网伤害低耐久少,没燃烧瓶只能硬等僵尸自己走。手机天天弹点垃圾消息,然后一堆以交易之名要饭的就刷屏了。 这些便利性导致游戏后面纯像是流水线打螺丝一样点点点,后期也不加点自动化解放一下,尤其是后期同质化操作严重,玩起来就跟坐牢一样。 别为了所谓的写实风格为难玩家了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内容和框架还是可以的,但是玩法机制的架构太生硬了,明明是末日,需要做的事情比末日前还要多很多,而且实现电力自由之后几乎就没有什么危险了,用无人机去跑材料,再用材料去换食物之类就能实现无忧永动,建议性差评
不推荐,很粗糙。原本30天的内容,硬是拉到100天去玩。玩的时候手还不能停,累的要死。
ai画风三A大作,价格略高了,这虽然无伤大雅,玩了30小时出头,但再也不想打开了 1.重复性及其高,种菜 榨汁,抓鼠 做饭,交易 理货,修修补补, 2. 东西杂乱无法堆叠只能丢地上,出门搜的物资回来也不想理货了,前几小时玩个新鲜感及格,抽抽卡,中段枯燥但打开游戏就不想关,关了就不想打开,之后就是看着乱七八糟的东西却提不起精神,空间不够,拿取麻烦,还有丧尸肉更是占地方,(本人中度强迫,症喜欢把所有东西归类整齐) 3.创意有限内容太少,防御手段就那几个,剧情简单猫猫不能养,虽然后续可能更新吧,但没力气玩了,满脑子都是草莓汁,兔子饭,交易,感觉在打工, 4.(建议)喂的几个ai也任何没回报,能喂10天然后被反哺12天就好了,不然天天做饭都没心思探索,什么都有但什么都粗糙,, 不知不觉说了一堆了,毕竟我不是什么游戏大能,中难度一次通关二周目换了个结局也通关了,但玩不下去了,预祝游戏越做越好,目前满分10分给个4.5,纯主观评价个人主见,嫌弃我要求多可以不在乎我谢谢
[切に日本語化求む] プロローグ:ある日突如パンデミックが発生し何の用意も出来なかった主人公が籠城に耐えられず物資を探しに出たらゾンビに襲われて気が付いたらパンデミック発生10時間前に戻っていた……。 拠点防衛ゲーなので自分から積極的にゾンビを倒して回るということは出来ないが、死に戻った10時間前で準備したリソースとアポカリプス後に得られる僅かなリソースをやりくりして生き延びていこう!
不推荐,史上最拉的npc,天天只会人机重复回复,没吃的薅了我半个月吃的,问题我还看不到头,我完全不理解救它们对我有什么好处。如果只是一个人薅羊毛那还好说,我这个档打工仔手机里五个人逮着我薅羊毛,说好的只管一顿饭呢?你放现实里你天天吃兄弟吃姐妹的,你在家里做大爷,都要被嫌弃,更何况游戏里面跟我没啥交情只有换东西的关系的npc?搞笑的是我为了给它们送东西还错过了小女友的限时送种子的任务,小女友会给我做饭,它们除了道德绑架还会什么?没吃的就在手机里夺命连环c'all,烦的人想跳了,我这10天怎么过来的?全部都是刷陷阱刷肉做饭送人我自己都没吃上一口!游戏制作团队不会npc的ai都是ai写的吧?哈,全部把钱投到营销上的3A(ai图标ai代码ai玩)大作是吧?
日本語おねがいします 探してたゲームシステムにかなり近い 雰囲気翻訳じゃあんまわからない
都世界末日了,放点家具还得看位置,地窖是不敢砸开的,楼梯是不能修好的,还得等剧情就离谱
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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