
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品不说了,更新频率虽然高,但感觉总是没优化到痛点,以及更关键的是,更新完官方你应该测试一下吧?丢出来让玩家体验不愉快可是不对的哟,所以,综合来说,还是不推荐,要入坑建议后面等更新完善了,顺便打折了再入吧。
游戏内容和框架还是可以的,但是玩法机制的架构太生硬了,明明是末日,需要做的事情比末日前还要多很多,而且实现电力自由之后几乎就没有什么危险了,用无人机去跑材料,再用材料去换食物之类就能实现无忧永动,建议性差评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
昨天一波暗改把电器元件合成路径直接改没了,直接差评!你换个合成路径也可以啊,什么时候改回来什么时候改成好评
ai画风三A大作,价格略高了,这虽然无伤大雅,玩了30小时出头,但再也不想打开了 1.重复性及其高,种菜 榨汁,抓鼠 做饭,交易 理货,修修补补, 2. 东西杂乱无法堆叠只能丢地上,出门搜的物资回来也不想理货了,前几小时玩个新鲜感及格,抽抽卡,中段枯燥但打开游戏就不想关,关了就不想打开,之后就是看着乱七八糟的东西却提不起精神,空间不够,拿取麻烦,还有丧尸肉更是占地方,(本人中度强迫,症喜欢把所有东西归类整齐) 3.创意有限内容太少,防御手段就那几个,剧情简单猫猫不能养,虽然后续可能更新吧,但没力气玩了,满脑子都是草莓汁,兔子饭,交易,感觉在打工, 4.(建议)喂的几个ai也任何没回报,能喂10天然后被反哺12天就好了,不然天天做饭都没心思探索,什么都有但什么都粗糙,, 不知不觉说了一堆了,毕竟我不是什么游戏大能,中难度一次通关二周目换了个结局也通关了,但玩不下去了,预祝游戏越做越好,目前满分10分给个4.5,纯主观评价个人主见,嫌弃我要求多可以不在乎我谢谢
[切に日本語化求む] プロローグ:ある日突如パンデミックが発生し何の用意も出来なかった主人公が籠城に耐えられず物資を探しに出たらゾンビに襲われて気が付いたらパンデミック発生10時間前に戻っていた……。 拠点防衛ゲーなので自分から積極的にゾンビを倒して回るということは出来ないが、死に戻った10時間前で準備したリソースとアポカリプス後に得られる僅かなリソースをやりくりして生き延びていこう!
游戏在我看来其他的问题都不大,只有一个让我难以接受的毛病/bug? 在从学校组装好无人机第二天0点时候,给我弹出三个灯泡,以及一堆感叹号,我大概知道是结局到了。 我点的很快,不晓得有没有错过重要对话,挨个看完感叹号后,心里也有一个初步想法了,我顺着感叹号走到家具边上,然后下一步,我卡住了,点击没反应,有反应的和往常一样。于是我就在三个结局选择中来回奔波,时间结束,我一个都没有选择成功。 所以你的结局能不能做的稍微正式点? 我如同往常一样带点击感叹号,然后下一步呢?你平常都会出现提示,你的心愿完成会直接引导到相应物品处,结局就不能引导了吗? 我无法接受一个档我玩了20多小时之后,有一个这么草率的结局。 不得不承认,在这一点上你让我成功破防,前面所有的努力,化为了愤怒。 结局可以是好的,是坏的,是开放的,但唯独不能是在有选择的情况下我选不了的。 我不理解这是谁的问题,结局所需要的道具多一个使用提示很难吗?多给两秒思考很难吗?直接暂停选很难吗? 数十小时的经营,最后能不能让我感受一点仪式感? 游戏性是有的,也是符合我个人喜好,但是还需要打磨。 但问题都能克服,只要你能讲好故事。 只不过完成这样,结局的意难平,值得我写一个长长的差评。 拉黑卸载再见
I was worried after reading some of the reviews, but this is not a bad game at all. You get a short amount of time to get supplies and bring them back home (with all of the best places being longer travel times), then the zombies descend and you juggle between starvation, exhaustion and morale alongside fending off hordes, helping neighbours, killing rats, and hiding from the guy that saw you buying prep supplies! And when the inevitable happens, you can cheat death to start again, taking your knowledge (and a few upgrades) with you.
给搞成塔防了,平时陷阱还关不掉,明明尸潮来的时间都能算的一清二楚,就是不寻思搞个开关省电。 为什么不做战斗系统,为什么不做战斗系统,为什么不做战斗系统。 人物的血条只有事件、生病、撤离晚才会扣。 总之就是很怪很怪,明明是僵尸游戏,可根本没有和僵尸接触的部分。
烂的一批,太阳能显示bug不修,把合成路径删了一大堆,单机游戏你给我暗改啊?玩网游呢?
日本語おねがいします 探してたゲームシステムにかなり近い 雰囲気翻訳じゃあんまわからない
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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