
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有脑子么,不能设置成箱子里所有物品全共享?
I was lucky enough to see gameplay on this from one of my favorite youtubers. When I finally saw another video on it, it was 2 days before release. I am also a fan of those silly system Chinese webnovels with rebirth in the apocalypse. I never bought a game so fast on release day. I am a 40 year old mom, and I stayed up all night playing it. This game, this game right here. (shakyfinger pointing) is crack, literal crack. I had to make myself turn this into an after chore treat. Or I'd be on it all day and night again. Get this game, 100% get this game. It is amazing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worth the pick up if you like survival management games, its been great at lunch so far
Its not a bad game. If youre looking for action/adventure this isnt the kind of game. Its purely resource management and like a top down click to move in selected areas. You dont get to wander to the streets or anything. when youre able to leave your house you need to meet certain requirements to unlock areas you travel to then loot. I will say loot, even scrap seems veryu miniscule and once you loot the first place iit doesnt seem like loot regenerates and ive yet to unlock the second area. Glass shards are a pain to get. I have a lot of everything except glass lol. And without glass you cant make spike traps to kill the zombies on raids so youre stuck sitting there hoping you can repair the door enough to survive the raid before needing to sleep. But you get 3 resets when you die to start over completely but with some knowledge of the previous life and you get some skill points to use to try to make your next night more manageable. I made it to day 16 on my first run and im on my second run at day 17 at the moment. But yea if youre expecting like a top down exploration dont get it but if you want a resource management and try to see how long you can survive in an apartment building then give it a go. I personally dont find it to be a bad game and its challenging. But i would say give it a shot for yourself and make your own decision.
每天回家坐在电脑前打了四天打通第一个角色,最开始以为守不住被破门了还可以角色操作挣扎一下结果直接告诉你这一个轮回你挂了(可能我的玩法不对或者第一个角色没有战斗求生内容?),虽然题材些的是末日求生但实际更偏向模拟经营类?(种地、码塔码沙包丢燃烧瓶) 这个游戏如果能做成手机端就挺好的,现在只能在PC上玩没设备条件的情况玩不了。 另外不能好友联机感觉有点单调?
本质是时间管理游戏,时间是最重要的资源。 在不伦不类的加了个即时操作系统后,把很多本该可视化的数据给隐藏了,根本不知道要做的事要做多久,做完具体的影响是什么。这个即时操作系统的手感也不怎么好,人物的初始性能很差,移速慢得离谱,观感上就不好,很拖沓。 然后是开局强调的重生设定存在感太低,开局买的现代化家具对于游戏进程的影响过于大了,而游戏内很多解锁项强绑定时间,探索收益不稳定,搞得游戏整体节奏不上不下的。 其实游戏本身的创意不错,但一堆小毛病搞得整体玩下来的观感太差了。玩着即不爽,又没有足够的克服困难后的成就感
摆满了收割机后,就是不停的照顾老鼠了,抓老鼠、给老鼠做饭,然后就是找空位放材料...
给个工具台关联仓库是不是要你命啊?你自己玩着难不难受啊?一个个仓库这么小,一个个找?
都世界末日了,放点家具还得看位置,地窖是不敢砸开的,楼梯是不能修好的,还得等剧情就离谱
这个游戏很多细节非常反人类。到处透露着ai主导的项目的草台班子的感觉,各种垃圾的设计,ui不统一,毫无必要的重复性操作,文字描述和实际逻辑不匹配等错误。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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