
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些事情能不能自动化一下,现在是光起床四件套外加种菜做饭制作就已经一天过完了,出门探索的时间都没有。整个游戏玩到中期就是忙的要死,还有那个B手机一天到晚响个不停。然后我点个接受交易就非得把这破视角拉到无人机那,我是不知道无人机可以交易吗?
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来很舒服
1.一周目压力很大 会玩之后压力不大 内容也可以 2.作者更新很勤快,优化很快是特点
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
游戏 还行,如果能有联机跟 朋友一起生存就更好了
前期搭建自己末日基地的过程确实很有爽感. 但一旦进入中期(约50天后),内容匮乏的问题就暴露无遗,每天的任务完全固化,收菜、种地、翻土、抓虫、浇水、做饭、修理门窗、用做出来的饭菜养AI和交易,机械循环,毫无新意。 表面上感觉很缺精力每天都很多事情要做,但是这种'忙'完全不是为了应对危机,而是纯粹的重复劳动.每一件事都耗时过长,被切分得过细,中后期完全就是赛博打工. '打工仔'和'大学生'的建筑槽还勉强能管理,但到了'仓库管理员',建筑槽数量激增,实际可用却不到一半,根本不是单人能管理的规模. 缺乏AI队友完成重复的操作,但是一旦有了AI队友,游戏原本就匮乏的内容只会暴露得更快.
为什么我的存档没法用快捷移动物品,右键和shift+左键都无效,只能拖动,全部取出和全部放入也不行。
不够诚实。AI范围很明显不止于所谓2D素材和部分美术。 前期新鲜感和一周目前3个小时可以。 后面就很无聊,太多事情要做。 AI代码框架的问题很明显,摊子太大,不知道取舍,对于数值对AI听之任之,实际测试人手不足。 导致后期开始复读,拿生存点换+精力和心态的BUFF,然后就循环往复,几天都不用睡觉。 在无人机交易之间来回,实际上没有正反馈。 所以前3小时可以打8分,3小时之后,基本上就是页游的阶梯肝设计,脱离现实和末日感我认为最多3分。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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