
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
节奏快,bug也挺多,玩起来很上头,整体下来蛮推荐的 妈的,玩盗版频繁报错,买了正版后一次也没报过,这也是制作者的小巧思吗
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
老实说玩一周目时兴趣就下降的很快,很多时候就是重复的跑来跑去。 说个最让我头痛的缺点,就是制造材料的取用。 既然我获得的材料都放在家里了,就完全没必要非得自己去取来放背包里然后搬到工作台来补材料,而且制造好的包裹直接放包裹位上不好吗?为什么要放在背包里?经常造着造着背包就满了,还得拆完包裹才能继续制造。 制造时还得考虑背包的负重及可用的空间,太繁琐了。
半成品气息浓重
游戏 还行,如果能有联机跟 朋友一起生存就更好了
游戏性尚可,叙事是短板 说实话,支撑我玩到后期的并不是它的生存玩法本身,而是想知道作者到底写了一个怎样的故事——这场灾难是怎么爆发的,医院、学校里那些任务文案暗示的种种隐情,背后究竟藏着什么。 但打完结局之后,说索然无味倒不至于,可连"到底有没有获救"都没有交代,确实让人一头雾水。整段剧情仿佛只停留在一个笼统的故事大纲层面,甚至感觉不如随便让一个AI构思一个丧尸末世故事来得生动。 对比之下,差距很明显 这让我想起几年前玩《The Last of Us》的体验。游戏用场景搭建、抽屉里的一张纸条、墙角的一具尸体、床上破烂的玩偶、地上散落的日记本……各种文本和物件自然而然地勾勒出一个末世中不同阶段、不同人群在不同地点经历的种种故事——有令人惋惜的,有让人愤怒的,也有让人哭笑不得的。 我很喜欢这种"场景叙事"的感觉,它能给人留下无限的遐想空间,甚至让人忍不住代入进去,衷心祝福那个房屋的主人能在经历磨难后成功逃离。 手机消息:形式有余,灵魂不足 反观这款游戏,手机里的消息记录我在一周目是会仔细看的,如果剧情衔接不上还会特意翻回去重读。但问题是,里面大量充斥着生硬的叙事,感觉不到每条信息背后有活生生的人——换句话说,每句话都很没有"活人感",日常生活中没人会这么说话。 由这些对话构建起的叙事也因此显得空白无力。说真的,手机里那些NPC专属的聊天群就算全部删掉,对游戏体验的影响也不大。 总结 综合来看,这款小体量作品在末日模拟生存的游戏性方面是长处,但在讲故事方面确实非常无力。就我个人而言,重复游玩性一般,三个任务、三条故事线带来的游戏体验没有太大区别。
前期搭建自己末日基地的过程确实很有爽感. 但一旦进入中期(约50天后),内容匮乏的问题就暴露无遗,每天的任务完全固化,收菜、种地、翻土、抓虫、浇水、做饭、修理门窗、用做出来的饭菜养AI和交易,机械循环,毫无新意。 表面上感觉很缺精力每天都很多事情要做,但是这种'忙'完全不是为了应对危机,而是纯粹的重复劳动.每一件事都耗时过长,被切分得过细,中后期完全就是赛博打工. '打工仔'和'大学生'的建筑槽还勉强能管理,但到了'仓库管理员',建筑槽数量激增,实际可用却不到一半,根本不是单人能管理的规模. 缺乏AI队友完成重复的操作,但是一旦有了AI队友,游戏原本就匮乏的内容只会暴露得更快.
1.一周目压力很大 会玩之后压力不大 内容也可以 2.作者更新很勤快,优化很快是特点
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