
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enj0y playing this game, the way I have t0 budget everything, plan and w0rk my 2 braincells 0n what t0 d0 next.. I just h0pe they can add pets t00 :))
不错的游戏,玩着还行,很烧时间,无聊可以玩的很久;但缺点也明显,有时莫名其妙的卡顿;女邻居任务送礼需求量大,好感度涨得慢;无尽后期尸潮数值太高;没有物品堆叠,全都是一个一个的存放卡格子,建议起码能堆叠几个为一组吧;优点是开发人员听玩家意见,更新勤快,上线到现在也更新很多遍
当屯屯鼠使我快乐
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 上瘾
Survival + Managment Sim + some rouge-like elements. Really fun gameplay loop on early to mid game, however reaching end games it becomes slightly repeatitive.
打发时间很不错
good good
总的来说挺好玩,中后期有点无聊,如果能够第一人称探索+探索时有丧尸会更好玩
玩了30多个小时了,整体挺喜欢的,这个题材挺有趣的,像土狗网文哈哈哈哈哈。 制作组一直在优化是挺好的,我也就说几个我希望改进的点,希望可以被看到 首先是我其实对烹饪系统蛮喜欢的,但是我希望菜谱里的菜更容易让我明确缺什么材料,比如我点击了土豆,我希望菜谱就按照有土豆作为原材料的优先显示,让我可以更清楚的知道还有什么菜可以做。因为其实第一次通关的时候我都没注意有这么多菜,天天乱炖,烤肉,双菇什么的轮着做,没什么意思。 其次食材的问题有两个,一个是像蛋奶之类的食材获取途径太有限了,很多材料都没见过太稀有了可能,我现在即将通关女大,但是像什么冻鸡肉什么的都没见过,更是不知道怎么做这些菜。另一个是像坚果,糖,米之类的食材我没有办法放在冰箱里,因为冰箱冰柜的格子根本不够用,这也就倒置,想要做好一点的菜很麻烦,我要先收拾好背包,把柜子里的取出来,然后再去做饭,如果烹饪可以联动橱柜可能会是一个好办法,就像工作台现在那种改动我觉得是不错的。 还有一个问题是,各种物品的价值感觉还需要优化,一周目玩的时候柴油好像很便宜的样子,可能是改动过了,二周目柴油贼贵,七八盘菜换一个柴油,一个柴油能做多少菜还得另说了,感觉有点劳累了,然后日用品的价值高的没道理,但是本身没什么用感觉,于是我都拿去换东西了。 另外,女大生的藤蔓有点太无用了吧,就加耐久度,感觉很鸡肋啊,而且她的反击方式就只有靠从隔壁搞燃烧瓶吗,感觉很抽象 还有就是生存点的奖池感觉也可以优化,女大生玩到后期,我把小花盆都拆了,结果池子里一直刷小花盆不用翻土什么的,没有用啊。 电锯电网感觉要是可以断电的话是不是毕竟合适啊,而且建议出点新的防御工事 还有一个是很多的生活用品收益很低啊感觉,就是感觉没有必要做,虽然是末世吧,本质无需生活品质,但是感觉太鸡肋了也不好。
打工仔的末日生存这个视角确实很少见,比烂大街的普通丧尸游戏清新多了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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