
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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nice
挺不错滴,除了稍微有点琐碎,其他都挺好,内容挺丰富的,剧情可以更深入打磨。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sorry English is not my first language but here I am Quite a nice game if you are a strategy/ resource management game fans, worth the money for its quality and the Dev team is constantly putting new update To dev: (1) it's painful to pick up all the resources after the horde at the door, honestly this stops me from rescuring all other trading posts, can you make an option at the door, put everything inside a temporary storage and make the player to pick everything up from there in like 3-5 days or so, or put everything inside a crate like those shopping bags after looting outside, instead of overfilling the backpack and the floor and the entrance :) ? (2) Also picking up stuffs from the ground is sometimes glitchy, especially if you farm watermelon, the game mechanic force the character to drop the watermelon on the ground if overweight, but sometimes the watermelon fall right behind your planting pot and is hard to pick up, or sometimes you don't even notice there is a watermelon because it is hiding too well, would be great if you can do something about it. (3) I like going out for a nice loot please add more perks for minisizing the heat % during looting :P
挺好玩的,就算内容还不够丰富,加油多多加点东西
《生存日志》测评 1. 游戏前期游玩体验尚可,上手之后很容易上头,生存氛围感做得不错。 2. 版本更新做了不少优化,但实际游玩下来很难感受到有实质改善,或许是我游玩深度不足没能体会到改动价值。印象最深的改动只有酒精兑换燃料被大幅削弱,此前一瓶酒精可以兑换两桶燃料,现在收益大打折扣。 3. NPC完成材料交换之后,只会不断伸手索要物资,完全没有其他作用;就算赠予种子,也不会产生任何实际帮助,既不会发生自给自足也不会延迟任何时间。 4. 病毒的起源交代十分模糊,缺少完整的背景故事铺垫,病毒到底怎么产生的? 5. 种植系统的负面代价过高,大量时间都消耗在来回跑路上。光谱水培只有大型规格,没有其他可选类型,同时还存在限购限制,体验很受影响。 6. 电锯、电网这类设施会持续消耗电量,没有设置开关可以手动关停,耗电成本难以控制。 7. 燃料获取途径单一,除了和NPC交换以外,没有别的稳定获取渠道。 8. 食物过期没有任何提示,等到发现时物资已经变质,很容易造成资源浪费。 总结:游戏前期可玩性不错,但后期内容枯燥乏味。想要外出探索,都需要先无视种植系统带来的各种负面负担,综合来看不推荐入手。
可以做孤岛。
玩了上百小时,三个人物都通关了,游戏底子不错,如果接受意见将来会是好游戏,目前游戏性还是很欠缺。 1、在家走路时间极其不合理,房间规划被格子空间限死,无法自由规划。 2、物品整理调取制造操作简直逆天,累傻小子。工作台不能一次性调取制作材料就算了,做完还得放背包,背包又有格子和重量限制,还要拆包再安装,做完直接安装不行吗,再不济直接拆包呢?还有交易系统,能不能像npc物品栏那样做成列表,显示全屋资源数量,用加减按键来选取交易,不要来来回回在各架子之间来回跑。功能家具希望像种植那样直接用物资,还有那个取用键,除了食物药物书籍日用品可以点了用,其他材料食材又不能点完放背包里,在家还要背包就离谱,建议直接取消,外出探索才用,拿回来的物资就像汽车后备箱那样变成购物袋在家整理,然而整理也是头大的事。 3、希望物品能堆叠,做饭手工制作材料能所有架子调取,或者是有对应标签的架子调取,架子标签能多个而不是只能一个,我就想一个架子放几种东西呢,只有标签的可以快速选取,其他都要手动,本来家里摆放位置就紧张还不能整合。 4、希望后期能加入水资源的管理,末日只停电不停水也不合理,既然有天气系统那就利用上,做水资源收集装置。做饭浇水都可以加入水资源的利用,炖锅和咖啡机都需要水。烧水壶除了烧水,后面要是能煮茶就好了,丰富一下种植料理系统,外出探索可加入茶叶茶包。 5、纯伸手党npc能不能在投送物资之后自力更生一段时间,不要扎堆来,10架无人机都不够用。投送物资不仅限于食物,材料药品种子都是可以帮助生存的啊,主角不就是这样吗,npc就不能自己动动手?老鼠笼消耗食物过快,是什么变异老鼠,每天光这些琐事就做不完了,探索都出不去门,无尽模式更是拉完了,上吊都要让人喘口气呢。 6、剧情少事件重复多,探索点也少,轮回后的动画不能跳过吧啦吧啦一堆说不完了,更新是频繁,有用的没几个,快点开创意工坊。
总体瑕不掩瑜,不过还是给了三星 抛开很多不合常理的内容不谈(本质烂柿子小说改编,又不是硬核游戏,无所谓),游戏的爽度也没有让我尽兴,后期完完全全就是搜屋子挡丧尸,而且你这丧尸是不是有点太强了…… 对我一个经营类爱好者而言,这个游戏探索不像探索,经营不像经营,文本纯ai带给人的观感更是地狱级别,说这个游戏有难度吧那物资纯能手搓,说他没难度吧,第一存档你如果没有准备几乎过不去拿结局的,爽感不完全就是完全没爽感,玩到后面就腻歪的要死了 但毕竟是一个非常非常吃我xp的游戏(丧尸,重生,经营),并且创新点和互动性都很不错,并且下一年一月还开创意工坊,希望制作组能改一改,至少把重生带来的爽感体现出来,你就那十几个小时买东西,还没钱你重生了个啥劲啊…
This game scratches an itch i didnt knew i had. its like the sims when it was good but on an zombie survival world, while at the same time being rouge lite
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