
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Trùng Sinh Tận Thế Zombie Tôi Điên Cuồng Tích Trữ Vật Tư P1(Full) (Game vợ mua cho quá hay)
Rất hay
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
出门搜索竟然不能打丧尸?就在那尴尬的站着攒暴露条。。。。。这类型游戏的一大乐趣你都不做吗。。。。
This is a very good game for the price. I had a lot of fun with it, and I would recommend it. Here are some thoughts after playing it. I assume the game was originally intended to be a zombie-apocalypse survival game in the style of This War of Mine. But with games like Into the Dead: Our Darkest Days coming out, I think the developers wanted to differentiate this game by giving it more of a dating-sim feel, particularly through the girl next door. I think that works quite well. However, I also think the game feels incomplete in several ways. The fact that there is a basement and a bed on the second floor makes me wonder if the game was originally designed around having multiple people living in the same house. Likewise, the washing machine, shower, massage chair, and other late-game items make me think there may have originally been plans for more long-term content. In the current game, however, these items are essentially meaningless. For them to really matter, I feel like there should be a scenario where, for example, after 100 days, the girl next door moves into your house and the two of you start living together. There are multiple endings, but I honestly couldn't tell where the actual choices that determine those endings are made. If I replayed the game, I feel like I would probably get the same ending again, which makes it difficult to feel motivated to do another playthrough. I think the game would benefit from more dramatic and clearly defined choice points and endings. For example: You explore the hospital and choose to bring justice to the people there, but as a consequence, the girl next door is rescued separately and leaves without you. You choose not to install the antenna and decide to continue living there together with the girl. You sacrifice yourself so that the girl can escape. You choose to survive at the cost of the girl's life. Choices like these would make the relationship and the ending feel much more meaningful, and would also give players a real reason to replay the game. Second, I think the gameplay role of the girl is somewhat unclear. I assume she was intended to be specialized in cooking, farming, and perhaps defense. But in actual gameplay, you eventually end up eating rats anyway, and farming is relatively inefficient. In the end, she feels less like a genuinely distinct character and more like a weaker version of the male protagonist who simply can't craft Molotov cocktails. Third, regarding the warehouse manager: I suspect there may not be many players who have progressed far enough to play this character, which might explain why there isn't much feedback about him. But his balance also feels off. His starting skill levels are low and his overall stats are poor. If this is intentional, and he is supposed to be a deliberately incompetent character simply to increase the difficulty, then playing him mostly feels tiring rather than interesting. There should be some other distinctive trait, mechanic, or story element that compensates for his incompetence. Looking at the warehouse itself, it feels like there should be some interesting story or something worth exploring there. If there isn't, I think that would be disappointing.
重生之我在僵尸末日前10小时爽文 题材很新颖10小时买物资安装家具确实很好玩 游戏开局到大概60天左右都很好玩经常有尸潮或者极寒这种事件 60天之后流程就单一了 而且跟外界的互动属实有点差像是只能扔燃烧弹烧僵尸反馈还不强 每个角色流程其实也都差不多 角色没有特色都是抓紧升防守做电锯 区别就打工仔仓管可以做燃烧弹 改成打工仔可以做点狠活像是投弹无人机简单粗暴 仓管箱子更大可以摸到更多物资能用家具堵门加门的血量 大学生插不同的花加不同的属性花也可以加好感一类的
殭屍版模擬市民~~~ 超讚~~
我比较挑,游戏有剧情硬伤,并且玩起来脑袋疼。有bug,无人机,1,如果同时买多个商品会触发罚站一动不动的。2,如果买的是商品食品,吃了没领取,再次领取才可以就绪无人机,这个时候一样会触发罚站。你会一动不动卡在无人机边上直接死。
上头! 不过食物获取有点太简单了,虽然是开挂人生
as far as i know, this is the only game that successfuly targets the [h1] comfortable apocalpyse [/h1] demand. other games have similar stuff like zomboid and maybe even 7d2d and other more didn't even hit the feels right 😥, bro litelrley this gmae is just like one of thsioe [h1] ai short drama slops [/h1] you see on tikotk, i love tjis so much, it's just like those [h1] ai slops [/h1] where the mc dies and reborn a few days or a month back b4 apocalypse(zombie, frost world, flooded world, extreme heatwave) i hope they add modes like these as well and not just zombies. ah conitnuing wiht the [h1] ai slop [/h1], after they've regressed they get a loan like millions and after the apocalpyse hit, the loan sharks come after you and shi and they plan ahead to buy comfort snacks, food, and build an underground safehaven or some comfy type shi or they just buy stuff to upgrade their home and they get a power system just like in this game, and ofc you can't forget that one realtionship partner you get close in the story 😭😭 it has that here as well. pls [h1] add multiplayer [/h1] if possible.😻🤎🤍💔💕😍💌❤🖤💟💞💝🧡💜♥💘💖💗💓💙💚💛🥰 any changes i want, i just wanted the game to be longer, i beat it and got the ending i wanted in 29 hours, it felt so short, i want more objectives, and more exploration and scavenging, the scavenging and exploration part is a bit short, i want to be able to fight some zombies as well. this is fills in the "comfort/relax" part that i've been craving, it really gives off exactly the same vibes of those super comfortable ai pictures i see on the [h1] ads of dark war survival [/h1], the picture is like, you're in your safehaven which is your house [h1] pls add multiplayer [/h1], or underground base, or in a moving van, outside is very pale and tons of zombies. while your safehaven is very warm and filled with snacks, chips, comfort food, refrigerator filled with cola and water, veggies fruits meat, etc. you're covered in your bed with that thick ass futon, bright but warm light inside, you got electricity and your TV is playing your favourite show. and you got your pots on the side with plants growing fruits and veggies 😍🤩😎😍🤗☺😋🥰😊🤨😏😘 i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot 🥵🥵🥵🥵🥵
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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