
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[切に日本語化求む] プロローグ:ある日突如パンデミックが発生し何の用意も出来なかった主人公が籠城に耐えられず物資を探しに出たらゾンビに襲われて気が付いたらパンデミック発生10時間前に戻っていた……。 拠点防衛ゲーなので自分から積極的にゾンビを倒して回るということは出来ないが、死に戻った10時間前で準備したリソースとアポカリプス後に得られる僅かなリソースをやりくりして生き延びていこう!
Day 50 is not ending, there is 3 wave dont get scammed. failed there twice. Fun game for those who like to hoard. Exploration needs better , maybe fight zombie? food get easy overtime, but early game materials is a problem. 8.5/10 out of most zombie games i played and first game with a so called *game loop* scenario
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐,史上最拉的npc,天天只会人机重复回复,没吃的薅了我半个月吃的,问题我还看不到头,我完全不理解救它们对我有什么好处。如果只是一个人薅羊毛那还好说,我这个档打工仔手机里五个人逮着我薅羊毛,说好的只管一顿饭呢?你放现实里你天天吃兄弟吃姐妹的,你在家里做大爷,都要被嫌弃,更何况游戏里面跟我没啥交情只有换东西的关系的npc?搞笑的是我为了给它们送东西还错过了小女友的限时送种子的任务,小女友会给我做饭,它们除了道德绑架还会什么?没吃的就在手机里夺命连环c'all,烦的人想跳了,我这10天怎么过来的?全部都是刷陷阱刷肉做饭送人我自己都没吃上一口!游戏制作团队不会npc的ai都是ai写的吧?哈,全部把钱投到营销上的3A(ai图标ai代码ai玩)大作是吧?
没有创意工坊,不好玩;通关之后无聊死了,人物也不够多;然后前期时间特别紧凑,后期无聊的发疯,每天自动跳过时间就完事了;无尽模式难度高过头了,开放地图时间长一点不然玩不了,还需要聚集地交易才能可持续
真TM好玩,没见过这么勤快的制作组,几乎一天一更,真TMnb,祝贵工作室飞黄腾达
都世界末日了,放点家具还得看位置,地窖是不敢砸开的,楼梯是不能修好的,还得等剧情就离谱
日本語おねがいします 探してたゲームシステムにかなり近い 雰囲気翻訳じゃあんまわからない
这个游戏很多细节非常反人类。到处透露着ai主导的项目的草台班子的感觉,各种垃圾的设计,ui不统一,毫无必要的重复性操作,文字描述和实际逻辑不匹配等错误。
交互烂到令人发指
我本来以为一游戏数值啥的都没弄好后期无聊就设定有趣,但是现在每天一更新反而觉得还行了给你好评!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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