
Save the world as a Balloon(!?) in this story driven horror/stealth puzzle game!
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Languages: English**languages with full audio support
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Was only able to suffer through a little over an hour of this. It's got some good things going for it. I think the music is great and does most of the work to establish the atmosphere where the environments fails to. I think the uncommon enemy designs were solid, one of which being creepy and intriguing enough to get me to push through the vent section. Character designs aren't dull and most have their own personalities right out the gate The writing is...eh. The kids' dialogue was good, the adults' nothing special, and the villains often stumbled into vocabulary and phrasing right out of a creepypasta. A lot of clunky, over-establishing plot details without any grounding e.g. "mwahaha we're going to do X to you" monologuing without any suggestion of expressing motive. It creates narrative dissonance as it's unable to ingratiate itself with the narrative before their entrance The gameplay is part RPG Maker exploring in a closed space; NPC talking, and part stealth. Sure, RPGM movement is grid based, but for some reason Surprise Party has these large gaps between grid spaces. Right from the start there are gaps in the flora of the background that seem like there's no question that you can go through them. But the fact that you can't go through any of the large number of gaps is jarring. Additionally, slow text speed and pauses for our character to communicate through "..."s get frustrating quick when trying to rush through a gameplay segment where you're required to speak to all of the NPCs despite them having repetitive or meaningless dialogue The cute-turns-creepy twist hits within the first half hour and its...ok. It's not too creepy but not dumb either. It's serviceable. When the actual game proper begins is where any fun bottoms out. Exploring surroundings, finding a few notes, vague prompts that don't progress unless you have found the right item - I legit like all of those. But where it absolutely cripples itself is the stealth. Within that RPG grid of movement, your character has a green square around them indicating the space you take up while enemies have a red square around them. The reason for this from what I can gather is to implement a subtle visual cue for enemy line-of-sight. However, it just doesn't work. Enemies will move once every half-second in a random direction. You can be right next to them and as long as they're not facing you, you're safe. Nothing wrong with that. But the light emmitted around your chacter a la a flashlight only illuminates 1.5 grid spaces. And when you take a step forward you already nullify 2/3rds of that space. You cannot see an enemy step in your direction until they take a step into your 1.5 space vision. Therefore, if you step towards an enemy right as they move to you, you only have a split second to turn away, if that. When you do get caught by a (common) enemy you're taken to a static battle screen with only the option to run. Running away is a dice roll, not a guaranteed. The game then pigeonholes you into 2-space wide halls where objects force you into a 1x1 path where this event constantly takes place. After a while you learn to just wait and guess and assume the worst case scenario every time. Metal Gear Solid if you could only see 5 feet in front of you. And you can wait 5-15 seconds each time as they move in randomly chosen 4-directions, often back and forth. The aforementioned vent section is a large room with randomixed locations where a required tool can be. Tool in hand, you then need to explore the large room with winding halls and walls with its edges all littered with the 1x1 grid scenario and a large, no escape enemy, to find 5 randomly placed vents. Even after, every location is just filled to the brim with dice roll deaths from enemies you can't see coming after being forced to walk into them with barely a reaction time. I picked the Hall of Mirrors level after that 20 minutes or so thinking I just needed something clever and fun to pull me right back in. Instead, those obstacles forcing the 1x1s are now partially invisible. The game doubles down on its over-explaining everything just to teach you this. And any of the quirky, shocking, 1-hit deaths from interacting with something you know you shouldn't (a la The Witch's House) just feel frustrating after the double digit cheap deaths you have to push through within that last half hour. When needing to backtrack to the entrance for the sake of a puzzle I had just had it. So yeah. Surprise Party. Not too much resembling fun going on. It's fine for a dev's first game effort but that's the only creedence I can give it
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This game is well done. Unfortunately many people will not enjoy due to RPG Maker engine in usage. This makes control slow, text skipping slow, everything decision based usually has to be approved on Yes/No question. There are some mazes, which are just timeconsuming to go through. Fight is poorly constructed (spell that is supposed to be only thrown at the caster, still requires to additionally confirm that). Thankfully, there are quite frequent save game points. And story is well done, except for not being able to skip some sections, which are repeated because we failed. In general, it has nice spooky theme, but nothing scary. The main music menu is great: which is Aileen Stanley - "All by Myself" (1921), link: https://youtu.be/0nlYtxLZEWU
Bu hikaye odaklı korku/gizlilik bulmaca oyununda dünyayı bir Balon olarak kurtarın!
oh my gosh idk where to start. its creepy and funny and weird and I just freaking LOVE IIITTTTT I HIGHLY recommend this game.
"Surprise Party!" is a very poorly made amateur stealth/action game where you take on the role of a balloon (because all the good ideas for video games were already taken) and you need to save the universe in this mildly horror themed indie disaster. What do you do in the game? Stealth/avoidance gameplay and clicking through some really badly written visual novel text like a console peasant would do because consoles didn't have enough power to do voices. But PCs do, so this sloppy presentation is inexcusable. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $7 USD for this. No pixelcrap is worth $7, that's delusional. If amateur developers want to get paid the same money as real developers, they need to learn how to do graphics properly. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
4/10
[h1]Before I played Surprise Party!, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Jaybird got everything right, although I wouldn't be as critical of the dialogues, but the rest of the gameplay is pure mockery of the player. The game itself is about 4 hours long, but due to random birds and long gaps between saves, you can spend four times as much time here. And, of course, my favorite part – "you're cornered, you're cornered, you're cornered, you're cornered, you're cornered, you're cornered!!!"
☀️
I have finished this game all the way through twice now. My time does not reflect this, yes, however I played it outside of my Steam account. The atmosphere, music, characters, and style are all very good steps in the right direction to keep my interests held. Normally I dislike pixel games. They are not for me. I am spoiled with AAA graphics sorry. Surprise Party! however, tickled my fancy so I gave it a go, twice over. I will not cover this game deeply as other reviewers have already gone into depth on many things, and you can take from that what you will. Me personally, I enjoyed this. Sat down with a coffee and just spent a good portion of my morning getting lost in this world. Sure I had some difficulty in areas, but they were purely my lack of skill or understanding of a situation, not due to the game. Hoo-Roo is a new dev on the front. They seem young and willing. For this to be a taste at what they may accomplish even better later on, hell I am down to keep them in my watchlist. Good job, and hope you take from your experiences with this game, and the reviews/feedback of others to keep climbing the ladder of Game Dev.
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