
SURA: Shattered Star is a sword-fighting action platformer set in space. Play as Sura, a mercenary grieving the loss of her comrades, and cut down everything that stands in your way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

SURA: Shattered Star is a fast-paced 2D action platformer combining Asterium-powered sword combat, fluid movement, and a space opera setting.
After the war, Sura lives as a mercenary. During a mission to infiltrate a pirate vessel, she discovers traces of forbidden human experiments connected to the Empire.
Pursue the Doctor behind the experiments as Sura travels through a pirate vessel, an underground laboratory, a former Imperial military base converted into a research facility, and the Doctor’s ship.
Cut through the enemies standing in your way and uncover the truth behind the experiments involving Asterium, as well as the past Sura has kept hidden.

Sura wields a single sword and draws upon the power of Asterium to perform devastating quick-draw techniques.
Move rapidly between enemies, mark them with precise slashes, and sheathe your sword at the decisive moment to unleash a powerful finishing attack.
Seamlessly chain movement and attacks together, exploit enemy openings, and cut through multiple targets without losing the flow of battle.
Sharp reflexes, precise positioning, and careful timing are the keys to survival.
Combat and movement are designed to flow together as one.
Dash through enemy attacks, leap across dangerous terrain, slide beneath obstacles, and carry your momentum into the next strike.
Avoid hazards without slowing down, move rapidly between targets, and carve a path through groups of enemies before they can surround you.
Powerful bosses await at the end of each chapter, including heavily armored combatants, massive mechanical weapons, and autonomous war machines with unique attack patterns.
Master Sura’s movement and sword techniques to defeat them.
Sura is not a chosen hero.
Once a swordswoman of the Goh Dynasty, she survived the war that brought her homeland under Imperial rule, but was officially recorded among the dead.
Now living as a mercenary, she pursues the Doctor in search of an answer to the survivor’s guilt that continues to haunt her.
It is not because the Doctor is directly connected to her survival.
Sura wants to believe that killing the Doctor is the reason she was allowed to survive.
To complete her revenge, Sura must overcome not only the enemies standing in her way, but also the guilt and wounds she has carried since the war.
This game was developed over approximately two months as a final project at KRAFTON Jungle Game Lab.
It is a free proof of concept created to explore and validate the game’s core combat mechanics, movement systems, visual direction, and narrative potential within a limited development period.
Rather than representing a full-scale commercial production, this project is intended as a playable showcase of the concepts and gameplay direction that form the foundation of SURA: Shattered Star.
We hope you enjoy the world we have created and the potential this project represents.
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Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil, Mongolian
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Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
깸 무료겜이니까 여러가지 아쉬운건 이해하는데 왜 키 설 정 이 없 냐 고 나 슬 라 이 딩 C 키 로 하 고 싶 다 고
The game itself pretty good for f2p price, kind of low budget katana zero. If I have to nitpick it's about the option to change keybinds. The default key for dash and slide kinda awkward for me.
⠀⠀⠀⠀⠀⣾⣿⣿⣿⣿⣷⢸⣿⣿⡜⢯⣷⡌⡻⣿⣿⣿⣆⢈⠻⠿⢿⣿⣿⣿⣿⣿⣿⣷⣦⣤⣀ ⠀⠀⠀⡁⢳⣿⣿⣿⣿⣿⣿⡜⣿⣿⣧⢀⢻⣷⠰⠈⢿⣿⣿⣧⢣⠉⠑⠪⢙⠿⠿⠿⠿⠿⠿⠿⠋⠁ ⠀⢀⣱⡇⡞⣿⣿⣿⣿⣿⣿⡇⣿⣿⡏⡄⣧⠹⡇⠧⠈⢻⣿⣿⡇⢧⢢⠀⠀⠑⠀ ⠀⢸⣿⣇⢃⢿⣿⣿⣿⣿⣿⣷⣿⣿⠇⢃⣡⣤⡹⠐⣿⣀⢻⣿⣿⢸⡎⠳⡄ ⠈⣾⣿⣿⠘⡸⣿⣿⣿⣿⣿⣿⣿⡿⣰⣿⣿⢟⡷⠈⠋⠃⠎⢿⣿⡏⣿⠀⠘⢆ ⡐⢹⣿⣿⡐⢡⢹⣿⣿⣿⣿⡏⣿⢣⣿⣿⡑⠁⠔⠀⠉⠉⠢⡘⣿⡇⣿⡇⠀⡀⠡⡀ ⡇⠘⣿⣿⣇⠇⢣⢻⣿⣿⣿⡇⢇⣾⣿⣿⡆⢸⣤⡀⠚⢂⠀⢡⢿⡇⣿⡇⠀⢿⠀⠀⠄ ⣿⠠⠹⣿⣿⡘⣆⢣⠻⣿⣿⢈⣾⣿⣿⣿⣶⣸⣏⢀⣬⣋⡼⣠⢸⢹⣿⡇⢠⣼⠙⡄ ⢹⡇⠁⠹⣿⣇⠹⡃⠃⠙⡇⠘⢿⣿⣿⣿⣿⣿⣏⣓⣉⣭⣴⣿⠘⢸⣿⠁⠘⠋⠀⠹⠄ ⠈⢷⠀⠀⠈⢿⣇⠂⣷⠄⠐⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢠⢸⡏⠀⢀⣠⣴⣾⣿⣶⣄ ⠀⠈⢆⠀⠀⠀⠙⠆⠈⠢⠲⠥⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡞⣸⠁⠀⢸⣿⣿⣿⣿⣿⣿⡆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠃⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿⣿⣿⡏⠹⣿⣿⡿⠫⠊⠀⠀⠀⣶⠀⢻⣿⣿⣿⣿⡿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠛⠻⠿⠿⠿⢋⠀⠀⠀⠀⢀⣼⣿⡆⠈⣿⣿⣿⡟⣱⡷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢁⣁⡀⠨⣛⠿⠶⠄⢀⣠⣾⣿⣿⣷⠀⢹⣿⡟⣴⠈⢃⣶⠔ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⡄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠈⣿⣿⡿⠀⡀⣿⣷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢙⠻⣿⣿⢀⠙⠻⠿⣿⣿⣿⣿⣿⣿⡇⠁⣿⠟⡀⠈⣧⢰⣿⠆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠿⠴⠮⣥⠻⢧⣤⣄⣀⡉⢩⣭⣍⣃⣀⣩⠎⢀⣼⠉⣼⡯⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠁⣛⠓⢒⣒⣢⡭⢁⡈⠿⠿⠟⠹⠛⠁⠀⠀⠀⠰⠃⠂
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
대체적으로 재밌게 게임했는데 기술적 이슈 제치고 불편한 부분들 있었음 1. 발도와 납도가 메인인 건 알지만 평타가 좀더 범위는 넓되 판정 유지시간은 짧으면 더 화려하고 좋을 것 같음 전체 시야에 비해 평타 범위가 개미만하니까 평타 쓰는 맛이 잘 안삼 2. 스타일리쉬 액션을 주제로 나왔는데 무적 판정 패턴 피하기형 보스인 '그 새끼'는 게임 테마에 안맞는 것 같음 만들어둔게 아깝긴하니까 삭제까진 좀 그래도 패턴 사이에 아무 일 없이 낭비되는 5~10초의 시간들만 다 줄이는게 좋을 것 같음 한번 잡으려면 딜타임 최소 4번 일반적으로 5번은 가져야하는데 이 낭비 시간만 다 합치면 최소 1분이 넘어가고 이거 리트한거까지 다 합치면 시간 낭비 개심한듯 3. 늑대 레이저 패턴 때 체력바가 레이저 시작점을 가려서 불편함 둘 중 하나를 옮겨야할듯 이거 외에는 원래 한방에 적 다 쓸어버리는 스피드형 게임 좋아해서 만족하면서 했음 저가 인디게임으로 정식 출시하면 살 예정
겜 재밌게 하다가 집행자 이씨~발럼 때문에 화 존나남
🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣻⣟⢦⡀⠀⠀⠀⣼⣷⠀⠀⠀⢀⣴⣻⣟⣂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠛⠻⢿⣝⣎⣻⣆⣠⠾⠷⣿⣷⣄⣠⣿⢱⣿⡿⠗⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢯⣽⢿⣷⣠⣶⣿⣿⣿⣿⣯⡽⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣶⡶⢦⣄⡼⠉⡿⢳⣿⣿⣿⣿⣶⣿⣿⣧⣠⣴⣶⣶⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣧⣼⣷⡾⣿⠛⠛⢿⢿⣿⣿⣿⣿⣿⣿⣿⡷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⣽⣿⣿⣿⣯⣾⣁⣀⣀⣈⣳⣼⣿⣿⣿⣿⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⡇⠉⢿⣿⣯⣾⣻⡟⠋⢹⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣿⡗⠄⠁⢿⣁⣉⡿⠈⠀⣾⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⡆⢻⣶⣶⣷⣶⡟⣴⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀ ⢾⣿⣿⢷⣶⣦⣤⣄⡀⠀⠀⠀⢀⠀⠈⠉⠙⠛⠛⠛⠿⢾⡛⠿⠿⢛⡵⠿⠛⠛⠛⠋⠉⠁⠀⠀⠀⠀⠀⣀⣠⣤⣴⣶⣾⣿⣿⡿⠶ ⠀⠀⠉⠉⠚⠓⠯⢯⣿⣻⠲⣶⣿⠧⣄⡀⠀⠀⠀⠀⠀⠀⠙⠓⠚⠋⠀⠀⠀⠀⠀⠀⢀⣠⣴⣿⣶⠞⣟⣻⡹⠽⠓⠛⠋⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⢻⡧⠤⢟⣝⡿⠶⣦⣤⣄⣀⠀⠀⠀⠀⣀⣠⣤⣴⠶⢿⣿⡽⠤⢼⡟⠊⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠑⢒⣮⣭⢟⣋⠿⠿⠿⠿⢭⣥⡒⠊⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡤⠤⠖⠒⠉⣉⣀⠠⠴⠚⠋⠙⠒⠢⠤⣀⣉⠉⠒⠲⠤⢤⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣤⠶⠒⠛⠉⣁⣠⠤⠔⠒⠊⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠒⠢⠤⢄⣈⡉⠙⠒⠶⢤⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠾⠗⠒⠈⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠙⠒⠺⠧⠀⠀⠀⠀⠀⠀ 🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢🗡️🍣🏮🍜🥢
喜欢《武士零》的话就不要错过这个游戏,战斗手感流畅也有一定的难度,更何况还是免费的
開発者だけが楽しいタイプのクソゲーです。 システム上、R2斬撃のロックが恐ろしく不安定であり、執行者や浮きターゲットなど範囲内に居てもロックできずに死ぬ、果ては壁の奥を恣意的に誤ロックさせてプレイヤーのミスとして処理する(明確なシステム上のミスです)。 とくにロック不能は執行者の弱点ロックで顕著に不能化し、そのあとのステージでも平然とロックが切れます。 無料だからいっか で済ますタイプなんでしょうね。
wdf,为什么中间的boss大眼珠子的难度是最高的,后面的狼人boss却菜的很啊。打了半天的大眼珠子,后面还接了个让我血压飙升的跑酷,虽然熟悉手感后还行
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23K | 973 | 80% | $1.49 | |
| $2.2K | 12 | 92% | $7.99 | |
| $1.9K | 17 | 47% | $4.99 | |
| $1K | 18 | 89% | $4.99 | |
| $1K | 7 | 71% | $7.99 | |
| $467 | 5 | 60% | $4.99 |