
Includes 47 Steam achievements, leaderboards, and stats!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it a good play
ur a walking nuke building base and more nukes its great
Have not seen any supreme commanders, but still fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $12.99 |
| 118ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i tried this game for this few times and played Several match's with all their factions and the experience was "was okay" and the most things that Veteran players like me from the old game were missing the individual changes, Such as Tech trees stages - STAGE 1 LIGHT INFANTRY - STAGE 2 MEDIUM INFANTRY - STAGE 3 HEAVY INFANTRY - STAGE 4 HEAVY EXPERIMENTAL INFANTRY THE UNIT CAP IS OKAY AND BUT COULD BE MUCH MORE LARGER CAP WISE THE UNITS THEMSELVES FEEL GOOD FOR THE LIGHT UNITS BUT THE LAST TWO STAGES SEEM TO BE MISSING THEIR WEAPON HEALTH POWER. IT FEEL TO ME THAT THEY DIE TO EASY UNLIKE THE FIRST GAME WERE THEY HAVE SOME MORE POWER AND ARMORED TO THEM AND TIME IS OKAY BUT KIND WISH WE COULD THEY DO THE SAME THING FOR THE FIRST GAME "SCFA" BUT I CAN'T BLAME THE GAME FOR ITS GOOD BATTLE SCENARIO. THE LIGHT UNITS the light units are very good for their starting stage and do help out on protecting your ACU and the area for your base and can be really good to have spread across the map and attack. THE MEDIUM UNITS the Medium units are missing? i didn't see the stage for these units but maybe i overlooked it, but over all it's a good way to use small units to launch medium scale attack to enemy's base. THE HEAVY UNITS such as AA and Artillery had some difficulty to them and they die more slowly and they had more strength to them and can be a effort to destroy, even under shield Generators. THE EXPERIMENTAL UNITS are tough to kill and destroy but yet not as hard and tough as the ones Experimental's from the first game "SCFA" but they are very good for their damage and design and armor wise. STRUCTURE BUILDING every structure you build will count as a unit cap and will reduce your units in numbers and structure must be place and used wisely but also u can use them to make a turtle box and heavily defended base but its a good way to hold out on a struggling battle. but this game is pretty good for its time and and i did enjoy it but i highly recommend this game for starting players looking to play a tactical game this is a good starting war game! but this all the info i have at the moment but i will have more reviews after i play few more in-game match's
fun
very good game
Irónicamente, a pesar de ser la secuela, es el mejor juego para introducirse en la saga. SCFA sigue siendo superior en todos los aspectos, menos la simplicidad, lo cual se agradece bastante para gente nueva a los RTS.
A masterpice. I could play it for days and i wont never get bored. The best expirience is to play it with the family or with friends.
Je to skvělá strategická hra.
First played this game on the Xbox 360, now found it on steam. Great strategy game, one of my favorites.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $1.2M | 3.2K | 89% | $12.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $4.4M | 9.6K | 91% | $19.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $524.6K | 1.5K | 85% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.4K | 81% | $29.99 | |
| $4.9M | 10.1K | 76% | $14.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 5K | 92% | $29.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 7.7K | 87% | $19.99 |