
Includes 47 Steam achievements, leaderboards, and stats!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried setting it to 60 Hz, then complicated, on XP or Windows 7, and as administrator, but it lags after five minutes. Okay, I think I've fixed the problem; it must be Discord, you have to close it.
I used to play this on my Xbox for years growing up, I was so happy to see i was able to get it on Steam. this game is perfect in every way. Nothing in my mind comes close to the fun this game gave me, ive been able to find like games but i always find myself coming back. 10/10 nothing beats SC2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $12.99 |
| 118ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego
really good
The game no longer starts.
ААА ВОЙНА ВОЙНА НЕ СПАСТИСЬ НЕ СПАСТИСЬ
Supreme Commander 2 is an RTS built around battles on a truly massive scale. Base construction and the technology tree are satisfying to develop, and the conflicts become so huge that the game includes a full tactical map — at times you end up commanding armies through icons because the battlefield itself is simply too large to manage directly. Mechanically the gameplay is very enjoyable: managing economy, expanding, and unleashing giant experimental units feels great and delivers exactly the kind of “epic war simulator” experience RTS fans look for. Unfortunately, the presentation hasn’t aged as well. The graphics are noticeably dated, and the campaign story is extremely weak — skipping it barely changes anything about the overall experience. A bigger issue is the relatively small number of skirmish maps; a map randomizer or generator would have helped replayability a lot. Despite its flaws, it’s still a worthwhile title for anyone searching for a solid large-scale RTS. + enormous battles and satisfying scale + enjoyable base building and tech progression + tactical map system works very well + strong skirmish gameplay − very weak campaign story − dated visuals − limited custom maps variety
100%
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $1.2M | 3.2K | 89% | $12.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $4.4M | 9.6K | 91% | $19.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $524.6K | 1.5K | 85% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.4K | 81% | $29.99 | |
| $4.9M | 10.1K | 76% | $14.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 5K | 92% | $29.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 7.7K | 87% | $19.99 |