
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 82% | — | $4.2M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
charlie kirk if he locked in
Драться с котом за место на полу это еще та картина маслом. Не передаваемые эмоции: получить пиzды от кота и на десерт: пулю в глаз p.s: Ногам и спине плохо.. помогите...
I've played demos longer than this whole game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've wanted this game for a long time and was so excited when i had the chance to play it, that being said, the games great as expected. however, i simply cannot recommend it due to the bizzare censorship which caught me off guard in the latest patch notes. 'considering the sensitive time we live in, not a single sole with an IQ above 10 has ever been offended or disturbed by the 'violence' in superhot, its crystals for god sake there's hardly ultra realistic gore or anything and the fact that a entire scene was removed because you had to shoot yourself was the bizzare part. by that very logic, shouldnt fall damage be removed from games because you can jump of a high place and die?, its almost as if the dev team did this because they thought they would get some internet brownie points for.. removing a short 5 second sequence where you have to shoot yourself ??, its censorship for the sake of censorship, there's no legitimate reason for it. so unfortunatley i cannot recommend this game despite loving it for the simple fact that it conforms to this mindless overly sensitive censorship.
уeбaл по монитору
Removed all mention to suicide or self harm wich was like, the main driving point of the plot thruout the game... It was great on release. Now 1/4th of the content was removed.
两个半小时通关,关卡略少,难度不高,甚至卡牌都没掉完就结束了,但整体创新性绝佳,我买VR的一个主要原因是为了玩光剑(可看我之前评价),而这款游戏也早在19年就被b站up主种草了,太有创意了。 [我不动.敌不动]的玩法,不动的时候所有敌人和子弹都静止,一动起来敌人就会开始行动,速度取决于你现实中行动的速度。 想象一下:敌人即将开枪的时候先不动 规划路线,然后瞬间一个冲刺-抢夺-瞄准-boom!💥,此时背后又有暗枪袭来,当即一个下腰躲掉子弹,银质子弹在你眼前极限擦肩而过,随即进行二次瞄准-开枪-boom!把自己代入游戏第三视角,这一系列动作想想就帅到爆!就像西部快枪手一样自信又敏捷! 同时还有很多玩法,比如子弹打完了可以直接把枪扔过去也有伤害,平底锅能挡子弹,人物握拳可以捏碎子弹等等。 最后提醒一下,这个游戏无法用手柄摇杆控制移动或转向,同时敌人的枪线有时很密集,游玩时动作会比较大,因此需要比较大的空间,寝室或卧室都比较危险容易撞到,推荐客厅游玩,且至少有 3 m × 3 m 空间。有几关敌人离得比较远,官方玩法是等敌人子弹打完,会把你传送到他们背身(这关名字也叫'复仇时刻'),但如果空间足够大的话可以直接斜着冲过去,就可以像动作片里的忍者一样,子弹全打在你上一个身位,背后传来一阵乒乒乓乓响,非常飒爽,不过我家的客厅做不到哈哈
pew pew red men then pow pow and very fun indeed just don't punch your monitor on accident -Joedin
Don't endorse censoreship.
So I’m very late to the party regarding the 2021 patch, but the intentional neutering of a good story line for no apparent reason (no external pressure, no horrific event, no “happened” of any kind that the public knows about), several years AFTER the game has been published, sold, and played, is egregiously anti-consumer and changes my review of this game from a resounding “yes” to a deafening “no”. I’d love to recommend any version of the game that still contains its original story… if they ever bring it back. In the meantime, don’t give your money to a publisher that has no respect for the piece of media you bought and paid for.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | — | $19.99 | |
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| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
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| $4.2M | 3.9K | 95% | $29.99 | |
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| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 39.1K | 90% | $6.99 |