
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ыЬээээвыффычч
good game
6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPHERHOT is the most innovative shooter Ive played in years!
SUPERHOT : MIND CONTROL DELETE | 2020 | PC | Played for: 12h First game brought the innovative gameplay of time advancing only when you move. This second instalment feels like a DLC pack, but way overstretched. Graphics are clean and simple, synthetic music. Gameplay is still awesome, but less innovative. Felt like a drag and the ending was forced. Play OG and can skip this. Story: 3/10 Gameplay: 7/10 Graphics/Physics: 8/10 Music/Sound: 6/10 Final Score: 6/10
my 60 year old father played this and started to see time differently afterwards, he;s currently trapped between the sofa and the wall and refuses to move because "the flow of time will kill him"
♥♥♥♥ this ♥♥♥♥♥♥♥ dog enemy
If you own the game already, as I think there was some cross promotion and it was given to owners of SUPERHOT, it's fun enough to give it a shot, but in a vacuum, don't buy this game. The first game is a solid puzzle game with a unique gameplay and a bizarre, but interesting enough story. This one is extremely, extremely repetitive. The gameplay of the first game is all about being thrown into unique starting points and having to be on the offensive, here you're always just camping somewhere and waiting for enemies to run into their deaths. It's just boring after a few hours. The achievements are horribly bad too, especially one that's just "waste 2 hours", so yeah, getting 100% is easily doable, just not enjoyable.
for a solid 15 minutes of gameplay. nice little game when your bored
продолжение игры норм , но душнит тем что при прохождении уровней локации повторяются и на 4 ветке есть уровень в котором нужно пройти 100 локаций что тоже душнит а так пройти на 100 проц легко
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 9.7K | 82% | $24.99 | |
| $0 | 0 | — | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $2M | 3.7K | 89% | $24.99 | |
| $103.6K | 1.3K | 98% | $4.99 | |
| $15.4K | 35 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 8K | 94% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 |