
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.8Kreviews | 84% | — | $5.7M |
| $24.99 | 3.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kinda mid also a ♥♥♥♥♥♥♥ superhot launcher
SUPERHOT: MIND CONTROL DELETE expands on the original SUPERHOT with more content, new abilities, and greater variety. The signature mechanic, where time only moves when you move, remains just as innovative, turning every encounter into a mix of strategy and quick decision-making. New skills, weapons, and branching paths make each run feel different, while the steady progression system keeps the experience rewarding. The minimalist visual style and distinctive atmosphere give the game a unique identity that is instantly recognizable. SUPERHOT: MIND CONTROL DELETE is an excellent follow-up that builds upon everything that made the original so memorable while offering even more challenges for fans of the series.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $24.99 |
| 787ratings |
| 87% |
| — |
| not modelled |
| $9.99−60% | 76ratings | 72% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
superhot but bad
The game is not actually bad, but the original is much better. The story makes even less sense than the first game and is a lot less interesting. The invincible enemies are just annoying. I still don't get how exactly the exploding things on the walls work.
Если первая часть была интересным проектом, который цеплял визуалом и задумкой, то вторая часть это просто паразитирование. Из игры на пару часов они захотели раздуть чото типа роуглайк хренотени. А давайте всю игру сделаем аркадным режимом, с "процедурной" генерацией уровней (рандомный порядок одних и тех же уровней раз за разом). Сюжет хоть какой то отсутствует, не то чтоб он был нужен такой игре, но в первой части хоть что то было.
A roguelike follow up to the innovative SUPERHOT. Roguelikes tend to be my Achilles heel and the unforgiving nature of them can deter me, however SUPERHOT: MIND CONTROL DELETE isn't too bad with this as you are initially given three hits before death - after which you thankfully only have to restart the current set of levels. This, along with persistent upgrades, means progression isn't ever too (too) far away. Don't get me wrong, it can be a challenging tile (I hope not much more than it already is), but this can be curtailed by switching up your strategy or using the right upgrades. I have found myself frustrated at times, there's no doubt about it, but sooner or later I have managed to make inroads. Kudos to the SUPERHOT Team for expanding on the original title and not just serving the player with a sequel filled with the same mechanics. At its core it is more SUPERHOT, but this is a sophomore release that actually feels different.
[h1][b] Reseña de SUPERHOT: MIND CONTROL DELETE[/b][/h1] [h2]Resumen del Juego[/h2] SUPERHOT: MIND CONTROL DELETE es ese experimento indie de Acción donde el tiempo solo avanza cuando tú te mueves… o sea, básicamente tu vida social, pero con balas. Es un shooter en primera persona minimalista y estilizado que convierte cada sala en un rompecabezas violento: calcula, respira, muévete un pixel, y de pronto todo se vuelve una coreografía de cámara lenta con gente roja explotando en cristales. La primera impresión es potente: se siente “cinematográfico” sin necesidad de cinemáticas, y la premisa de manipular el tiempo sigue siendo de las ideas más brillantes del género. Pero ojo: esto también es un roguelike de acción, así que te va a pedir repetir, aprender y tragarte el ego cuando el juego decida recordarte que tú no eres John Wick, solo eres alguien con teclado/mando y demasiada confianza. [h2]LO SUPERHOT y LO NO TAN HOT[/h2] Lo Bueno: Manipulación del tiempo que sigue siendo una idea genial y súper clara en primera persona Combate tipo rompecabezas: cada encuentro se siente como “planear un atraco” en cámara lenta Compatibilidad total con mando: perfecto para fallar cómodamente desde el sillón Steam Cloud: tu sufrimiento se guarda y sincroniza, como debe ser Estilo minimalista y experimental: se ve limpio, distinto y con identidad propia Lo No Tan Bueno: Difícil y exigente: si vienes a “relajarte”, este juego se va a reír de ti en tu cara Estructura roguelike: repetir es parte del trato; si odias la repetición, aquí vienes a sufrir doble Historia más atmosférica que narrativa: hay vibra distópica/cyberpunk, pero no esperes una novela Voces prácticamente inexistentes: si buscabas actuaciones memorables, pues… buena suerte con el silencio Comunidad activa bajísima (19 jugadores): el club es exclusivo… porque casi nadie está en el lobby [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Idea brillante ejecutada con precisión: moverte es decidir vivir.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente; más que IA “genial”, es castigo por errores mínimos.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Roguelike: hay horas, pero mucho viene de repetir y dominar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Minimalismo estilizado que se mantiene “precioso” sin alardear.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Más concepto y atmósfera que relato; funciona, pero no enamora.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Distópica, fría y clínica: te hace sentir dentro de un experimento.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]8[/td][td]Cristales, impactos y cámara lenta: satisfactorio y legible.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Cumple: acompaña la tensión sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]Casi nada; si hay “actuación”, la hace tu respiración nerviosa.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Varía por situaciones y estilos de combate, pero el núcleo es el mismo.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Minimalista = generalmente fluido y estable.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]El formato roguelike y el “voy una más” pegan fuerte.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.9[/b][/td][td]Un concepto top con ejecución sólida, pero no es para todos.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] SUPERHOT: MIND CONTROL DELETE es “Muy Bueno” porque hace algo que pocos shooters logran: que pienses. No se trata de reflejos puros, sino de decisiones microscópicas en cámara lenta que te hacen sentir inteligente… hasta que mueres por moverte como si estuvieras en un tutorial eterno. Ahora, seamos controversiales: con 19 jugadores actuales, esto no es precisamente la fiesta del año; es más bien una galería de arte donde entras solo, te rompes la cara con una instalación interactiva y sales diciendo “wow” mientras te sobas. Aun así, 8982 recomendaciones totales no aparecen por accidente: el juego tiene una identidad fuerte y un gancho jugable que, si te entra, te absorbe. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.9/10 Número de jugadores activos al momento de hacer esta review: 19 Descuento máximo registrado: -60% Veredicto: [i]Cómpralo si te gustan los desafíos repetibles y el estilo experimental; evítalo si quieres una campaña narrativa clásica y relajada.[/i] Si buscas un shooter diferente, minimalista y con mecánicas de tiempo que siguen siendo de lo más creativo del género, aquí hay oro. Pero si tu paciencia es de cristal (como los enemigos), este juego te va a romper… en cámara lenta y con estilo.
First one was fun puzzle where you should retry until you find on of the working solutions, this one's boring grind of the same levels with a bit too many enemies coming from everywhere. No business remembering patterns, just go and hope for the best. Randomly appearing "elite" enemies invulnerable except for one random limb are probably as dumb as the ones with weapons that can't be disarmed.
на часік пайдьот
相较于一代,加入了生命系统、轻度的Rogue元素,玩法上有所丰富。 但故事方面可谓狗尾续貂,体验完重复的无数个关卡后,除了脑子晕晕乎乎的就只有疲惫,完全没有一代的那种META感。 综上,只适合玩过一代的玩家购买。如果没玩过SUPERHOT,那就请移步购买并游玩原版。 [spoiler]NOW YOU CAN PLAY SUPERHOT FOREVER [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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