No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
A building is on fire and you are the firefighter. Put out every flame before the whole place burns. SuperFire is a small, friendly arcade game built for kids — one screen, one tap, no menus to get lost in. TAP ANYWHERE TO GO Tap where you want to be and your firefighter walks there and climbs the fire escapes on their own. No joystick, no buttons to hold. Change your mind mid-run and tap somewhere else — they turn around and go. PUT OUT EVERY FIRE Walk up to a flame and the extinguisher button pops up over it. Tap it and the fire is gone. Every fire starts small, grows to medium, then to a big blaze — and if you leave one burning too long it spreads and starts a brand-new fire somewhere else in the building. CLEAR THE WAVE, EARN THE STARS Clear all the fires in a wave to move on. Let none of them spread and you keep all three stars. Each new wave sends more fires, spawns them faster, and gives you less time before they spread. TWO HEROES Play as Nathan or Teteu. Each hero keeps their own best score and best wave, so there is always someone to beat. KIND BY DESIGN Fires cannot hurt you. There are no lives to lose and nothing to be scared of — the only way a run ends is letting ten fires burn at once. It is a game about being fast and tidy, not about dying. BUILT FOR FAMILIES • No ads, ever • No in-app purchases • No accounts, no sign-in • No internet connection needed — plays anywhere • Nothing is collected, tracked or sent anywhere • English and Portuguese, switchable inside the app • iPhone and iPad, one download Grab the extinguisher. The building is waiting.
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Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
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