
Super XYX is a new shmup from the creator of Fire Arrow X, Megatank, ZPF and a couple of others. Co-developed and published by Team Grybanser Fox.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
graficos fora de serie, e varios personagens e modos de jogo. dificil mas gostoso
I loved this game, but the most recent patch for it makes it run faster then it used to, making it unplayable for me. I wish there was a way to revert the game to the previous version but I don't think you can. I've posted about it on the discussion and it seems like other players are having a similar issue with the game. There's been no response from the dev about this unfortunately. It'd be an easy recommend from me if you were able to revert to the old build or the speed issue was fixed, but as is I wouldn't recommend picking this up. EDIT: Turns out the update changed the default difficulty from Standard to Challenging... Once I figured that out and turned it back to Standard the game feels like how I remember it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, dificuldade adaptável
pixelated. has issues detecting my controller
Finalmente, un Shoot Em Up con chicos lindos sin chicas kawaii
must have!
hm
After putting many hours into this game I can say I truly love SUPER XYX. Highly addictive SHMUP w/ very fun OTT gameplay, amazing music & exquisite pixel art. This would've been HUGE in mall arcades in '96.
Love it
Game's showed me what bullet sitting (or bullet suppression) means. It took me a couple of hours to fully grasp its mechanics and adjust to a fast style of playing, but once it clicked, it became one of my favs. The art is wonderful and extremely colorful, which makes bullet visibility a bit hard, but nothing impossible.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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