
Zack Zero takes you on an action-packed platform adventure with incredible 3D graphics and the playability and entertainment of classic 2D games. Help Zack Zero save his beloved Marlene, kidnapped by the evil Zulrog in an effort to obtain the powerful substance that will allow him to travel back in time.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was a bit clunky at times but some fun levels and amusing abilities help make this cheap game worth a quick play through.
Zack Zero est un mélange de plateforme et de combats, agrémenté d'un peu de casse-tête, ainsi que de trésors cachés, dans un univers graphique 3D très coloré. Finalement assez oldschool, il reprend le principe d'un side scroller 2D façon "Crashbandicoot", en beaucoup plus facile. https://steamcommunity.com/sharedfiles/filedetails/?id=2401287461 Les niveaux sont visuellement très jolis et variés, on voyagera ainsi d'un milieu futuriste/Science-fiction vers de sombres cavernes souterraines, voir même un niveau au style fantasy qui rappellera au passage ce magnifique "Trine". https://steamcommunity.com/sharedfiles/filedetails/?id=2486027407 L'histoire est illustrée de courtes cinématiques dans un style comics/cartoon, et narrée par une voix, il faut l'avouer, un peu nanardesque mais qui sied parfaitement au caractère de notre héro ainsi qu'à son contexte. https://steamcommunity.com/sharedfiles/filedetails/?id=2400995611 Notre but sera ici d'Aider Zack Zero à sauver sa bien-aimée Marlène, enlevée par le maléfique Zulrog, qui complote secrètement de fins stratèges afin d'obtenir une puissante substance qui lui permettrait de voyager dans le temps. Pour se faire, Zack devra switcher entre ses 3 combinaisons élémentales, lui octroyant les pouvoirs de feu, de glace, ou de roche. Celles-ci auront besoin d'un temps de rechargement après chaque utilisation, mais durant cette période, vous disposerez toujours de vos vêtements classiques qui permettront aussi de combattre sans soucis. Grace à cela, vous avez non seulement la possibilité de varier les attaques, mais aussi de "voler / glisser / surfer" quelques secondes dans les airs (chose très pratique pour atteindre certaines plateformes), ralentir le temps, ou casser des plateformes qui vous révéleront parfois des endroits secrets. A la fin de chaque niveau exploré, un boss différent vous attend de pied ferme. Concernant la maniabilité, il va de soit que ce genre de jeu est plus destiné à se jouer à la manette qu'à l'habituel combo clavier/souris. Le gameplay se révèle très fluide. A noter qu'il y a également un système de "ranking" qui vous permet de comparer en temps réel, vos scores (niveau par niveau) avec ceux de vos contacts. Le jeu n'est pas des plus difficile et ravira les moins habiles, ou les débutants, il se termine assez rapidement, avec peut être un temps supplémentaire à prévoir, pour obtenir tous les succès et trouver toutes les statuettes cachées. Comptez environ entre 5 et 10 heures, je dirais. Mais s'il a l'air aussi bon que ça, pourquoi est-il noté "moyennement" sur steam, et pourquoi y-a-t-il autant de critiques négatives, me diriez-vous ? Etant très facile et très court, celui-ci n'a pas dû satisfaire pleinement les habitués et adeptes du genre, cherchant certainement plus de challenge. Ce jeu étant assez ancien maintenant, il a beaucoup plus de difficultés à tourner sur les nouveaux systèmes et n'est pas exempt de bugs, voire même de crashs. Je me suis moi-même heurtée à ces gros défauts : - Crash au lancement - Lancement très long avec écran noir - Temps de chargement très long entre les niveaux (mais [url=https://steamcommunity.com/sharedfiles/filedetails/?id=796839689]un guide[/url] améliore beaucoup ce problème) - Bug dans le niveau 2 où à plusieurs reprises mon personnage a totalement disparu de l'écran. - Bug vers le niveau 3 (ou 4 je ne sais plus) où vous vous retrouvez coincé/es dans une zone fermée par 2 "portails" bleu, normalement vous auriez du y combattre un boss mais celui-ci se trouve derrière ces limites, (j'ai réussi à me débloquer en utilisant la combinaison rouge pour glisser dans les airs, puis en switchant aussi vite sur la combinaison bleue et double sauter par dessus ces portails). Malgré cela et après avoir réussi à le faire fonctionner normalement, Zack Zéro se révèle être un titre très joli et très amusant. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
Short version: Pros: + Enjoyable visuals + Perfect for a younger audience + Cool powers and abilities + Simple, yet enjoyable story Cons: - Buggy - Sometimes controls can be unresponsive “Long” version: [u]Zack Zero[/u] is a 2.5D side-scroller developed and published by Crocodile Entertainment. You play as the titular Zack Zero and must rescue Marlene, your girlfriend, from the evil clutches of Zulrog. I eyed this game for years and when the gem packs were introduced to Steam, I spent mine to get [u]Zack Zero[/u] for “free”. It took me quite a few years to give it a fair shot, but I am glad I did. The story reminded me of a 90s Saturday-morning cartoon. Your girlfriend gets kidnapped by an evil monster and you must rescue her. It is very simple but charming, nonetheless. You get to watch narrated still images between some levels and these are a nice, kids-friendly way to keep children invested. https://steamcommunity.com/sharedfiles/filedetails/?id=1511676443 Gameplay is mostly decent. Zack Zero has a suit which can control the elements, giving him a vast array of abilities to traverse the environment and deal with enemies. Each element has a few passive and activatable abilities. Earth makes you deal massive damage and become super tanky and immune to stagger, but it also makes you move at a snail’s pace and disables your jump, ice can be used to slow down time or freeze enemies and fire makes you move faster and allows you to float. The regular suit also has a few tricks of its own. Traversal is satisfying. Your basic movement speed is serviceable, but you can increase it by switching to the fire suit. This suit will also allow you to float for a while; when combines with your ability to double jump, you can overcome quick a few environmental hazards. I managed to “break” the game twice using this method; apparently, you were not supposed to be able to do that. That made some of the platforming rather easy. Combat is a bit mashy but I found it enjoyable. Especially after upgrading some of the abilities and unlocking a few new ones. Basic enemies are easy to defeat, but some of the tankier enemies require well-timed jumps to avoid and a little bit of cooldown management. It is not perfect but I feel like kids will enjoy it. https://steamcommunity.com/sharedfiles/filedetails/?id=2776874389 The game can get quite challenging, but nothing too absurd. It takes a fair amount of time to get used to the controls, as they can get in the way and tend to be unresponsive. If you figure out what to do in those situations, however, they are fine. The only real downside is that the game is prone to crashing. Crashes were few and far between, so they did not upset me much. Though I did come across a crash that happened after a boss fight that required 10+ restarts (and boss battles). There are also plenty of collectibles that unlock more abilities. Graphically, I enjoyed [u]Zack Zero[/u]’s style. It is very colorful and the environments are decently complex. Character models are a bit goofy but I feel like that is what they were going for. Even though I find the overall presentation charming, the actual graphics are a bit blurry and might not please players who prefer sharper visuals. https://steamcommunity.com/sharedfiles/filedetails/?id=2777081745 Sound effects are nice and crunchy (earth powers sound so satisfying!). The narrator is clearly having a good time, as he does not take the story too seriously and I feel like children will be invested because of his high-energy performance with a very welcome sense of wonderment and adventure. A simple, inexpensive game that is, unfortunately, prone to crashing. It is still enjoyable, especially if you go in with the right mindset and knowing what to expect. I had a great, albeit flawed, time with it and would be down for a sequel. Final score: 7 out of 10. If you enjoyed this review, please consider following my [url=https://store.steampowered.com/curator/7792954-GGN-Reviews/]curator page[/url].
Zack Zero is a well-made hidden gem despite its flaws. It's an action platformer with a little bit of puzzle elements in it. It kinda reminds me of Trine due to its art style and the soundtrack but they have their unique charm as well. The protagonist Zack has three elemental powers: fire, ice, and rock and you're dependent on them. From what I understood, he's a galactic treasure hunter and one day, on his way to home, his beloved gets kidnapped and he enbarks on a journey to save her. As you can easily notice, it's a cliché story but just when it was getting interesting, it ended with a cliffhanger. Apart from that, many people claim that the game is extremely buggy but I have to deny those claims since I've only encountered one game-breaking bug on the lava stage and I was able to bypass it by switching my elemental power to ice or rock during that section after restarting the stage. However, it's an old game, so some people may have problems about running it on modern hardware. Long story short, Zack Zero is quite good. Don't get fooled by its price because it offers a lot more!
Not Recommended
Well, that was surprisingly enjoyable. One of the better games I've probably gotten in some trashy bundle. The good Fun 2.5 puzzle platforming and beat 'em up action Colorful and attractive environments Decent soundtrack and sounds Enough hints from your "assistant" to avoid much frustration It was not too difficult and about 8 hours, so it didn't wear out its welcome. Worked just fine with my controller. The meh Sometimes it was a bit difficult differentiating the foreground from the background and from items I could interact with or couldn't. On the very first level I got stuck in some environmental glitch that forced me to restart. But that only happened once. Though monster design is solid, our protagonist looks a bit derpy, especially in close-ups. Not a lot of variation in boss AI, but since I tend to like my games on the easy side, I can't complain. The bad The hand drawn cut-scenes, story and narration are admittedly pretty crappy. The game ends on a cliffhanger that will never be resolved. Verdict: This got like a 4 on IGN when it was first released (though I think the bugs mentioned there have been stomped in the PC port). That is way harsh. I'd probably give it about a 7. If you're a metroidvania or puzzle platformer maestro, this will probably be too easy for you. But otherwise at full price $2.99, this is absolutely worth a go.
**Zack Zero (2013)** I restarted *Zack Zero* after a few hours because I had missed something important along the way, which caused me to get stuck. After restarting, I finally managed to get past that section. Before that, I had already put several hours into the game, so I’ve spent quite a bit of time with it. The core of the game is about collecting **orbs**: these let you upgrade your **suit**, become stronger, and unlock more options in combat. You have different powers at your disposal that you can cleverly chain into **combos** against enemies, which makes the fights surprisingly fun. It’s also definitely worth exploring every path and side route. You’ll regularly find **treasures**, although they’re mainly **collectibles**—they don’t really boost your stats, but they do give you that satisfying “found everything!” feeling. Another thing I’ve noticed is the nice **variety in the levels**, which keeps the game from feeling repetitive for too long. Genre-wise, I’d describe it so far as an **action platformer**. Visually, it’s fairly **simple**, but it still looks more than good enough for me. The **audio** is fine—nothing bad, but also not something particularly memorable. The **gameplay**, on the other hand, is a real strong point—it simply feels smooth and fun to play. All in all, I really enjoyed the game and finished it. According to *HowLongToBeat*, the game should take around **4 to 6 hours** to complete, And for **€2.99** (not on sale), it’s honestly **more than worth the money**. *Trading Cards *Achievements
This is an okay platformer, its story is a bit childish, but tolerable.
Whoever hid this little masterpiece from me owes me emotional compensation. At first glance it looks like one of those old-school side-scrolling platformers your childhood remembers with suspiciously perfect nostalgia. You know the type. Run. Jump. Punch things. Collect shiny nonsense. Question your life whenever spikes appear. Simple. Except... Zack Zero isn't pretending to be retro. It grabs the entire golden age of arcade platformers by the collar, gives it a gigantic bear hug, injects it with modern technology, and then politely says, "Watch this." And HOLY &#$%!, does it deliver. This isn't one of those games desperately screaming, "REMEMBER THE '90s? PLEASE VALIDATE ME!" No. It actually understands why those classics were fun. Then it builds on that foundation instead of living inside it like a nostalgia parasite. Every level feels alive. Every jump feels satisfying. Every enemy exists for one glorious purpose: To receive a professionally delivered fist to the face. And I happily volunteered for overtime. The controls? Crisper than fresh potato chips. The pacing? Smoother than butter on a hot pan. The gameplay loop? Dangerously addictive. This is one of those games where you tell yourself, "One more level." Then suddenly the birds are singing outside and you've accidentally invented tomorrow. The visuals deserve some love too. That gorgeous retro-inspired aesthetic isn't trying to copy the past pixel-for-pixel. It's celebrating it. It's like the classic platformers got a modern wardrobe, hit the gym for a few months, and came back looking ridiculously good. And the mechanics? OH BABY. When Zack Zero stares into the magnificent abyss of classic platforming...The classics stare right back and whisper, "Yeah... this kid gets it." That's not nostalgia. That's respect. There's a massive difference. The game constantly reminds you why this genre became legendary in the first place. No unnecessary bloat. No fifty-seven crafting systems. No battle pass asking you to eliminate twelve squirrels before Tuesday. Just fantastic platforming backed by developers who clearly understood the assignment. Games like this don't rely on nostalgia. They earn it. Zack Zero is proof that old-school platforming isn't dead. It simply put on a modern suit, stretched for a bit, and came back ready to embarrass half the industry. If you love classic side-scrollers, do yourself a favor. Play this. Your inner twelve-year-old will high-five your adult self while your reflexes file an official complaint. Now excuse me while I go uppercut another robot because apparently that's my personality now.
这是一款满是善意的平台游戏: 走两步就是存档点! 死亡没有任何惩罚! 玩法方面普普通通: 有平台跳跃、有陷阱机关、有BOSS战、有收集要素。 游戏中比较有趣的地方: 主角可以随意切换三种形态:寒冰形态、火焰形态、岩石形态。 在通过某些陷阱、机关或不同地形的时候,需要用到特定形态。 除此以外,战斗时,不同形态还可以搭配不同技能使出组合技。 --------------------------------------------------------------- 不能正常跳关、闪退、黑屏、卡屏…… 可以尝试以下方法: 1、窗口化 2、修改文档 找到:文档\ZackZero\zackzerocfg 修改:FORCEOPENGL21 0 3、修改启动项 添加:controller=NONE
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Reborn In Wild City 迷城重生 | $29.8K | 423 | 71% | $2.99 |
| World of Contraptions | $29.8K | 96 | 86% | $9.99 |
| Strings of Fate XI: Magic dream | $29.8K | 91 | 75% | $16.99 |
| Phantom Thief Effie | $29.8K | 96 | 91% | $14.99 |
| Last Light | $29.9K | 190 | 83% | $11.19 |
| Night Drive: คืนหลอน ซ่อนทาง | $29.9K | 115 | 87% | $7.99 |
Related
| 7 Days to Die | $457.9M | 275.4K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $413.7M | 227.5K | 88% | $49.99 |
| Ready or Not | $296.3M | 259.8K | 79% | $49.99 |
| Sons Of The Forest | $261.2M | 279.7K | 89% | $29.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.1K | 95% | $49.99 |
| Palworld | $231.3M | 374.6K | 94% | $20.99 |