
Super XYX is a new shmup from the creator of Fire Arrow X, Megatank, ZPF and a couple of others. Co-developed and published by Team Grybanser Fox.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 120reviews | 88% | — | $29.8K |
| $9.99 | 76ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun shmup with a neat variety of ships and stages. There doesn't seem to be any obscure mechanics so it's easy to just hop in and start having fun. The default difficulty is pretty tough but there's an easier choice in options that I haven't checked out myself. I do have a few minor gripes compared to other shmups I've played. The slow movement button feels a bit too stiff and bullet hitboxes are super unforgiving. These two things combined make micro-dodging bullets feel kind of annoying, pretty tough, and not as satisfying as it is in other games imo. It also makes it harder to bomb on reaction, something I'm usually able to do pretty well in other games. Visibility and/or warning indicators for some boss attacks could be a bit better as well. Overall still a solid game, especially if you get it on a good sale it's worth it. *Edit: I learned the hard way that what is apparently an old bug that deletes all your save progress when changing your settings still exists, cause I just booted up the game and changed a few things only to find all my progress gone. There are ways around this, I assume going forward I can manually backup my progress, but this is sadly worth mentioning. Usually I would see this as a big red flag but I'll leave my review as recommended since the game is fun. This kind of thing really shouldn't happen though and can drive people away from your game.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know those wild looking heavy metal album covers? Its set in one of those. Metal af the whole way, taoplan ish sort of shooter. Havent had the speed problems others talk about, I think its meant to be a fast game. Taoplan bullets speeds where fairly fast too
I loved this game, but the most recent patch for it makes it run faster then it used to, making it unplayable for me. I wish there was a way to revert the game to the previous version but I don't think you can. I've posted about it on the discussion and it seems like other players are having a similar issue with the game. There's been no response from the dev about this unfortunately. It'd be an easy recommend from me if you were able to revert to the old build or the speed issue was fixed, but as is I wouldn't recommend picking this up. EDIT: Turns out the update changed the default difficulty from Standard to Challenging... Once I figured that out and turned it back to Standard the game feels like how I remember it.
pixelated. has issues detecting my controller
I'll be honest, I bounced off this game pretty hard at first. Although the art style is super colorful, I had some issues adjusting to the bullet visibility and in general something about it just consistently kicked my ass. I finally came back to it after playing a bunch of other STG and it -still- kicked my ass, but I was determined to figure it out. Now I'm of the opinion that this is actually a really good game for leaning how to learn an STG -- although it is extremely punishing with how deaths affect your score, I went from not being able to clear the third stage to being able to 1cc the whole thing with about eight hours of practice, which feels great. Wven more impressive, I can feel how achievable a no-miss is. Granted, some of that is due to the extremely overpowered unlockable Cobra ship, but even without it I was able to get my first 1cc. The bosses are imposing at first, but the majority of them have safe spots that let you take them down with little to no threat, which means you're not having to rely super heavily on extremely difficult dodging. Learning routes is also not too challenging and I find the level length works really well. The main exception is the bonus gauntlet stage (necessary to get the TLB clear), which feels like it almost doubles the length of a run. But, it's still fun. Overall, the art is fun if cheesy, and the gameplay is quite good. I would also be remiss if I didn't mention the soundtrack by Carina, which absolutely rips, just truly excellent FM synth goodness. This is worth grabbing if you're an STG fan or interested in getting into it, and if you bounce off the difficulty at first, stick with it and watch some clear videos on youtube! Shmuptopia has a great guide, and weakboson has a super inspiring high score run that also shows a safe spot on the stage 3 boss that the shmuptopia guide doesn't. All in all: really worthwhile game!
This game is amazing, but it does have a rough flaw. While the graphics are great, the music is top notch, and the controls tight, the sheer amount of visual noise can make it difficult to keep tabs on whats happening. Go to Options, turn the music up and the sound fx down, and turn off extra fx. At its core is a wonderful homage to Toaplan's heyday and it definitely needs to be played. Its short and to the point, but I earned my clear.
Game's showed me what bullet sitting (or bullet suppression) means. It took me a couple of hours to fully grasp its mechanics and adjust to a fast style of playing, but once it clicked, it became one of my favs. The art is wonderful and extremely colorful, which makes bullet visibility a bit hard, but nothing impossible.
El juego es maravilloso, pero existe un fallo muy conocido que hace que se borre todo tu avance cada X tiempo. Todas las naves que hayas desbloqueado, toda tu puntuación... Y a día de hoy, aún no lo han solucionado. Entiendo que los autores del juego estén ocupados en otros proyectos incluso más ambiciosos que éste, como el ZPF, muy bueno también, pero el no solucionar este fallo después de tanto tiempo es dejar tirados a todos los que han pagado por el juego. Hasta que no se solucione, por muy bueno que sea el Super XYX, no puedo recomendarlo.
Love it
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Players by region
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| $562K | 2.4K | 95% | $9.99 |