
Super XYX is a new shmup from the creator of Fire Arrow X, Megatank, ZPF and a couple of others. Co-developed and published by Team Grybanser Fox.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is solid but it doesn't have too many tricks. The first clear is the hardest because after unlocking the last ship the game becomes extremely easy. That being said I had fun during everyone of the 4 hours I've been playing. I think it's a good game for someone just starting with the genre.
After putting many hours into this game I can say I truly love SUPER XYX. Highly addictive SHMUP w/ very fun OTT gameplay, amazing music & exquisite pixel art. This would've been HUGE in mall arcades in '96.
Classic vertical shmup action. I can smell the pizza in the arcade now. If you're looking for a solid shmup, you won't be disappointed!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing, but it does have a rough flaw. While the graphics are great, the music is top notch, and the controls tight, the sheer amount of visual noise can make it difficult to keep tabs on whats happening. Go to Options, turn the music up and the sound fx down, and turn off extra fx. At its core is a wonderful homage to Toaplan's heyday and it definitely needs to be played. Its short and to the point, but I earned my clear.
Super XYX is a simpler, but not easier, more classic vertical shoot 'em up. It's a neon color explosion of no frills, yet very solid game play of an STG. Super XYX gives the player the choice of two pilots/ships to start. The spread shot with Truxton style skull bomb and forward shot with a rocket bombardment. Both feeling well balanced to each other as the spread shot handles popcorn enemies well, but has to point-blank more to take down larger enemies. While the forward shot wrecks everything its path quickly but has less screen coverage with its attack. In addition, each ship gets options/attachments to boot their firepower in addition to the usual shmup power ups. These options yield even more firepower and can be configured depending on the player. Either for wider screen coverage or more forward focus fire. The gameplay of Super XYX is good. The ships handle well, if a little fast for my tastes; but certainly there's faster playing shmups out there. I just prefer a slight slower pace, as my reflexes aren't want they used to be. The enemy bullet patterns are pretty varied and much of them are standard STG fair but excellently executed. I found it more about either having the correct dodge/route plan than straight memorization of many 20th century shmups. However, I did find that the game has a slight Gradius Syndrome. In that it becomes noticeable tougher if you get hit and have to play a new de-powered ship. It's not aggravating, but it can take a long while to get back all the power ups you had. And using a continue doesn't start from a checkpoint. It starts the player at the beginning of the stage. Further giving the impression that Super XYX wants 1CC to finish. The biggest issue I found was that with all the bright colors and stage layers like clouds, it's incredibly easy to lose track of enemy bullets. Funny enough, it is the single shots that seemed to hit me the more, or more specifically, I'd fly into. There can be lot going on making it real easy to not notice a stray, slowing moving enemy projectile partly hidden the color palette and partly from your own massive firepower. Super XYX doesn't really do anything new for the shoot 'em up genre. However, it is a very solid game that is easy to figure out the basics but surprisingly challenging yet fair in its game play. As a player that prefers the simple, gimmickless shoot 'em up, Super XYX is right up my alley.
El juego es maravilloso, pero existe un fallo muy conocido que hace que se borre todo tu avance cada X tiempo. Todas las naves que hayas desbloqueado, toda tu puntuación... Y a día de hoy, aún no lo han solucionado. Entiendo que los autores del juego estén ocupados en otros proyectos incluso más ambiciosos que éste, como el ZPF, muy bueno también, pero el no solucionar este fallo después de tanto tiempo es dejar tirados a todos los que han pagado por el juego. Hasta que no se solucione, por muy bueno que sea el Super XYX, no puedo recomendarlo.
So, I just beat this game last night and honestly, this might just be my favourite Team Grybanser Fox game yet (granted, I still have yet to play through Zenodeath). Another thing that I would like to point out is that there is a fairly interesting story behind the development of this game. For more information on that, watch Shmup Junkie's Super XYX review.
Love it
Game's showed me what bullet sitting (or bullet suppression) means. It took me a couple of hours to fully grasp its mechanics and adjust to a fast style of playing, but once it clicked, it became one of my favs. The art is wonderful and extremely colorful, which makes bullet visibility a bit hard, but nothing impossible.
Amazing SHMUP, worth every penny
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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