
Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
藏东西藏得太深了,也无甚线索,不看攻略真的找不到。
I don't think this one holds up as well as its predecessor. Where YHtWtG emulated the MS DOS / CD64 era of games, SWtG iterates upon the "vicariously live out a bygone era" concept by emulating the NES era of games. It's a compelling concept that both games pull off pretty well, so for that I think they both deserve praise. But where YHtWtG was a tight and compact experience that complimented its simplistic roots, SWtG just overstays its welcome. The levels are too large for the lack of variety that's presented in them. It feels like they are bigger just because that's what the NES was capable of, instead of being bigger to fit more creative ideas or tricky challenges. There are a couple new upgrades that add a tiny bit of depth in exploration, but these little bits of Metroidvania joy are eclipsed by the backtracking through open spaces specked with very non-threatening enemies. Lots of YHtWtG's rooms felt like micro platforming puzzles that were fun to solve or chart speedrun paths through, and SWtG has very little of that. It's short enough to be completed in a couple hours, but fails to fill even that brief amount of time with much fun. Compare that to YHtWtG's ~30 minute runtime that can be fun to loop through and beat the speedrun or no death challenges. To a lesser extent, it feels like a downgrade in visual appeal. SWtG mixes too many palettes. From screen to screen you feel like you are warping between Zelda II, Metroid, and Kid Icarus inspired areas; where YHtWtG was more visually cohesive. Again, it's not terrible, it just struggles to break through that feeling of mediocrity. I'd still recommend supporting the developer especially if you enjoyed YHtWtG like I did, since that game was free. I just think it's worth noting the very backward experience: YHtWtG is really the product deserving of support and this one was a bit of a misstep. Solid concept, but poor execution. Where YHtWtG was a VVVVVV-like classic, SWtG comes off more like a McKids-esque licensed game mess.
[h1] Primeras impresiones [/h1] [hr][/hr] [hr][/hr] [h1] Controles: [/h1] ☐ [i]Perfectos[/i] ☑ [i]Geniales[/i] ☐ [i]Aceptables[/i] ☐ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Dificultad: [/h1] ☐ [i]Exigente / in-jugable[/i] ☐ [i]Difícil / injusto[/i] ☐ [i]Moderado[/i] ☑ [i]Fácil[/i] ☐ [i]Un chiste[/i] [hr][/hr] [h1] Interés generado: [/h1] ☐ [i]Vicio[/i] ☐ [i]Regular[/i] ☑ [i]Indiferencia[/i] ☐ [i]Repulsión[/i] ☐ [i]Asco[/i] [hr][/hr] [h1] Recompensa por avanzar: [/h1] ☐ [i]Satisfactoria[/i] ☐ [i]Motivante[/i] ☑ [i]Indiferente[/i] ☐ [i]Insatisfactoria[/i] ☐ [i]Insufrible[/i] [hr][/hr] [h1] Inmersión en la historia: [/h1] ☐ [i]Inmersivo[/i] ☐ [i]Atrayente[/i] ☐ [i]Indiferente[/i] ☑ [i]Carente[/i] ☐ [i]Repulsivo[/i] [hr][/hr] [h1] Gráficos: [/h1] ☐ [i]Artísticos / genialidad[/i] ☐ [i]Buena calidad[/i] ☑ [i]Básicos / óptimos[/i] ☐ [i]Mejorables / feos[/i] ☐ [i]Repulsivos / asquerosos[/i] [hr][/hr] [h1] Audio: [/h1] ☐ [i]Inolvidables[/i] ☐ [i]Entretenidos[/i] ☐ [i]Olvidables[/i] ☑ [i]Incómodos[/i] ☐ [i]Odiables[/i] [hr][/hr] [h1] Interfaz: [/h1] ☐ [i]Perfecta[/i] ☐ [i]Agradable[/i] ☑ [i]Funcional[/i] ☐ [i]Incómoda[/i] ☐ [i]Odiable[/i] [hr][/hr] [h1] Mecánicas: [/h1] ☐ [i]Complejas[/i] ☐ [i]Interesantes[/i] ☑ [i]Básicas[/i] ☐ [i]Carentes[/i] ☐ [i]Inexistentes / odiables[/i] [hr][/hr] [h1] Contenido: [/h1] ☐ [i]Extenso / totalmente re-jugable [/i] ☐ [i]Variado / re-jugable [/i] ☐ [i]Básico[/i] ☑ [i]Limitado[/i] ☐ [i]Carente[/i] [hr][/hr] [h1] Inteligencia artificial: [/h1] ☐ [i]Superdotada / odiable[/i] ☐ [i]Realista / difícil[/i] ☐ [i]Básica[/i] ☐ [i]Torpe / fácil[/i] ☑ [i]Estúpida / chistosa[/i] [hr][/hr] [h1] Opciones de configuración: [/h1] ☐ [i]Avanzadas[/i] ☐ [i]Variadas[/i] ☑ [i]Básicas[/i] ☐ [i]Limitadas[/i] ☐ [i]Faltantes[/i] [hr][/hr] [h1] Bugs: [/h1] ☑ [i]Carente de bugs[/i] ☐ [i]Errores pequeños[/i] ☐ [i]Aceptables[/i] ☐ [i]Molestos[/i] ☐ [i]Insufribles[/i] [hr][/hr] [h1] Costo tiempo / dinero: [/h1] ☐ [i]Regalado[/i] ☐ [i]Barato[/i] ☑ [i]Razonable[/i] ☐ [i]Caro[/i] ☐ [i]Estafa[/i] [hr][/hr] [h1] Opinión final: [/h1] ☐ [i]Legendario / obligatorio[/i] ☐ [i]Muy bueno / recomendable[/i] ☑ [i]Indiferente[/i] ☐ [i]Incómodo de jugar / no recomendable[/i] ☐ [i]Insufrible / no se gasten en probarlo[/i]
アクションメインのメトロイドヴァニア系ですが、住民たちのヒントを聞かないと進めないようなRPG要素な箇所があります。英語ネイティブで昔のゲームが好きな方ならオススメできますが、英語が分からなくてもなんとなくプレイできるようなゲームをしたい方は避けた方がよいかと思います。BGMはレトロ風を意識してか、単調なメロディーを繰り返しているような感じになっています。ただ音楽はオフに出来るので別の音楽でプレイも可能です。
Jogo simples e divertido. Totalmente inspirado em Zelda 2 do NES 8 bits (Famicom). A simplicidade dos gráficos não diz nada sobre o jogo. Na verdade diz sim. Um jogo não precisa ser complexo pra ser divertido. Me faz lembrar como os jogo antigamente não eram cheios de botões, opções e nem hiper-realistas e conheciam me deixar entretido por meses. A falta de ataque incomoda no começo, mas depois não faz falta nenhuma. Eu ainda não achei todos os diamantes, mas voltarei no futuro para completar essa missão.
Very cozy. Zelda II vibes but very little of the stress beyond trying to nail a few precision jumps here and there. Mostly just a game of exploring the world and finding items, with a light story sprinkled in. Can be beaten in a few hours. Everything is borrowed from other games, but it's assembled well and plays right.
大地图+横向滑动冒险的形式,完美致敬了初代银河战士和林克的冒险,连僵直的操作手感也完美复刻了,复古玩家应该会甘之如饴。
It looks alot like Zelda II on NES, however it is actually a platforming game with a NES style. There is lots of hand holding with lots of check point, so any platforming section are really short and don't present much of a challenge. Overall, I enjoyed the time I playerd with this game.
Sideways thumb. Navigation is an absolute pain but the platforming was decent.
Solid, short platformer that doesn't do much new but does what it needs to do well.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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