
Super Trench Attack™ is a goofball comedy twitch-shooter based in a World War setting.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very funny and good game. I recommend this game for anyone who loves WW1 theme and humour.
Super Trench Attack! is a game that wears its personality on its sleeve from the moment it begins. Developed by Retro Army Limited and published by paulstephendavis, it takes the foundation of a military top-down shooter but immediately twists it into something intentionally absurd, lighthearted, and cartoonishly overdramatic. The player joins the Green Army, a patriotic but comically incompetent military force locked in a fictional war, and is sent out as a rookie soldier to dismantle the villainous Black Army. Instead of grim battlefield realism, the game embraces slapstick humor, exaggerated enemies, and a sense of playful chaos, establishing early on that it’s meant to entertain rather than replicate historical trench warfare. The core gameplay revolves around twin-stick shooting, simple exploration, and a mission-based structure that gradually expands in scope. Each mission drops the player into a new combat zone—trenches, forests, deserts, bases—where enemies, traps, loot, and occasional surprises wait. The controls are straightforward and responsive, so getting into the rhythm of moving, dodging, and firing happens quickly. Combat is snappy and satisfying, with weapons ranging from standard rifles and pistols to more explosive and comedic options. There’s a sense of pacing to encounters, alternating between quick skirmishes and larger battles, which keeps missions from blending together. The game’s targeting system, which allows precise aiming at different body parts, adds a small but amusing twist, especially when humorous animations follow. Progression is simple but effective. Completing missions awards currency and equipment, allowing players to purchase better weapons, traps, armor, and healing items from shops scattered throughout the overworld. Hidden areas, collectible items, and side objectives encourage curiosity and make levels feel less linear than they initially appear. The game does not try to overwhelm players with complex systems; instead, it keeps advancement steady and understandable. Because enemies escalate gradually in strength and behavior, the sense of becoming more capable over time feels rewarding without requiring grinding or deep strategizing. Boss battles break up the routine with larger-than-life villains, each framed with comedic dialogue or visual gags. The presentation is deliberately retro-inspired, with pixel art that embraces charm over detail. Characters have expressive animations, environments are colorful and readable, and effects are exaggerated for comedic impact. The art style reinforces the game’s tone—this is not a bleak war story, but a parody of one. Explosions pop dramatically, enemies collapse in silly fashion, and cutscenes deliver intentionally awkward humor through comic-book framing. The soundtrack supports the goofy action with upbeat, militaristic tunes that never take themselves too seriously. In motion, it all comes together as a world committed fully to playful satire. Humor is one of the game’s defining traits and also its most divisive. Some players will enjoy the deadpan dialogue, intentionally cheesy jokes, and exaggerated character personalities. Others may find the writing uneven, repetitive, or occasionally juvenile. The comedy relies heavily on tonal contrast—dramatic premise, ridiculous execution—and whether that lands depends on the player’s taste. The story never deepens beyond its parody framing, so anyone looking for emotional resonance or thematic commentary will find little here. But those who enjoy tongue-in-cheek storytelling may appreciate its commitment to silliness. Although the gameplay is fun and accessible, the game does show limitations. Movement and aiming, while generally smooth, can feel slightly imprecise during dense firefights, especially with a mouse. Level variety exists, but mission structure eventually becomes predictable, and longer sessions can make certain encounter patterns feel repetitive. The game’s budget origins are visible in occasional stiffness—basic dialogue animation, simple UI screens, and repeated enemy types. These flaws don’t sabotage the experience but do remind players this is a small indie project rather than a large-scale shooter. Where Super Trench Attack! truly shines is in how effortlessly enjoyable it is. It doesn’t demand mastery, deep concentration, or long-term planning. It’s the kind of game players can pick up for twenty minutes or two hours and have a reliably good time. Its price point reflects that—affordable, approachable, and honest about what it offers. It succeeds not by delivering innovation or technical spectacle but by leaning into an identity that feels confident, enthusiastic, and self-aware. For fans of indie shooters, retro pixel aesthetics, comedic action games, or light military parodies, Super Trench Attack! delivers a surprisingly charming and entertaining package. It won’t appeal to those seeking grim realism, complex narrative design, or highly tactical shooting mechanics, but that was never its aim. It’s goofy, brisk, and cheerful in a way few war-themed games are, and that makes it memorable. At its best, it feels like a playful homage to cheap action comics and B-movie war flicks—messy, exaggerated, but impossible not to smile at. Rating: 8/10
I couldn't beat the Black Mole mission due to several bugs. My character has always stuck behind the tank. After his death, I was forced to restart from camp with little ammo. Because it's very difficult to get money in this game, so I have to use a cheat method. 1. Disable your Steam Cloud save. 2. Find the local save files in "common\Super Trench Attack!\data\save". 3. Create a "save.zip" for save folder. 4. Play the casino. If you win, quit the game and create a new zip. If you lose, unzip your old save. 5. Repeat the steps above.
Yup, this is one of those games you get from bundles - most of them aren't great, but you keep checking them out, hoping to stumble upon a hidden gem. Well, good news. This is the one you've been waiting for! This game has a great sense of humour, tons of stuff to find and hidden treasures. I didn't find 100% completion hard to achieve though, even with all the different maps and so much to break and explore. Still, it will definitely keep you busy for a few hours. I would give it a 4.5 out of 5, just because it crashed twice.
Cute twin-stick shooter with engaging gameplay, diverse challenges, hidden treasures, and humorous WWI-style warfare maps
It's a unique and fun arcade game. Still works just fine on modern (2025) systems as well. I don't see why you wouldn't want it!
actually good game. the last boss is kinda hard without health pickups but was able to finish nonetheless
o7
Nice little game for short fun. I had this sitting in my library for a decade before finally playing it.
초등학생의 나였다면 ㅈㄴ 재미있게 했었을 듯
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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