
Super Trench Attack™ is a goofball comedy twitch-shooter based in a World War setting.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
Short and sweet. Had a good laugh, would commit war crimes again.
Super Trench Attack™ представляет собой сатирический шутер, созданный для платформы Twitch, и погружающий игрока в контекст глобальной войны.
Pros + It is detailed: There’s an animation for swimming as well as when you get trampled by a marching platoon. You can also see bullet holes when you’ve missed the enemy. + There are some areas that have on-rails shooting event instead of top-view action. + You can go inside some houses or buildings. + Dropped items does not disappear until you exit the game and reload your save file. + Even defeated enemies, they don’t respawn or regenerate life untile you reload your save file. + It also have some RPG mechanics where you rank up, you can level up certain skills of your character. + There’s also some inventory management and you can only carry number of items. Cons - You can only change between keyboard and mouse to controller, and vice versa, by pressing F2 on the main menu. - On the Options > Controller > Misc, it says “Display Settings” - Cursor sensitivy is only between “Rigid” or “Smooth” aim, it is not a slider. - You cannot pause during the on-rails shooting event. This is frustrating if you need to change the cursor sensitivity to react faster. - No way to select Stats when using a controller. - When you are defeated while doing a mission, you go back to your tent and when you head out, you will go back to your last checkpoint. However, the same thing happens if you are not defeated yet but you go to your tent while you are on a mission. - Bug: On the “Destroy the Black Mole” mission, you can get trampled by the tank and hit by the missile. If the missile made your health dropped to zero, there’s no game over screen and your character cannot move because you have zero health. - Bug: After the “Destroy the Black Mole” mission, your next mission is to go stop the train. But before chasing the train, you must first talk to a soldier. You cannot talk to the soldier unless you exit to the main menu and reload the game - Bug: On the “Stop the train” mission, some hits on the enemy does not defeat the enemy. It seems it should be a headshot or on the upper torso. - When using a controller, character movement and crosshair seems to slide, it doesn’t stop immediately when you stop moving the left and right sticks. It’s a good detailed game, but somehow the gameplay and controller options are a bit frustrating. I give it 6/10.
it was interesting
.
Прикольная старая игрушка, разок пройти можно.
Простенький забавный ретро изометрический шутер с рпг механиками Графика не плохо от рисованная без особых нареканий игра придерживается своего стиля. Юмор глупый и простой Музыка на фоне простая просто чтоб была, не надоедает и на том спасибо Звуки кругом довольно стоковые 1 или 2 вы точно где-то да могли уже слышать. Игровой процесс типичный для жанра беги стреляй негодяев и подбирай дропы в весьма скромный инвентарь. Так же есть торгаши которым можно сбагрить лишний хлам как и купить обновки. Прокачка есть дают выбирать что прокачивать но на практике она словно особо не влияет. Мир игры открытый в нем есть что исследовать но ничего супер интересного. за деньги что за нее просят ну жаловаться на редкие косяки в карте или еще чем не хочется. Игра просто прикольная на несколько ленивых вечеров может хватит за свои деньги вообще кайф. Это та самая прикольная игра куплена на сдачу в распродажу которая не удивляет но может порадовать.
♥♥♥♥ Tank Boss
还行,全成就,有点无聊,但是能玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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