
Super Slime Arena is a 16-bit style, party-fighting game embracing equal parts accessibility and chaos. One attack, one hitpoint, all slime! Use nearly any controller in fast and frantic 2-50+ multiplayer matches across the many lands of Planet Blorb!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like local multiplayer games then you should check this one out. It’s simple to get into but surprisingly complex once you get comfortable with it. Very Fun.
Always fun to pull out with a big group of folks! It plays a lot like Smash, so it's good for a crowd of friends into more action-heavy games. It'll take a few games to get the hang of which slimes do what, but it doesn't take long to pick favorites (Punch is best obvs).
meilleur jeux
挺好就是联机有点渣
Melee 2 is looking great.
It seems like a really cool game and I really want to play it but no one plays online and I don't have any friends to play local with. So please someone buy this game so online mode can start booming.
键位一直设置不了是怎么回事
muy bueno. pero la verdad es que deverian agregar ventajas y desventajas para los slimes dependiendo del mapa
This game is a blast to play with friends on the same TV. Really easy to just hook up any controller lying around and have everyone play. And, I love the pixel graphics.
This game just makes me sad when I think about it. The premise is great, the gameplay is chaotic yet fun, the designs are awesome and the soundtrack is top-notch. [b]There's just one small thing holding this game back from potential greatness.[/b] Multiplayer is fundamentally broken. Super Slime Arena goes for the Peer to Peer approach to multiplayer - P2P isn't at all an inherently bad system, but for what this game was made for (~50 people all duking it out at once), it just seems like a recipe for disaster. Not like you're ever gonna reach 50 people, since there's nowhere NEAR enough of a dedicated playerbase to speak of that'll have the patience to coordinate with each other to join the same room. Don't even get me started on local multiplayer - even with Remote Play, anything above 10 is probably just a pipe dream, especially with how many controllers and ports for said controllers that would require.Not to mention the disappointing radio silence on JellyTeam's end.. they teased a few updates alluding to bots, a training mode, [i]maybe[/i] a story at some point - and then they just dropped off the face of the earth. No more news, no major updates, nothing. All this game got was a few bugfixes, [u]months after release[/u], and nothing more. Don't get me wrong, I love Super Slime Arena and the potential the concept has. The problem is that it was released way, [i]way[/i] the hell too soon. It's incredibly barren as far as content goes, and what remains of the community (however small it was) has long since dissipated by now.And as much as I'm holding out for JellyTeam to come back and give this thing some well-needed love.. I know deep down that it's definitely not going to happen. At least not anytime soon. Rest in peace, sweet prince.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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