
Super Slime Arena is a 16-bit style, party-fighting game embracing equal parts accessibility and chaos. One attack, one hitpoint, all slime! Use nearly any controller in fast and frantic 2-50+ multiplayer matches across the many lands of Planet Blorb!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game has alot of potential from what ive seen, however thats only really from what I have seen, I bought this game the day of realease and a week later I still havent had a chance to play the game yet as its player base is nonexistent. however I still recomend this game because it has alot of potential it just needs way more attention. if you know about this games 50 player battles imagine what this game could be like for streamers and such! if your interested in this game in the slightest I implore you to invest in it because it needs more players!
Super Smash Brothers for Slimes Also you lose a life in one hit cuz slimes are squishy innocent creatures.
broad tactical brawler
This game has been completely and utterly abandoned. No online multiplayer, no CPU matches, only same system multiplayer.
Прикольная игрушка для угара с друзьями
si
This game rules, perfect party game to boot up at a local or over remote play with some friends. It really deserves/d more attention than it got. Only gripe I have is that some of the achievements don't unlock despite fulfilling the requirements, but that's just the completionist in me
I should really stop buying games I will never play.. Sorry to say this but there is not a single reason [b]anyone[/b] would play this over the towerfall ascension. And you can get that game much MUCH cheaper than this one. Just let that sink in: there is official "local multiplayer versus" standalone game for 8 players on itch.io..... for 4$. The replay value is just infinite there. Or just buy the standard "4 player" game here on steam. To make this worse this game basically never goes on sale. Why? Dont ask me. But its not worth ~14 euro it asks for. Because entire game is a mini-game. Would I pay 3 euro for it? Maaaayyybe. Only because I like to collect local multiplayer games. Because I know I will never play this. [b]The game is just not fun:[/b] * you have no idea when your attacks have recharged. There is no indication. You have to spam like idiot removing what little strategy this game could have. * the entire game (any/all modes) contain of 2 actions: jump or attack. There is zero depth to this game!!! Its just way too casual to be fun. * ZERO synenergy between jump and attack actions. You jump to a platform as a trap laying slime and lay a trap mid-air -> the trap slides off completely off the platform to the corner of the map, hitting no-one. Can I activate the trap manually? No. The game has only 2 buttons, remember? You just have to spam an attack and pray you hit someone. Now the developers have added the online multiplayer. The problem is: they have attached the pricetag of a full game to a mini game, so noone will ever buy and play this. The amount of players at any point is just zero. I can only guess that devs think that they can be bold with the pricing because local couch games is a niche market... the problem is there ARE better games out there. Duck game, broforce, towerfall, invisigun, - and this is just from the top of my head. Have the devs played them???
Ist ein nettes kleines spiel das sehr viel Spaß macht mit freunden zu spielen
I love this game and its artstyle, mechanics, and numerous controller options. However, the game hasn't been updated in months and has a extremely small playerbase. I am a huge fan of the work this team made. Please publicize this game more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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