
Assemble your squad, grab a ball and demolish the opposing team! All sports combine and up to 6 players compete in the ultimate sports mashup -- locally or with Steam Remote Play! 6 unique sports characters. Epic 3 player Season Mode. 6 player Quick Matches. All the sports and none of the rules!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Originally this was a negative review, not because the game was bad, but because I saw a huge potential that was ruined by a couple small issues, and it was frustrating as I really loved the concept of this game. First I'd like to put the emphasis on the professionalism of the dev team, after the bad review they tried to reach out and understand. They also gave fair arguements and explanation. And eventually the recent updates of the game tackled most of those "'small issues". The game is not yet perfect of course but I can see a huge improvement, and I respect a lot the work that has been put by the team to fix the game. The AI is now way better does encourage team play. I found myself thinking about very exiting team strategies that would have never worked before because of the dumb (sometimes too aggressive) AI. It gives so much more depth and replayability to the game. It's not part of the update log but I have the feeling either the player stats, or the ball weight/physics has changed and it makes the game more enjoyable. The multiplayer games are still pretty epic and fun and the game has become a no brainer when I have friends over. I can't wait to see the future updates, I really hope the team brings more gameplay options, powerups ? special moves ? new way to shoot the ball ? :) It's worth the $15, it's packed with fun, good ideas, and a carring dev team willing to enhance the game for the community.
i have alot of fun plaing this game, just cause it reminds me of all the nes sports games, my only complaint is the price might be a little steep for a game that doesnt have like a season mode and only quick play matches.
Maybe I didn't give it enough a chance but... it was just spamming the basic moves. There isn't enough complexity here. Dash dash dash, hit attack to take the ball from opponent, get the ball, dash dash dash, try to score before they hit attack on you. Do this a billion times and that's the game. Really wanted to like but... isn't quite there. Needs better AI for solo play. Local co-op is much more fun I'd wager, but... not worth it. Especially for $15. I'd pay like, $3 for this and be fine with it.
This game is a mess. Could not load in big picture mode. Had to enable controller input in a game championing itself as a coch multiplayer. Multiple A.I issues, random stutters and freezing on a rig with a gtx 1060 and latest generation i5. Putting in for a refund and hopeing that no one falls prey to this game... it is disapointing as it has promise.
This game feels really messy, I find it difficult to elaborate teamplay when the passes take so long to actually trigger. The shots also take long to fire (and by that I mean the time between the button release and the shot, not the shot's charging tuime), sometimes having the ball while being half the field ahead of the closest opponent isn't enough to get a fully charged shot, the charge time is so long compared to the turbo's reload time that you'll often find yourself caught. It felt like most of my goals were either the result of one player not being caught in a fight (and yet it's not always enough, as I said before), or the outcome of a lucky mess made of random tackles. Of course, everything depends on the characters on the field, but when taking all I said above into account I fail to see why I'd pick the basketball player over the roller-derby or the american football player (that is, with the default scoring parameters). It really seems to me that there are some balance issues. It might be that I missed something, but to be fair the game doesn't explain much about its mechanics. Some of them are fairly simple to discover (different shot types when charging the shot for instance), but all in all I think more tutorials are needed (one by character). For instance, I had no idea what to do when a fight triggered, I thought that a high stat in fight was enough to win a brawl, but after reading a guide on Steam you apparently have to mash the shot button to actually do something. The small tutorial that happens durnig the Shot Practice is definitely not enough. The in-game events felt somewhat underwhelming, I expected something that actually could change the course of the game but I found them to actually have little effect on the match. I think it should be noted that I only played against the AI, maybe this game would feel less frustrating with human players. I might change my review if I try it with human players, but I'm not very optimistic. On a consumer point of view, I think the base price is too high for what this game has to offer: only local quick matches and a couple of challenges. Definetly not worth it if you plan to play solo, unless you get it with a large discount. Not sure it's worth its price for local multiplayer either. P.S. Also what is it with game periods being called "quarters" when we typically get to play three of them?
At first I thought this game was going to be a just a silly party game, with just chaos and luck reigning above skill. But what I found was that this games mechanics are FAR deeper than just the surface. Shooting, for example, has 3 levels of charge, and each character does different things based on the charge level. The Football player will just throw the ball on the first 2 levels, but he'll punt it on the third. Soccer will shoot on the ground on the first charge, but the second, he'll kick it above his oppents heads, and on the third, he'll aim for the field goals. Most mechanics are like this, where at first it seems simple, but in reality, the devs were thoughtful and creative to create a game that's simple to understand, but hard to master
いろいろなスポーツのプレイヤーが同じルールで競う異種球技ゲーム コンセプト自体が好きなものの、ゲームバランスは大味でそこまでおすすめでもない。対人でプレイすると面白いといいなあ。オンラインは無し。 野球・アメフト・ホッケー・バスケなどの選手が勢揃い。それぞれスピード・タックル・シュートの弾道に違いがあり、ゴールもサッカーのゴールマウス・バスケのフープ・アメフトのポール?のなんでもあり。 操作感自体は悪くないものの、残念ながらボールの取り合いにテクニックを凝りづらい。敵をタックルするとボールを奪えるが、起き上がった敵にすぐ奪われてしまう。パスワークで逃げようとしてもボールと同じぐらいのスピードで追いかけてくるので、時間の余裕が非常に少なくこだわりようがない。ダッシュで振り切ったり、乱闘から一人だけ抜け駆けしたりいろいろな要素が盛り込まれているが、総合的に見て閉塞感があった。 スラムダンクという特定のシュートの時だけキャラがアップになったり、試合中にお邪魔キャラが入ってきたり、ボールの種類が色々あったり(その割に違いがない)、いろいろ意欲的なところは好印象なので、もうちょっとプレイに選択肢を与えてほしかった。タックルに抵抗する手段、パススピードの増加、スタミナ制をなにか別のものに変える、と良くなりそう。
I love arcade sports games, especially if they are creative but the gameplay of this game is so glitchy that I really can't recommend it. I might have accepted the gameplay if the game would still be in early access or if it would cost about 3 € when in sale. If you want some nice arcade sports games try Kopanito All-Stars Soccer, Pixel Cup Soccer 17 or Super Blood Hockey instead. I really like them and the last two games are still in development.
As a fan of the NHL '93 on the Genesis and the more recent Clusterpuck 99 I had to try out this game eventually. I must say it's great fun and varied enough to keep you interested for many hours. Fitting visuals, great soundtrack and a good sense of humor! Some minor issues with the goalee and friendly AI can be forgiven, especially when playing with a group of four. Not too sure about the price point and the lack of measurable sales though, especially on PC. Still hoping for a Switch release where this kind of game would shine, due to nostalgic nintendo fans, a coop-friendly environment and the current lack of competitors!
I love this games creativity for the simple fact it attempted to put all the sports together into one game. This is not an easy challenge to overcome. How the heck do you put someone who dribbles a ball with their feet versus their hands in one game? Well, Super Slam Drunk Touchdown definitely will impact your perspective on what a sport can be. The [b]gameplay[/b] is extremely simple and straightforward. There are a few buttons in the game that you will need to string together to win the game. As any sport game, pass and shoot are both there. Pass is very simple and straight forward. Basically wherever you point the joystick and press pass is where the ball will go. The shooting scheme is a little complicated - in a good way. There are three strengths of shots and possible variations. Your shooting style will depend on the type of player you choose. The players available are soccer players, football players, baseball players, hockey players, roller-derby players, and (not limited to) basketball players. So, for example, if you were to choose a soccer player, the soccer players first shot variation is a low short shot, the second shot is sort of a low power shot, while the third is a shot lob in the air. This means the soccer player can kick the ball in the net, kick the ball into the basketball net, and kick the ball over the football uprights (posts). The basketball player meanwhile might have a challenge throwing the ball into the net as he will go for the basket. The roller-derby player has no problem rifling shots on the ground, but cannot throw the ball up in the air. You are not stuck using one player and can switch players at any time during the game - so don't think you're stuck! There is a boost button that the players can use when it is not recharging. Tackling is straight forward and sort of goes by the system of who touched the ball last. Sometimes there will be full out brawls to determine who gets the ball. The [b]visuals[/b] follow a pixel/nintendo graphic art. I think it is suitable to the game, but can be a bit challenging at times. Throwing the ball into the basketball hoop sometimes is a bit difficult to do as the 3D is sort of there and not. It is fun to try and often the player is successful. The special effects (strobe lights) and other effects are in the game as well. Sometimes randomly, a zamboni, a streaker or even a band might start going across the field of play. The visuals are okay, but I think a little more could have been done to enhance the effects in the game. The [b]sounds[/b] are not various, but are funny. You will know when the band starts marching across the field of play. I also think this domain could have used more bells and whistles. Overall, the game is innovative, different and fun to play. The problem is the lack of content once you finish the challenges and play a few of the mini-games. Mind you, it is a fun local game you can play anywhere. For whatever reason though, it's not multiplayer. I think the game could benefit from having multiplayer features. I would recommend a purchase on sale. RATING : 6.9/10 [table] [tr] [td]Gameplay[/td] [td]B[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]C+[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]B-[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]C+[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C+[/td] [/tr] [tr] [td]Overall [/td] [td]C+[/td] [/tr] [/table]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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