
Hero Emblems II is a Japanese-style RPG that combines elements from side-scrollers and Match-3 games. Players will control members of the Night Chasers and embark on an adventure to become heroes in order to help the people who are suffering.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, French, German, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
基本上表現的中規中矩.不過音樂很好聽. 戰鬥跟其他三消比起來,缺了一些爽快感.著重於5消(湊大招),而不是連續消除數. 瞬間的消除不會讓角色累積combo數實在很可惜,再加上異常狀態多,讓人覺得有點點心煩. 不過這樣的戰鬥方式還是挺新鮮的,這點值得稱讚!! 總之~是還可以玩的遊戲~! 以上!!
I saw all of the bad reviews stating how difficult this game is. I am an old school gamer and this game feels like older games did where you had to actually be good and had to put some effort into the game to complete it. I am 16 hours in and I have not found it difficult at all. I have not lost any fights or dungeons. Its not difficult, you just need to be smart. Upgrade your gear and skills when you get to new towns, Understand your characters and when to swap them into the team for the most benefit, set up your big combos for boss fights as you go through the dungeon, etc... The game has an adequate and appropriate challenge. I absolutely recommend this game if you enjoy match three and enjoy a moderate challenge RPG.
这游戏评价真是不对称,多好的游戏。怪血厚但是又弱点多升级搭配技能和预备队很难吗
I couldn't recommend it. You might get a few hours of fun before the grind and overtuned difficulty cause you to waste hours for an inch of progress. Great potential and presentation foiled by a lack of settings and balance. I would suggest looking at Clash of Heroes, Puzzle Quest, Bejeweled, or Gems of War instead. +Music +Art style +Match 3 gameplay +RPG elements leveling, skills, equipment +Variety of characters/classes +Variety of enemies, board effects -Dialogue not voiced -Battle barks not in English -Lacking backstory -Autosave only, unclear saving -Frequent random battles -Awkward map -Unmovable blocks often prevent matching -No difficulty options -Severe balance issues -Very slow start story -Boss battles drag, frequent restarts needed -Extreme grind for gold/XP/equipment -Highly repetitive -Text/skill names often block portions of matching
没有批量购买和卖出啊。。。另外这游戏作为消消乐太硬核了,不适合休闲玩家,打8折买的性价比还行
音樂和美術都很喜歡,劇情和角色刻劃也挺好,能左手單手用鍵盤很方便,角色我都會輪著上。缺點是菜單不能一鍵重複,藥水一次只能帶四個不夠用,主要是後期的王還是太難了,最後的大魔王打到我懷疑人生... 不過有第三代還是會支持。
This is the perfect casual game. Some people say it's difficult. It's ok, you have to grind a bit and level up and earn coins, but that's what casual games are for, in my taste. Also players maybe didnt know that you can substitute your downed (stunned for 7 rounds) players with other ones. I found out later in the game, didnt think it was possible. But that makes it much simpler, also you can just restart the same match when you failed. I know nothing about the story, luckily you can skip forward all the dialogue. I will get an AI summary about what's going on sometime. What you have to do: Match 3 or more gems, check the weaknesses of the enemies, double check your strengths, buy better armor, weapons, items, magic. hunt respawning bosses, trying to get nice hit combos, which of course are more or less luck events. explore the map, no fast travel is available so the journey back to a city can be long. It's very addicting while also looking amazing and taking the player serious. Thx for this!
一个三消游戏我竟然迷路了?
玩的1代带着情怀来补票的,结果很失望!虽然画面有进步,但是我想问制作人有没有没玩过自己的游戏???游戏里各种负反馈和反人类设计,特别是难度太大了!!!你是休闲游戏阿,不是魂游!最最最恶心的就是负面状态刷隔不停(据说已经优化过一次了但还是很离谱),BOSS战里就是在不断的解DEBUF,几乎就打不出什么好的连段全看运气,BOSS一个技能下来6,7隔DBF掉血还贼快。关卡也是又臭又长,一个BOSS关起码20分钟+,要是没过还得重打BOSS又是浪费时间! 买卖装备也是不动脑子的居然只能一个个买卖,真的是管设计就不管实际游玩操作。我真的很少打差评但是这个是真的忍不住!
这就是我一直在找的策略消除类战斗RPG游戏! 不同的角色有不同的技能属性,有武器装备系统,有主支线任务系统,日式RPG的英雄旅团拯救世界的王道剧情(百试不爽)。 消除讲究一定的策略性,技能搭配好,该回复要回复,该清debuff的时候要清debuff,打出克制怪物属性的攻击可以事半功倍,不是无脑消消消,玩得好可以打出非常华丽的连击非常爽。 各阶段的战斗压力刚刚好,做支线任务和探索宝箱,购买武器装备稳步提升实力。实在不能理解这么多差评说游戏难度高,或者说消除游戏就该无脑爽的点在哪,还好制作者没按这部分玩家的意见修改游戏否则游戏一点难度都没太无趣了。即便偶尔运气差或者没打好战斗失败也可以原地重试,几乎没有死亡惩罚。我在实际游戏过程中就算不吃料理提升属性都可以经常打出S评价轻松过关,制造连消打出一串combo把小怪打飞,或者攒着双五消终极纹章宝石给BOSS吃套华丽必杀可太爽了。 这是目前我玩的同类型游戏里最好玩的一档,只想着消除游戏就是低难度无脑爽的不建议入,但凡有点游戏理解的我相信你都会非常享受这款游戏!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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