
Dive into Super Skelemania, a single-sitting metroidvania about an acrobatic skeleton. Jump over a pit of thorns, roll your skull like a bowling ball, or headbutt a spider like any good skeleton would!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome little game, I love the minimalistic style and atmosphere. Movements are dope.
lustiges ziemlich kurzes metroidvania . die map könnte etwas anders sein und manche stellen etwas knifflig aber gut . danke
Really fun micro metroidvania. Fun to run around really fast and use all the movement options. Not too hard and only two bosses really, but it's fun anyway. The achievements are reasonable and the speed run takes only around 20 mins so the speed achievement is feasible. Love this little game.
A short but fun metroidvania. The bosses are a bit easy. The platforming can be kind of tricky if you're into that thing (I definitely am). My only real complaint is the map is zoomed out so far, it can be hard to make out where you want to go and you can't mark anything on your map outside of turning on the hints. Still the map is fairly large for a short game. The game is also very open right from the beginning too, which is nice. It's very easy to get lost, despite how short the game is. I really enjoyed it.
A fun microvania, took me around 15. Traveral abilities are refreshingly creative. I would recommend getting it on a sale, though.
This was fun. While I guess a few of the powerups are a bit underused and you get the feeling that there could be a few more setpieces (there's only three pieces of "unique" content thoughout the game), it does provide a tiny dose of Metroidvania. The world gets quite a labyrinthine at first, but traversal never feels sluggish. The only minor thing that I must point out is that the dive works in a slightly counterintuitive way: most of the time you don't want do activate it at the peak of your jump but rather right away. Some jumps felt janky because of this. Recommended to buy on a sale, though it's also cheap enough that a full price buy won't hurt you.
Nothing groundbreaking, but it's a solid experience and you'll enjoy playing it.
More fun in the hour I played than most low cost Metroidvanias have in a dozen hours. Well worth the $1 I paid for it. 8/10.
Ok honest review here: The game itself, is very hard to recommend, feels like a half made game, and thats a shame because the game looks great, and mechanics are good and stuff... With some dedication it could have become one of those great indie metroidvania games. But how it is right now, is not good at all. I would recommend to buy it on sales, and you will have a nice 1 hour or so metroidvania to play, but you may feel frustated on how unfinish it feels. I bought it because I play 2 games of the creator that I loved! And those were free, so I decide to buy this one, although this is far from being as good as the other ones. Look for them they are free to play on gamejolt or something: "Skelemania" and "Super Skelemania" both are great games, and that make this one feel even more disapointing. I hope the developer one day decide to make a new one, and this time go all the way with it until its finish
I have mixed feelings about this game. It's quite fun to play but there are many little flaw that make it rather tedious at times. 1. Way too many pixel-perfect jumps. 2. The backflip shouldn't exist. It should have been a "high jump" upgrade used with the jump button. 3. You can't pause. 4. Chasing after the HP balls that the enemies sometimes drop is a chore. 5. You go through the thin platforms by just pressing Down (instead of Down+Jump, like most other games). 6. There's a missable secret item that you WILL miss if you play normally. 7. There are at least four problems with the maps a. They don't show the save points (yes, I know that the save rooms have a specific shape but a glowing icon would be much better). b. They don't show a difference between visited and unknown areas. c. You can only see the map of the current area. d. They don't show where the doors lead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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