
Dive into Super Skelemania, a single-sitting metroidvania about an acrobatic skeleton. Jump over a pit of thorns, roll your skull like a bowling ball, or headbutt a spider like any good skeleton would!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 106reviews | 92% | — | $10.7K |
| $4.99 | 124ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ОЦЕНКА: 2 / 5
I wanted to leave a neutral review. The game is one of the more decent 'micro'-vania's that I have played. Movement, exploration, abilities, animation, graphics, sound these are all quite fine. The bit that I'm most hung up on is that the maps could use some better labelling for the doors to different locations. It would also have been helpful if i could toggle which map I'm looking at, so I can work out where i want to explore next and plan my path. I've played a few micro-vania's recently, and this was one of the standouts, but my issues with the map did tarnish the experience.
Nothing groundbreaking, but it's a solid experience and you'll enjoy playing it.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but fun metroidvania. The bosses are a bit easy. The platforming can be kind of tricky if you're into that thing (I definitely am). My only real complaint is the map is zoomed out so far, it can be hard to make out where you want to go and you can't mark anything on your map outside of turning on the hints. Still the map is fairly large for a short game. The game is also very open right from the beginning too, which is nice. It's very easy to get lost, despite how short the game is. I really enjoyed it.
More fun in the hour I played than most low cost Metroidvanias have in a dozen hours. Well worth the $1 I paid for it. 8/10.
"Super Skelemania" is a very short pixelated 2D metroidvania about a skeleton getting stranded on a foreign planet. There are only two bosses and it is meant to be played in one sitting and/or for speedrunning (there is an achievement for it). Presentation- and gameplaywise it is quite charming, but nothing groundbreaking. For a buck or two you get what you want. Give it a try if you like a short scratch for your genre itch!
This was fun. While I guess a few of the powerups are a bit underused and you get the feeling that there could be a few more setpieces (there's only three pieces of "unique" content thoughout the game), it does provide a tiny dose of Metroidvania. The world gets quite a labyrinthine at first, but traversal never feels sluggish. The only minor thing that I must point out is that the dive works in a slightly counterintuitive way: most of the time you don't want do activate it at the peak of your jump but rather right away. Some jumps felt janky because of this. Recommended to buy on a sale, though it's also cheap enough that a full price buy won't hurt you.
Decent 1-2 hour metroidvania. I'd give this like a 7.5/10 overall. I enjoyed the "single sitting" nature of it. Took me 1.5 hours to complete which is nice if you're looking to play a game without a large commitment. As a big fan of metroidvanias, this game was overally decent. When I think about a metroidvania, I think of 3 things: exploration, combat, platforming. Out of these 3, this game has pretty good exploration, decent platforming, and lackluster combat. Do not get this game if you really need a fix for combat. It feels like any/all combat that's involved is only there out of obligation, but it's minimal and doesn't add anything to the game. Exploration is it's strongest point, which is pretty impressive for such a short game. There is also an emphasis on platforming, and this was a bit hit-or-miss for me. Overall the platforming was acceptable for a metroidvania game. If you're looking for a short contained metroidvania, then I could definitely recommend this game as long as you're fine with a lack of decent combat. Probably grab it on sale to make it worth it since it does only last ~1-2 hours.
A fun microvania, took me around 15. Traveral abilities are refreshingly creative. I would recommend getting it on a sale, though.
I have mixed feelings about this game. It's quite fun to play but there are many little flaw that make it rather tedious at times. 1. Way too many pixel-perfect jumps. 2. The backflip shouldn't exist. It should have been a "high jump" upgrade used with the jump button. 3. You can't pause. 4. Chasing after the HP balls that the enemies sometimes drop is a chore. 5. You go through the thin platforms by just pressing Down (instead of Down+Jump, like most other games). 6. There's a missable secret item that you WILL miss if you play normally. 7. There are at least four problems with the maps a. They don't show the save points (yes, I know that the save rooms have a specific shape but a glowing icon would be much better). b. They don't show a difference between visited and unknown areas. c. You can only see the map of the current area. d. They don't show where the doors lead.
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Players by region
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