Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Super Rope Hero: Crime City is an open-city action simulator where movement is your greatest power. Use advanced rope skills to swing between buildings, fly over streets, and explore a massive urban environment in full 3D. Move freely across the city using smooth rope mechanics. Grab onto buildings, gain momentum, and launch yourself into the air to reach new locations faster. The city is alive with activities, missions, and challenges that keep exploration exciting and rewarding. Upgrade your hero to improve rope range, movement speed, and aerial control. Unlock new abilities and customize your playstyle as you progress through different missions or enjoy free roaming across rooftops and streets. Whether you want fast-paced action or relaxed city exploration, the game adapts to how you play. Simple controls make it easy to start, while deeper mechanics reward skilled movement and perfect timing. Key Features: • Rope-based swinging and flying gameplay • Large open-city environment • Smooth controls and fluid movement • Missions, challenges, and free roaming • Hero upgrades and progression • Offline playable
Estimated range $1.6M – $26.1M. Not checked against reported figures.
Super Rope Hero: Crime City has grossed an estimated approximately $6.5M on Google Play.
About approximately $6.5M gross, estimated range approximately $1.6M to approximately $26.1M — roughly approximately $4.1M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $6.5M | 8.7K | 75% | Free | |
| approximately $6.5M | 124.6K | 96% | Free | |
| approximately $6.5M | 44.7K | 85% | Free | |
| approximately $6.5M | 88.5K | 76% | Free | |
| approximately $6.5M | 82K | 90% | Free | |
| approximately $6.5M | 39.9K | 87% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.