
Classic STG game Have fun with your friends just like your childhood!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我想知道冒险模式到底有多少大关。。。好家伙推一关来一关
As a young boy growing up in the 90s. I spent many a quarter on weekends at the mall playing 1984 the loop master and many other vertical scrollers. Ever since I've been a super fan of such games and ( Super Retro) has become one of my favorites. If you, like me grew up on these types of games, definitely give this one a chance. You'll be glad you did.
They got the upward and downward key binding reversed. Need skip cutscene option.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 挺难一款打飞机游戏,敌人数量众多,皮糙肉厚,子弹满屏,但他不是一款弹幕游戏,所以没有抵消子弹的机制,难就难在这里。 3种飞机可供选择,每种飞机有红蓝2种射击模式,3种僚机射击模式,可以演变出很多打法,但是实际玩下来实用的就1-2种。 用同色子弹射击可以蓄力,能力满可释放攻守2种类型的必杀,还有传统保险,可以说战斗非常得绚烂。 通关后可以根据剩余生命,剩余保险获得分数加成,分数可以用来强化,老实说不强化鬼才打的过去。 关卡非常得多,可以消磨很多时间,推荐给资深打飞机玩家,普通人就算了吧。
This is a rock that needs polishing, and I'm happy it's still under development, because while some things are pretty good, others need development. The gameplay is nice, fluid, ships feel good to use and each has its perks. 2 Player Mode is available and it makes the game easier (plus the game even gives double the ammount of powerups when playing with 2 players, so no need to fight over pickups). Most weapons (besides Laser, which is bad) are interesting and useful in certain moments, although some (Missiles) are better than others. Graphics are nice and I have no problems with any of the designs, be it the first level (which is pretty good) or the others. If anything, I'd just like to adjust the Window Size for the Avatars, and maybe adjust their position on the screen. A bigger screen on the lower left would be nice. The BGM is 10/10, really awesome, although some of the music transitions are kind of weird and noticable. Like, 2 tracks start playing while the first is still fading out. Please, fix this. If there's anything I'd say I disliked in the game, is that there are some bad difficulty spikes. Level 1-1 is easy as it should be, level 2-1 is challenging, but level 2-2 is plain frustrating, then comes level 2-3, 3-1 and 3-2 which are somewhat so-so. Please, make level 2-2 easier, less spaceships firing lasers should do the trick. Or maybe make them easier to destroy before they fire their laser. I'll update this review as I manage to get further into the game, only got to 3-3 until now. Edit (16/06): Level 4-3 is as cheap and full of instant-death traps as other reviews claimed it to be, even on easy. The developers said they made it easier, but if this is easier, I don't want to know what's hard, lol. Will update after I get through it.
polished retro shooter with a killer soundtrack, only issue is i want more tracks lol. Its been about 2 years with no word from the devs, this game may never see a 1.0 release or any other updates for that matter so if your fine with that then i still recommend this game.
NO! Aside from being a mediocre at best shooting game, it has been completely abandoned. Yet another example of why I hate getting anything on Early Access. I swear I never will again, finally decide "eh, surely this time will be different..." Two years of silence later...you guys get the idea. "
这游戏有个巨大的问题,就是手柄的D-pad操作会十分难受,该说是命令迟滞还是机体带着莫名奇妙的惯性? 键盘wsad的操控也一样。这一点,在打到密集弹幕处开始闪躲就能明显感受到。 只有手柄的摇杆是几乎正常的。将摇杆映射到十字上,多体验了几次,确实大不相同。 游戏本身素质是不错的,但这个移动问题可以扣大分了
还不错,比傲气雄鹰有意思,3个主角还都是妹纸,可惜不够色,这飞机有点难打
太78难了,天赋都点满才勉强打过亚空间古神,后边夜食原的工厂太阴间了根本过不去 海星,越来越熟练了,虽然经常出恶心的关卡,但是熟图之后知道怎么走了,建议是地图中给的固定(不是移动的绿色小飞机)副武器都要捡,对关卡帮助很大,比如我玩佳在工厂关的激光那个位置前边就会给C副武器就是左右的护盾(钢甲),能无伤通过激光,在6章亚空间隧道走的时候会给L激光炮自动锁定后边的爬虫,明白之后就感觉有些地方并不是无解必须交命交大了。还有,副武器有CLM三种选择,每种选择都有两种武器,总共6个副武器,局内出现的CLM的箱子,吃箱子切换副武器,但是同一种选择位只能装一种副武器,过某些BOSS关后会给你切换选择位的机会,这个很关键,要么就只能靠运气刷到换副武器的商人。所以想要用好一整套CLM副武器,前期第一关打过垃圾车的选择很重要,当然每个人的想法不一样,我觉得每一种副武器都很好用。我自己组一套副武器的话,一般是大范围攻击的一个,自保的一个,对点输出的一个,举个例子,我选佳配武器,就会配一套C钢甲(自保)L穿透激光炮(对点)和M火箭弹(大范围),这样凑好一套完整的副武器结合前边提到的地图固定切换副武器对关卡特别有效,比如到地形关就会让你切钢甲自保,到空旷地带出怪海就会给火箭弹清杂,到精英怪比较多就会给激光炮加输出(这个算是进阶技巧,新手朋友可以先看我第三段) 忘了说了,这个游戏恶心的点不单是阴间地图初见杀必须熟练才能过,再就是,怪海图他会读你的飞机位置,锁定你飞机位置出怪,怪甚至会往飞机上刻意撞,这个有点恶心,需要操作。 不容易,打到第八章安德瓦力人了,是最终章吗,最后打BOSSvinus命和大太少实在过不去了,真希望能出个回档,这样偶尔的失误也能够弥补,我就是栽在第五章冰系陨石带和第七章夜食原工厂,阴间地形很吃走位,掉命掉太多了。 顺带一提,这个游戏我建议是选择主攻能量武器,额外武器加成全部选能量武器相关,我打到第八章一直用的能量武器,结果试了一次动能武器第3章都没打过(笑)。这个游戏的怪海和弹幕很多,不拿大范围的能量武器清怪海和能量系的小技能清弹幕很难过。 哦,对了,由于是肉鸽系统,每次往哪走都有选择,这里我建议是商人和维修站>生命和大招>临时火力加成(P)和货币奖励(给的太少了),如果有隐藏通道建议直接选,可以直接跳过一关给奖励(两条命/一个大招/临时火力加成/一点货币)(尤其是阴间关卡,跳关简直是保了多少血量和临时火力,甚至能直接拿奖励)(忘了说,维修站也是可以跳关的,这个看个人意愿选不选,我一般都拿,货币管够),商人是买大招和小技能升级和大招点数的,还有临时火力加成(这个我建议商人卖的拿满,商人一次性拿满火力加上满级的永久火力最高能有8、9点,输出相当可观,有些地方就是缺输出才导致的掉命),维修站买满可以加六条命。(由于经常容易似,所以我不建议拿奖励选临时火力加成,如果自己已经在商人那里买过火力加成那可以选,单个火力加成实在是没用,命一掉就没了)。如果想要刷密米尔水晶,那可以把密米尔商人作为第一优先级,但是我不建议,因为熟图同样很重要,如果耗费太多资源在局外天赋点上能推进的关卡就会大打折扣。 还有就是前期天赋点不点满通关难度太大了,前期只能一点点攒水晶升天赋,这里建议先升级火力,因为这个火力是永久的加成,跟局内单命火力加成一寄就掉的不同,是一直持续的,建议先把主机和僚机副武器火力升满。 关于推图和打boss的技巧,我建议是平时普通关卡按住武器键不松手,攒蓝条橙条(一般推荐能量武器就是蓝条),平时尽量先用走位躲,实在过不去再按E开小技能抗一波,基本上一般的普通关卡顶多掉几条命就过了。BOSS关,建议速攻,几乎是所有的BOSS都会有额外火力,拖的时间越久就越难处理(以第二章新手杀手风神翼龙为例子,拖时间久了中间机头会出锁定炮,速度也比较快,而且需要先解决这个炮才能伤害本体),建议是见面就开大,多耗几个大直接趟过去,这样能最小损失生命(注意一下有几个BOSS分阶段,分别是第三章虫巢母舰和第七章垃圾处理厂,这两个BOSS都是二阶段比较麻烦,这个时候开大,虫巢只有两个阶段,垃圾厂有三个)。言而简之,就是普通关靠命堆,BOSS关靠大招堆。所以推图维持自己命和大的数量很重要,这就是为什么我说推路线先选商人维修站。 角色的话,我是推荐新手先玩光的,因为能量武器范围大没有空档(保证攻击范围内不会漏怪),技能无脑抗(护盾机能抗子弹能抗怪),大招无脑炸(自身无敌全屏输出,自己还能额外开火输出),其它的勋我不推荐,有点绝活,虽然输出高,但是操作不好很容易似。 终于也是通关咯(虽然是最简单的难度),不得不说这个游戏的阴间BOSS各有各的阴间,第一章垃圾车没什么好说的,第二章新手杀手风神翼龙先折翅膀(有个小技巧是先把一边的翅膀打残出现模型损毁,然后去把另一边翅膀打掉再赶紧把残血翅膀收掉),然后这时风神翼龙后端会发弹幕很难躲,直接开大两个就可以耗过去,第三章的虫巢母舰一阶段很容易,二阶段需要靠反应,别乱晃,飞机贴最侧边最下面(就是左下右下)蜘蛛挥臂是打不到飞机的,也无法锁定,只有毒气球会撞上来,适当开小技能自保开大输出就行,从第4章军用卫星就开始难度飙升,军用卫星血量厚武器多,除了限制走位的激光和炮塔,还有中央的弹幕,炮塔掉后还会出飞机撞,第5章冰系陨石带是最难的一章,,尤其是倒数第二关近地飙车,不掉3、4命还想过?这就导致前边堆起来的临时火力全掉完了,双子星更是阴间到不行,弹幕多躲你屁股后面难以输出,后面才知道前边只能躲,等两飞机飞到前边使劲开大,第6章亚空间古神的血量我感觉是最厚的,除此以外弹幕满屏都是,很烦,一整个必须靠大招堆过去,其它的BOSS还能操作,这个是真的只能堆大,第七章BOSS相对简单,二阶段两个大直接趟过去,一三阶段可以靠走位无伤过(非常容易),最后一章boss有二阶段,记得留大招,一阶段先折两边的翅膀(跟风神翼龙一样,但是建议是把一边的翅膀全拆完再拆另一边,因为vinus跟风神翼龙不一样的是拆完了就真的没了,那一边被拆掉的没有攻击能力),折完了中间控制舱一点输出没有,主要是二阶段有全屏弹幕,还是持续性的,基本躲不了,只能靠大招抗住。 总体来说,游戏性很足,肉鸽线路选择,天赋点培养,不同战机特色,能量动能双模式武器,多种副武器,局内调配资源(包括临时僚机,商人和维修站),以及多种多样的关卡BOSS(多种阴间死法任你选),非常耐玩,但是难度较高,很需要耐心去沉浸玩下去。 本来我一开始是因为美少女买的,后边玩着玩着觉得音乐好听开局的电磁弹射火箭助推很帅,再到沉浸游戏性闯关点天赋,再到完全玩明白地图和怪的特性,熟图知道怎么走位,再到已经能合理使用副武器帮助自己过图,最后到现在合理的调配局内资源通关(牛魔的20命10大打vinus最后只剩6命0大,真的阴间,二阶段血不是一般的厚,我还以为又要寄了),非常的不错,感觉自己在一点点进步,通关时成就感满满(什么美少女,这不是打飞机游戏吗,感觉主角没有布莱德利舰长戏份多)。 其实一开始玩我也差点没玩下去,觉得这游戏太阴间了,好像每个点都是来折磨我一样的,后面逐渐沉下心来才发现游戏性很足,需要完全玩懂才能明白作者的小巧思,可以说每一个设计的东西都有用。可惜看样子游戏是不可能更新了,最大的愿望是能够远程联机,一个人游戏还是太无趣了(tips:玩本地双人模式似了会触发另一位的语音,发现了一点小巧思)。
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