
Thunderbird is a classic arcade-style STG. You will be the pilot of the space fighter, stepping onto the space stage, engaged in a war between many forces. Fly a fighter jet, experience the speed of a shot under fire, or learn the truth behind war.
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Languages: English, Japanese, Simplified Chinese
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[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [EA/Kawaii/Shoot'em up] Vertical bullet hell shmup with nice anime characters. The system is very player-friendly and can survive longer. Inspired by historical shmups. Supports local-coop. [早期/カワイイ/STG] 縦/弾幕。プレイヤーに優しい仕様。ローカル2Pにも対応している。近年寄りSTGのエッセンスが詰め込まれており、そういった意味でも楽しめる。被弾表現が認識し辛いのが個人的には少し難点ではあったが、早期であることと価格を加味すると十二分に楽しく遊べるSTGとなっている。 Mini-video >> https://twitter.com/hhfcurator/status/1579746140429639682
Good game, new player friendly, i made the 1cc in the normal difficulty with the red ship. Good points to know: * A lot of resources to survive * If you get the red option you get 4 hits before you die * Everytime you pick up a blue option it will restore 1 hit and the red all hits. * There is some hidden extends in the game, not so hard to found. * Attack patterns are not so hard to evade, at least in the normal difficulty Bad things i didn't like: * Sometimes in levels you lose framerate * Music is boring as hell, doesn't makes me feel i'm playing a SHMUP. Overall: * Graphics: 6 for a doujin is fine * Gameplay: 7 nothing impressive but good at least on normal difficulty. * Music: 2, sorry, super boring music, i had to mute it and place some shmup music. Do i recoomend it? Yes, go and give it a try.
過去のSTGを良く研究して作られている。完成度が高い。とても満足。 スキルボタンを補足すると、バリア展開→敵弾を全て反射して攻撃に変える。 敵に重なってスキルを使うのがお約束であり、通常時でも重なって短時間で破壊するのが良さそうだ? しかし、プレイに影響する部分が有るので改善して欲しい。 <早急な改善を望む> ・自機 / 敵弾 / 背景の色が同調し易く、視認性が著しく下がる。 以下は個人的に気になった部分 ・Shoot / EX-Shootの性能差が全く感じられない。移動速度の変化だけなのだろうか? ・BGMを切り替える時のフェードアウト時間を現在より長くした方が、突然BGMが停止した感じにならないと思う
打了全机体极难(迫真极难,不是全路线,现在回过头来看感觉所有机体都还算好打)1CC,作为STG游戏来说难度还是不高,强大的火力压制,充足的资源补充和技能系统导致即使是最高难度容错也非常高。 以下只是个人见解 优点: 1.四个机体区分度很高,每一种都有比较不同的玩法,并不只是换个火力和B这一类区别,加上路线的选择和主副武器的选择,即使是重复攻略感觉也会比较不同(特别是D机 2.整体版面恶意不是很多,比较糟的地方居然都预留了资源给你开技能,即使是可能初见杀的地方也有足够不失难度的应对余裕,减少了一定量的挫败感,削弱初见杀好文明 3.对新人比较友好,设计的难度底下的话门槛也会变低,这个游戏的门槛算是非常低了,既不会掉火力也不会一个失误直接被创死后续全崩 缺点: 1.游戏定位不太明确,弹设和版面很尴尬,既不是很华丽,也不是很激情,更多的是类似解谜类的该如此用手中现有的资源度过这一小节,不太紧凑的版面导致了某些面感觉玩着很长,但是实际上整体流程大概30min左右 2.机体平衡还是有点奇怪的,C,D机明显太imba了,两个消弹魔,虽然这个确实不是什么特别的缺点,而且这是通关后的解锁机体 3.手感一般,特别是高低速切换不明显,除了某些配置高低速射击从子弹和移动速度看不出什么特别的区别。而且判定点比我想象的其实要大点,钻小缝还是经常失败的,而且似乎并没有决死和放B后的自机保护,在撞的一瞬间放B还是显示被撞了(悲) 4.难度方面还是有点低了,连我这种沙包都能通的话,可能会被看不起的啊! 5.存在着某些快出残影的高速弹,很吓人 6.吐槽一下BGM,至少BOSS战要激情一点吧,6面B线BOSS BGM我还以为是在走进科学讲述诡异故事 总之这个价格还是很值的买的,可玩性也还是很高的,玩的时候有着重复攻略的意愿,而且路线分支也续了游戏时长的命。但是还是希望能做的更好更有独创性,做出自己的想法。
This game could be good, but there are some rather large issues keeping it down. The main issue with control comes from the diagonals being faster than other movement (non-normalized diagonals), It makes dodging the more dense patterns an exercise in tedium rather than challenge. The other problem the game has is the lack of visibility on some enemy attacks. The lightning attacks are quite difficult to see due to extremely small blue dots representing where the attack will be. Many bullets are also similarly colored to your own. This game would be a good time if these issues were fixed, but the last time this game was updated was over a year ago, in December of 2022. It's safe to say that development has stalled and this game has been abandoned.
ゲームを4回クリア5時間やっても最後のキャラが解除されません。アンロックのやり方など、大事な事が記載されてもいない。 開発者のお返事ありがとうございます。 試したところ、ロックが解除されました。 全ての要素を遊べるようになって大満足です。 このゲームは、武器の進化のようなシステムなどがあり、とても面白いのでお勧めします。
game is pretty cool. great addition to my shoot 'em up collection. https://www.youtube.com/watch?v=1Bzjqy5N54U&t=28s
EU SEI que está em Early Access, mas existem coisas bem estranhas no jogo e que justificam minha não recomendação até o momento. A dificuldade é estranha, existe muito pouca satisfação ao atirar e matar inimigos, a música é extremamente sem graça e o suporte a controle é bizarro e só aceita alguns botões que eles querem, não todos do seu controle. Isso é genuinamente bizarro. Mas tem muito potencial, o jogo já mostra que a ideia é boa e pode ser promissora se usada corretamente. Recomendo a quem for fã de shmup e queira garantir o seu pra quando tiver pronto de fato e não tomar susto com a (provável) subida de preço. Mas até o presente momento, não recomendo. Com os quase 15 reais você pega jogos bons em promoções.
非常に個性的な性能を持つシューティング それぞれの機体の個性がとがりすぎていて、一見して能力の把握が難しいが つくり自体はオーソドックス。 自機が耐久性で、耐久力の回復もそこそこにでるので、 ノーマルの難易度ならそれほど試行回数を重ねなくてもクリアはできる。 敵弾の視認性もよく、非常にとっつきやすい作りになっている。 [spoiler] どのルートを選んでも、4面で3種のメインウェポンのうち一つが 常時固定装備になるという超絶パワーアップがとても気持ちがよい[/spoiler] [h3] 気になる点[/h3] ・キャラクターデモの翻訳が残念 せめてここを監修つけてほしい ・2回目以降のプレイでキャラクターデモが発生しない キャラクターデモがゲームを立ち上げて初回時のプレイでしか発生しない。 3面のボスの時、デモがなければはたから見たらわけがわからないだろう。 ・攻撃をヒットさせた時の効果音に重みがない パスパスと空気が抜けたような音で、ダメージを与えているという感覚に乏しい。 [spoiler] ・エンディングがない せっかくストーリー重視でデモつけているのに唐突に終わらないで( ノД`)[/spoiler] 概ね人にも勧められる良作 正式リリースに向けて頑張ってほしい
추가. 개발자가 만들다 말고 던진건지 뭔지, 업데이트가 끊겼습니다. 그냥 버려진 게임 됬으니 무시하시면 됩니다. 얼엑이라 그런지 군데군데 구멍난 점이 좀 있습니다. 그걸 감안하고 하는 거긴 하지만. 중국산이라 그런지 가만 보면 어디선가 본거 같은 내용이 좀 보이긴 하는데, 게임 자체는 뭐 평범합니다. 이 장르에 익숙한 유저 기준으로는 최고난도로 올려도 그렇게 어려운 수준은 아니고, 스킬 잘 쓰면서 진행하면 충분히 해볼만합니다. 다만 뭐.. 게임이 뭔가 특색있다고 할 게 없습니다 아직. 딱 잘라서 망겜이다 할 수준은 아닌데, 그렇다고 공략하고 싶을 정도로 재미있냐 하면 그건 또 아닌 거 같아요. 일단 개발진들 말로는 아직 절반도 못 온 상태라고 하니까.. 좀 더 시간 지난 뒤에 확실하게 평이 가능할듯.
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