
In created a small surprise strikes the divine lightning, which breathed life into a little lump, and then a little surprise realizes that there is no life without a home unless he builds a house...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say except Thank you for this [u]litteraly[/u] crap game, it was fun
gofret alsaydım daha mutlu olurdum aq bunu alcağınıza az para biriktirin indirimdeyken hallow night alın
Unironically Good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Greek*, Danish*, Traditional Chinese* +15 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
truly the greatest game of all time
Este juego es una caca
Super Poop developed and published by AL-GAME is an unconventional 2D platformer that leans heavily into absurd humor and retro simplicity. Built around a deliberately bizarre premise, the game follows a sentient lump brought to life by divine intervention, tasked with navigating hazardous environments in search of materials to build a home. Its offbeat concept immediately sets the tone: this is not a polished cinematic adventure, but rather a small-scale indie project that prioritizes novelty and challenge over refinement. The gameplay structure adheres to traditional side-scrolling platformer fundamentals. Players move, jump, and dodge through a series of stages filled with traps, enemies, and environmental hazards. Progression is divided into multiple “tests” or levels, each increasing in difficulty and introducing new obstacles that require tighter timing and better control. While the core mechanics are straightforward, the level design often demands precision. Mistimed jumps or minor positioning errors can result in instant failure, reinforcing an old-school difficulty style that values memorization and careful movement. Combat elements are minimal but present, with enemies positioned throughout stages to disrupt player rhythm. Rather than complex attack systems, encounters revolve around evasion and simple interactions. The emphasis remains on platforming challenges rather than elaborate combat mechanics. This simplicity can work in the game’s favor by keeping the focus on traversal, though it also highlights the limited mechanical variety available over extended sessions. Visually, the game adopts a simple 2D aesthetic with cartoonish sprites and colorful environments. The art direction is functional and readable, clearly outlining hazards and platforms, but it does not aim for high detail or technical sophistication. The humor is embedded in both character design and environmental elements, reinforcing the absurd premise through exaggerated animation and playful visual cues. While not graphically impressive, the presentation aligns with the game’s lighthearted and irreverent tone. Sound design complements the comedic approach with upbeat, sometimes repetitive background music and basic sound effects. Audio feedback supports gameplay clarity, signaling jumps, impacts, and interactions without overwhelming the player. However, the limited soundtrack and simple effects may feel repetitive during longer play sessions. Difficulty is a defining characteristic of the experience. The platforming challenges can feel unforgiving, particularly when combined with somewhat rigid movement physics. For players who appreciate old-school trial-and-error gameplay, this difficulty curve may feel satisfying. For others accustomed to smoother controls and more forgiving checkpoint systems, the experience may come across as rough around the edges. The learning curve relies on repetition and pattern recognition rather than gradual skill-building through layered mechanics. In terms of content scope, the game remains compact. Most players can complete it within a few hours, depending on skill level and tolerance for repeated attempts. Replay value is limited primarily to personal improvement and potential achievement completion rather than expanded modes or alternate story paths. There is no multiplayer component or extensive customization system, keeping the experience focused and linear. Ultimately, the game stands as a niche indie platformer defined by its unusual concept and straightforward design. It offers a brief but occasionally demanding journey through classic side-scrolling challenges wrapped in irreverent humor. While it lacks the polish and mechanical depth of more established indie platformers, it may appeal to players who enjoy quirky premises, retro-style difficulty, and compact experiences that embrace simplicity over sophistication. Rating: 5/10
☀️
생각보단 재미있네요 ㅎ하ㅏㅏ하하
후욱후욱...
100円にしてはボリュームが少ないのとバグが多いことを除けばそこまで悪くないかも? 暇つぶし程度にやるのが吉
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 56 | 75% | $4.99 | |
| $5.7K | 56 | 82% | $4.99 | |
| $5.6K | 65 | 77% | $5.99 | |
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| $5.7K | 267 | 75% | $0.99 |