
Effortlessly build and automate intricate railroads and deliver goods to meet the demands of a dynamic world! Make clever use of signals and signposts to avoid traffic jams, and watch your villages blossom into bustling towns in this cozy take on the train tycoon genre.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Super Loco World! As the freshly-minted transport tycoon around these parts, you’ll need to build up a rail network, manage train traffic, and keep the goods flowing to meet the growing demands of an ever-evolving world!
Your trains need more than just a route from you! Control their speeds carefully, manage rail junctions, and eventually automate the process using some very handy rail signals, including:
Signposts to direct trains carrying different goods in different directions.
Logic-based stop signs to help you manage congested areas.
Traffic lights to control the flow of trains into stations.
Forget about the fiddly side of crafting complex railroad systems in other train tycoon games. Instead, use your cursor like a painter’s brush and let the game automatically figure out T-junctions, bridges, or even curved rails!
Build your depot to create new trains, and bring them back whenever you want to add or remove carriages. Just watch out for traffic jams along the way, as each train's fuel supply is as precious as its cargo. Keep this in mind when designing your railway network. The greater the distance between points of interest, the higher your fuel bills!
Every game world and its resources are randomly generated, giving you a fresh experience with every new run. Once a village’s basic needs have been met, you’ll need to expand your rail network to meet their increasing demands. As the number of trains in your fleet and the amount of resources you are gathering increases the balancing act between profit and loss becomes more challenging. Remember, the first thing you learn in train tycoon school is that revenue minus costs must equal profit!
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German, French, Italian, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would not agree that the game has bugs but it has a very specific way it is meant to be played / how the mechanics work AND train networks are probably harder than players are used to - that said, it is a rare feeling that I need more than an hour to grasp how the mechanics are "intended". Examples: - Stop Signals need to be futher away from intersections, otherwise the trains "panic" that they could collide and BOTH TRAINS STOP - You need to be specific about your intersection rules - give all trains colours, and set a rule for EACH train and set a signal for EACH direction. There is a chance its Intel Arc Graphic bugs but it seems that the train WILL take the turn if the intersection is allowing it - and this is not visually indicated if there is no signal present - Just give every intersection for every direction a signal you will need it anyway - Build with SPACE, your city does not need any of it (which was new for me) but your tracks will - For the ♥♥♥♥♥♥♥ hell of satan this is the first game where Animation Locks are SO present and annoying!! Your train will travel across whatever obstacle is next when giving a command. So just have MORE Space for maneuvering trains - The 15 Cart Train will make your life a living hell And then there are the indie game aspects.. Intersection Bingo: If I click an intersection it sometimes is now in manual mode and forgets it should do things, especially from configured signals - click it again and it is back in auto mode but there is no visual indication. Sometimes it turns itself back to auto mode. Sometimes manual won't stick because the ANIMATION LOCKED TRAIN went too far and it is now back in auto mode. => This *feels* like bugs, but I think this is just missing visual indication. No storage upgrade: I can deliver a whole forest of wood to my station and FOUR carts will be unloaded as there are only 4 slots. Which will be empty in just a minute and the train takes 4 min for a trip (yes increasing train speed is an option but then each train needs to be faster b.c. there is only one track attached to the station etc etc) => so instead of having a buffer like a warehouse, my option is now to have 2 Trains with 4 Carts, instead of 1 Train with 8. Which again, no bug, but also .. why? Is this how supply chains work? If storage space is expensive sure, but a whole ass train will not be cheaper + higher running costs .. ?? There IS a warehouse but from the description it looks like it only collects from one train and puts it into another .. which makes no sense if I have no buffers, why would I want a single 15 Cart train instead of 3x5 Cart trains if some carts might not be unloaded, also bigger delivery intervals UGH you get my point? Sorry this is getting out of hand, but only because I think critizising bugs falls short of what the games issues actually are: clunky mechanics, underestimation of train network complexity, lack of visual markers & indicators, and missing "core" elements one is used/accustomed to from other games. => to me it is too clunky (at the moment) to be a cozy game - but I still enjoy it. Art Style is very cute and I see the vision, maybe I can get comfortable enough to keep playing it.
我不行了要不怎么说铁路是个专业呢......外行别玩,玩的脑袋痛。
Vraiment très cozy et malgré tout il faut réfléchir
基建狂魔可以退款了,到后面极易崩溃。也建议不要玩标准模式,收益和油耗都有问题,修了个环图干线,干线给了短编组专用高速线,和重联慢速线,在主要地区为了缓解车次流量压力,总共扩建了大约7条待避线,然后游戏闪退崩溃几率获得了大大提升,游戏没有自动存档!!!意味着闪退崩溃等异常退出就要回退到刚进入游戏的存档重新开始,不管你中途玩了几分钟还是几小时吐了。没事也不要去玩15节的长列编组,这游戏的油耗参数就设置的有问题,我长列拉一趟1W8的货物,油费就要花费1W起步,玩这游戏图啥?
Es muy relajante y al mismo tiempo tiene un desafio para las personas que disfrutamos ver como todo fluye de forma automatica. El concepto es simple, pero hacer el flujo de los trenes funcionar depende de tu creatividad para encontrar soluciones a la vez que vas contando con más recursos y necesidades.
Overall, I liked it. The junctions are really not intuitive (trains will ALWAYS turn instead of go straight if they can), I had to look up how to work with signals to get them to work. But once I got the hang of it, I enjoyed playing through the story. If you enjoy train automation and aren't afraid of some trial and error, go for it. That being said, there are probably better train games with more content available.
Limit on automatic junction switcher should be unlimited, cause 4 is equal disaster
It's a nice looking game and idea. However the UI and Controls are badly designed (overlapping overlays, clunky buttons that don't do what you'd expect, the same button controling different things that are on the same place, ...) and you lack overview information how things are configured so that you actually know how everything is configured without needing to click on each element. This makes it more frustrating than fun or relaxing to play.
infurating clunky game and for some reason trying to open support on steam results in a bunch of errors and theres no way to refund it :/ LAME
This game was exactly what I wanted -- a cozy train automation game. This was like a simpler version of Railway Empire, but also just challenging enough to be fun without being stressful. Towards the end of a playthrough it can get a little chaotic and hard to remember why certain rules were created, etc., but I think that that lends itself to the game's intrigue all the more.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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